Type: Posts; User: Ngugi; Keyword(s):
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The technical name is Nazgula
You can find that in names.txt, found in data/text:
Yesterday, 10:16 AM
Glad you fancy what you see :)
No, they are not the same man.
In LotR the Mouth of Sauron is a normla living man (so no 3000+ years for him, hehe, even if some tried to argue that he's ancient...
Sticky: Re: New Citizens Post Here
Hello there, Zipzopdippidybopbop and Blastoise Groudon :welcome:
October 21, 2016, 05:12 PM
No, there was an Eldacar that was a king of Gondor (15th century).
October 21, 2016, 02:05 PM
The name was picked at random from known Dunedain names, or because the TATW team liked the king of old, but the name could be whatever, it has no connection to Araphor from the 16th century besides...
October 21, 2016, 01:28 PM
Free Peoples of Eriador, no doubt.
Beginning rustic with only few good units to fight masses of Orcs and Uruks. Dúnedain Rangers FTW, and I always play with the SAUS Elven Rangers. To manage to...
Aha! I vouch for Oromë! Because he rules the forests by poking uglies in the face with pointy things
October 19, 2016, 05:05 PM
Mhm, you're meaning AI behaviour. Assumed you meant the classic reinforcment CTD-bug, which is another matter.
I leave the answer to the devs then, though Galu's last reply migth very well answered...
The answer is of course the old and noble lineage of the mosses!
Where would we be without their stout presence in Middle-earth, growing on rocks ever since before the Two Trees and before the...
October 19, 2016, 03:37 PM
The guy who find a fix for that would become a TATW games hero hehe.
October 19, 2016, 07:03 AM
Afraid that's an old, unresolved issue with TATW titles; it is not because of this submod.
Edit: well, give atthias suggestion a shot won't hurt at least ^^
October 17, 2016, 01:57 PM
it can be edited in campaign_script.txt (or CS) that is found in the folder .../Medival II Total War/mods/Third_Age_3/data/world/maps/campaign/imperial_campaign
Do you have any units with javelins? They're very effective
Sticky: Poll: Re: POTW 455 - Vote!
October 11, 2016, 02:28 AM
Odd. Do you have an aggresive anti-virus program active that prevent it?
October 09, 2016, 11:15 AM
That's odd. Weekends the ModDB servers may be quite busy, but have not heard them to fail on the finishing line like that.
Here's an alternative;
AFAIK, the only advantage of the shieldwall is that it increase unit mass, which is good to limit the damage inflicted by enemy charges (especially cavalry charges) on your unit, and to push an enemy...
October 08, 2016, 11:45 AM
You're welcome. Usually prefere to use such elite units as reserves myself, and put them into battle only when and if the battle is rough and victory in danger ^^
October 08, 2016, 05:17 AM
More useful, arguably, but you're sure about that it would make sense?
Presume the idea is some kind of 'forced conversion' or 'conversion by inspirational example', or alike. However, if a...
You mean like the Dragonslayers of Ered-Mithrin?
They're retrainable (and recruitable) after the Barrack Event that occur sometime about turn 45 +- from barrack made avilable then; some units (like...
Sticky: Poll: Re: POTW 454 - Vote!
Ditto; best of luck to all :)
October 04, 2016, 04:12 PM
Poll: Re: War of the Silmarils - Doriath Trailer added in OP, and Noldor teaser screens on p.140! (15/8/16)
A good strategy, aye :thumbsup:
October 04, 2016, 11:13 AM
Sort of, hehe. For a few years my great dream has been to replace most resources with villages-models, as in a sheep farm instead fo a sheep, on the strat map.
I first got sold in it seeing models...
October 04, 2016, 05:57 AM
Thanks mate, though yes, coding every settlement was what I had in mind hehe: not a trouble but a long labour. Also something that risk an effect on end turn times; at any rate, I'll prefere to find...
October 03, 2016, 04:50 PM
Know which one you think of, but not the name. A quaint idea, but one that requires massive scripting, even in a basic form, not a mess we'll engage, hehe.
Ought to be smoother growth mechanics to...
October 03, 2016, 11:43 AM
TY, Shank :)
It should cover much of it. As for settlement populations, that's a matter I've not looked into, but might before the end.
October 02, 2016, 02:46 PM
Aye, there're many ways to go about it :)
That I can guarantee; at least now it's reasonable across the board, hehe. In earlier versions it was... harder ^^ So much that by turn 200, playing as the...
October 01, 2016, 07:23 PM
Not released on TWC at least, I'm afraid
September 30, 2016, 12:25 PM
We've never had to deploy a 'release date reply'-policy, hehe. At least we don't have to use the TATW 3.0-reply ^^
We long ago decided to stick to 4 turns/year, mostly because we...
September 29, 2016, 06:01 AM
Very true, very true indeed.
I hope KK drops in soon, but I will also suggest you check with Gigantus; if anyone, he might know if KK used a resoure that might be avilbale somewhere? :)
September 29, 2016, 01:26 AM
This mod is blessed with a solid and competent crew, and Withwnar is the Chuck Norris of scripting as well as talented in whatever he takes on ^^ We certainly think so, and are glad it shines...
September 28, 2016, 10:52 AM
September 28, 2016, 08:58 AM
Thanks mate! Aye aye, keeping it up! http://f1.ifrm.com/8836/3/emo/salute.gif
Welcome to TWC, paulopost, and fun you found TATW :)
You can't make any active action to create peace between them (that I can think of now, unless I miss some smart diplomatic move).
September 26, 2016, 06:51 AM
King Kong made the map, so he's the one you have to ask for permission; while if he used resuorses from elsewhere I never heard anything about it I'm afraid.
^ Second that :)
Nice collection :)
September 21, 2016, 10:12 AM
Fancy that :)
September 20, 2016, 04:54 PM
All units :thumbsup:
It improves 'kill chance' so should simply mean the odds of hitting (attack). It's a % variable that will differ from ability to ability.
Iron Fist is one of the most...