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  1. Replies
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    Re: Can 'Strategic' Cavalry Patrols be saved?

    Thx for the info, no one else seemed to have a clue to share. Spies ofc are useful, but not always available. Using the woods looks very viable for this unit table tweaking ignoramus - though I'll...
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    Re: Scaled Artillery Possible?

    Although I tend to agree with some of what you write, I've had enough of your snarky micro-aggressions, Ya'll have a good day, but I'm done conversing with you.
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    Sticky: Re: Bran Mac Born DMN Mod Edits

    Just returning to NTW again and going with you mods. Great to see this great game still supported. Very much like the new music. Especially like your sneaking in the Gary Owen, not sure it is...
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    Re: Scaled Artillery Possible?

    Yes, I'm supposing a CA infantry unit is a battalion. They are clearly too small to be a regiment and too large to be a company, which leaves the inbetween unit of battalion. I'm astonished...
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    Re: Scaled Artillery Possible?

    Thx for confining my expectation that the howitzers could not be combined with the guns in a single unit. Guess I'll have to figure out how to use PFM.

    NTW, Italy, 1796, size set to Ultra, DM 40...
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    Can 'Strategic' Cavalry Patrols be saved?

    1. I detach a light cav unit from the army and place it aways forward as advance warning
    2. Enemy unit shows up and moves to attack
    3. I withdraw and enemy unit follows, forcing a move to the...
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    Scaled Artillery Possible?

    Coming back to Napoleon Total War and DarthMod and notice that with unit size set to the largest setting infantry units (battalions) are about 50%, so each figure represent roughly two men. ...
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    Sticky: Re: Bran Mac Born DMN Mod Edits

    err, what is PFM for changing code, tried search, but too short.

    UPDATE
    Found it, just refuses to download
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    Re: Let's discuss artillery tactics

    I really think the above is incorrect. At various times various armies assigned smallish guns to plus up inferior infantry. These were not horse artillery, which was something totally different and...
  10. Re: German racism raising its ugly head again -- "PEGIDA"

    Hmmm, ever thought of immigrating to a muslim country and building a church? LOL It is not racism to resist conquest.
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    Re: Joining the Lordz forum

    Hmm, as of an hour ago, impossible to join the Lordz forum.
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    Re: Slightly longer musket range maybe?

    Interesting. I think some of the conclusions from the video are quite irrelevant. Line musketeers were not firing at point targets, but firing toward the enemy, hence the relevant data would relate...
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    Re: NTW3 v5.0 Team & Credits

    Curious if it is possible to join the Lordz forum. The human check question refuses to acknowledge either the English or the French spelling of Emperor and afaik there is no way to contact the...
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    Sticky: Re: Bran Mac Born DMN Mod Edits

    error
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    Sticky: Re: Bran Mac Born DMN Mod Edits

    Think I found a problem.

    EDIT
    Actually no problem, I goofed with my download manager.

    But many thanks for continuing to support this somewhat older, but still excellent classic.
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    Sticky: Mods possible as Napoleon's Battles?

    I've never seen any mods using the Napoleon's Battles mode to create simulations of any of the napoleonic era battles other than the ones provided in the vanilla game. Have I been looking in the...
  17. Re: ToonTotalWar's Rome 2 All In One Mod 2.0 Patch 9.1 - Updated 11/02/2014

    I think I have got everything in place, but I'm not getting alorome2.pack to install.
    -AIORome2.pack present in the Total War Rome2\Data folder
    - Rome II Laucher
    - Mod Manager
    - Your Mods =...
  18. Re: ToonTotalWar's Rome 2 All In One Mod 2.0 Patch 9.1 - Updated 11/02/2014

    I think I have got everything in place, but I'm not getting alorome2.pack to install.
    - Rome II Laucher
    - Mod Manager
    - Your Mods = alorome2.pack
    - Upload
    - Error Message:
    "You must have a...
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