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  1. Replies
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    I found this on a forum post, maybe it will help you track the error down.

    Game crashes during the AI's turn
    Q: The game crashes during the AI's turn and the error log just says the mod has...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Looks like its a birth that causes it? maybe a duplicate name? I remember a AI bishop caused a crash when it tried to add an ancilary to the character for me way back when, the AI bishop had no name...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    I've managed to hold on in Italy, France has taken Genoa, which saved my bacon. The Papal states have gone to war with the HRE, so I've stabilized, as such.

    I thought this might interest you, a...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Some really interesting behavior from the AI.

    The HRE took Zagreb, I just didnt have enough troops to hold out.

    Genoa kept laying siege to Venice with full stacks, but I was able to hold them...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Hey PB,

    I'm trying the Piter AI, I dont know if you have used it yourself? I was about to let you know it was broken, as the AI seemed quite passive, I'm playing as Venice VH/VH (always an easy...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Very pleased!
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Wow sounds good!

    No Scotland though? Admittedly not a very exciting faction, full of brave heart rubbish units, with an awful skin, it looks like the Scotland football team. You half expect...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Yeah thats cool, no problem with that, its because they are only unlocked with the first level of stables in the citadel that causes a problem. In 6.4, because it takes so long to get a citadel they...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Hey PB,

    Just a quick suggestion, this is something that has bugged me from way back in 1.8 and 6.4. and is something I usually change myself. Mounted crossbows are unlocked at the very start of...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    You have to turn off disable arrow markers in the config file.

    disable_arrow_markers = 0

    I have the resetting all my options problem as well, cant figure that out...
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    102,857

    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Hi PB,

    Tried a custom battle with the Fatimid, seemed fine, no crash, used all there units from all eras and a few aor mercenaries.

    Yep, Huge unit sizes are almost useless in sieges, towns and...
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    Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    Nevermind, I think it was a save incompatible sub mod that caused the problem. Fixed.

    By the way, the Towers seem to be a little too effective, its a constant stream of high powered bow shots! ...
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    Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    Hi PB,

    Here is a quick one, getting a CTD at the end of turn one, on the rebel turn, playing as Kiev. Reduced cavalry charge mod is active.

    08:54:55.677 [game.script.exec] [trace] exec...
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    Re: Late Era Campaign 1370

    Hi PB,

    Is it correct that all cities have the plague when you start the 1370 campaign?
  15. Replies
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    Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    OK, been away from the forums for a few weeks, just seen this is up! downloading now, will try to play today!

    Thanks dude!
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    Re: Almost Finished...

    Is this still happening? :(
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    Re: Almost Finished...

    353821
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    Re: A couple of suggestions

    Awesome!
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    Re: Final RC2.0 Guide and EDU

    O yeah, please do, I can try out some custom battles, see how it goes.
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    Re: Final RC2.0 Guide and EDU

    What would happen if you dropped the EDU into 6.4 or RR/RC 1.8?
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    A couple of suggestions

    Hi PB,

    I've got a couple of suggestions for the Mod. Just things I've noticed would help the AI cope with the player on the Battle map.

    1/ Remove the Ribault, it fires way too fast, its like a...
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    Re: Help With New Splash Screen

    What is the ReShade post processor?

    Also is it a new installer? or an update to 6.2/6.4

    If you need help with testing let me know, I have a little time off work.

    Not much good with the...
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    Re: RC 2.0 Ultimate Updates and Changes

    I still play this mod and 6.4, its the Combat and Armour system that keeps me coming back, your work is amazing.

    I understand its a hell of a lot of work and time involved, but fella you have...
  24. Question about setting up an AI only Campaign

    Hi Guys,

    Is it possible to set up an AI only game. Where the AI plays all factions with no input from the player. I have modded my game and want to see how the mod plays out in the late game,...
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