I found this on a forum post, maybe it will help you track the error down.
Game crashes during the AI's turn
Q: The game crashes during the AI's turn and the error log just says the mod has...
Type: Posts; User: merocaine; Keyword(s):
I found this on a forum post, maybe it will help you track the error down.
Game crashes during the AI's turn
Q: The game crashes during the AI's turn and the error log just says the mod has...
Looks like its a birth that causes it? maybe a duplicate name? I remember a AI bishop caused a crash when it tried to add an ancilary to the character for me way back when, the AI bishop had no name...
I've managed to hold on in Italy, France has taken Genoa, which saved my bacon. The Papal states have gone to war with the HRE, so I've stabilized, as such.
I thought this might interest you, a...
Some really interesting behavior from the AI.
The HRE took Zagreb, I just didnt have enough troops to hold out.
Genoa kept laying siege to Venice with full stacks, but I was able to hold them...
Hey PB,
I'm trying the Piter AI, I dont know if you have used it yourself? I was about to let you know it was broken, as the AI seemed quite passive, I'm playing as Venice VH/VH (always an easy...
Very pleased!
Wow sounds good!
No Scotland though? Admittedly not a very exciting faction, full of brave heart rubbish units, with an awful skin, it looks like the Scotland football team. You half expect...
Yeah thats cool, no problem with that, its because they are only unlocked with the first level of stables in the citadel that causes a problem. In 6.4, because it takes so long to get a citadel they...
Hey PB,
Just a quick suggestion, this is something that has bugged me from way back in 1.8 and 6.4. and is something I usually change myself. Mounted crossbows are unlocked at the very start of...
You have to turn off disable arrow markers in the config file.
disable_arrow_markers = 0
I have the resetting all my options problem as well, cant figure that out...
Hi PB,
Tried a custom battle with the Fatimid, seemed fine, no crash, used all there units from all eras and a few aor mercenaries.
Yep, Huge unit sizes are almost useless in sieges, towns and...
Nevermind, I think it was a save incompatible sub mod that caused the problem. Fixed.
By the way, the Towers seem to be a little too effective, its a constant stream of high powered bow shots! ...
Hi PB,
Here is a quick one, getting a CTD at the end of turn one, on the rebel turn, playing as Kiev. Reduced cavalry charge mod is active.
08:54:55.677 [game.script.exec] [trace] exec...
Hi PB,
Is it correct that all cities have the plague when you start the 1370 campaign?
OK, been away from the forums for a few weeks, just seen this is up! downloading now, will try to play today!
Thanks dude!
Is this still happening? :(
353821
Awesome!
O yeah, please do, I can try out some custom battles, see how it goes.
What would happen if you dropped the EDU into 6.4 or RR/RC 1.8?
Hi PB,
I've got a couple of suggestions for the Mod. Just things I've noticed would help the AI cope with the player on the Battle map.
1/ Remove the Ribault, it fires way too fast, its like a...
What is the ReShade post processor?
Also is it a new installer? or an update to 6.2/6.4
If you need help with testing let me know, I have a little time off work.
Not much good with the...
I still play this mod and 6.4, its the Combat and Armour system that keeps me coming back, your work is amazing.
I understand its a hell of a lot of work and time involved, but fella you have...
Hi Guys,
Is it possible to set up an AI only game. Where the AI plays all factions with no input from the player. I have modded my game and want to see how the mod plays out in the late game,...