hey, after i saw an modder creating an minotaur-like unit for MIITW i thought about that the Total War engine and the gameplay is very unique on the Market. (when i say engine i mean the...
Type: Posts; User: cyruzthaviruz; Keyword(s):
hey, after i saw an modder creating an minotaur-like unit for MIITW i thought about that the Total War engine and the gameplay is very unique on the Market. (when i say engine i mean the...
i just saw that there will be an addon realeased
Medieval 2: Total War Kingdoms
... will DLV also change this addon ? ^^
i know its very early for this.... whatever
rofl THATS a challenge ^^:warisnot:
rofl THATS a challenge ^^
what about the new models from burrek? will thes be in DLV or are they compatible with DLV if they are not in?
aaaah i thought you can only either install the early period mod OR the late period mod ^^
repman will you add ordensritters files and the knights an knaves / dismounted order knights to your great DLV... i havce installed it plus the "early european skins" from burrek and i love it ^^
ok thanks great work ^^ i installed the new skins from burrek (european skins) , too... i dont know wether there are skin changes in DLV or not Oo
are there any complications known with DLV and the additional units?
i dont understand... are all files you need in the .zip archive or are these "Knights & Knaves, dismounted order Knights" 2...
aah ok thx o only knew that such option was already there... but i forgot it was in RTW and not MTW ^^
yeah that would be interesting to know... the mod only allows the ONE capital to grow at highest level... but how can you get a castle at maximum level? if that is only possible with the capital you...
can i say who should become the crown... who is the prince... i had a prince but i didnt want him so i had zo let him kill to get another one as prince... is it possible to choose one ?
it would be great of there would be a tools for modelling new units... is would kill for infanterei with reak morning stars with chains... :sword::):):)
very nice mod.
do you still update it? have you thought about "mercenary camps" ?
that you can build region specific mercenarys in towns?
filefront is very slow at the moment... normally it worls good but have you thought about loading up your mod to another platform?
question: how can ich change from the original faction names back to normal names in DLV? i never know which faction is meant in the messages from the left messagebars....
thx cy
ps.:...
i´ve read sometimes something like "fixed billmen" what does this mean? billmen are the "bauern" in german? are the fixed billmen more powerfull or do they give you an amount of money each round or...
i really like this mod but the only thing that doesnt work proper (maybe my own fault) is the thing with the "iron" necessary for siege units. i played something like 150 rounds with france and...
i installed the version 1.61 but the DLV.cfg doesnt contain anything and when i start the.bat the main programm is started.....
ok my fault is forgot to execute the cfgfixer ^^
when i use bloodmod 1.4 and rtw patch 1.5 it doesnt work...
i only get flaming people when they were hit by an arrow, instead of bleeding... can someone help me?
yes but it doesnt work really because with every hit the soldiers begin to burn.... the last blood mod worked correctly
hey out there, long time ago i downloaded a mod called "TheBloodMod" where you get blood when archer hit other units... but now i donwloaded "TheBloodModv1.4" but it doesnt work really because...
hey i downloaded your great mod, but is there anything you can do to add blood fpr archer hits...?