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  1. Replies
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    Re: Campaign development and discussion

    Oh, I see. Someone made a mod to have 40 unit icons. But I personnally think it's ugly
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    Re: Question about this MOD...

    I don't recomend any other mods that change the units in anyway if you want to have correct voices. I've spent some times to have each unit speaks in its own language (like Bavarians speak German...
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    Re: Campaign development and discussion

    you probably know better than me since you downloaded a 40 units mod and I don't
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    Re: Campaign development and discussion

    Don't know, ask the guy who made the UI for 40 units per army.
  5. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I already have voltigeur de ligne, I don't see why I should make another type of them, especially if I have to remove the voltigeurs légers to do that!

    Sorry, but this is really a ridiculous...
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    Re: Question about this MOD...

    1) Darth Mod does not adjust the AI. Actually no one changed the AI for battles.
    2) I'm using the formations from the Hedge Knight
    3) I've tweaked the unit stats, kv_rules and morales to give (IMO)...
  7. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Your attachments picture do not show. Can you check them?

    There is no "voltigeur of line type 2". There's "voltigeur de l'infanterie de ligne", and "voltigeur de l'infanterie légère".
  8. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I'm glad to know I have finished all the secondary factions. I was afraid I still have Poland, Spain, Portugal, Catalonia, Netherlands, Belgium, Ottomans, Greece and Romania on my list.

    About your...
  9. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    The 3 deckers are already with a 60° view, and the 2 deckers with a 45°. A little more and they'll be seen from the front :)
  10. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I tried that but I don't like it
  11. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    New (and probably final) version of the Russian ships. I have sharpened a little the image, worked on the saturation, and also changed the viewpoint angles for the 2 and 3 deckers.
    ...
  12. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    They will show like that in game. The problem is not they are in low resolution, it's they are very small to fit a ship inside (66 pixels wide).
    So there are two possibilites:
    - Use screenshots...
  13. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    What do you think of this sample of the Russian navy?

    http://stephane.f.david.free.fr/NTW/MOE/Ships/Icon_Russia.png

    Previous set of icons ...
  14. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    After looking at the Vanilla icons, I think they really are too ugly and not really consistant.
    So I've started a more "mathematical" approach, and something more consistant to differentiate the...
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    Re: New recruitment system.

    What I would like is different unit scale or the campaign and the battles, to "force" some unit diversity.
    Speaking from a NTW point of view, which I know better:
    - In campaign, you can recruit for...
  16. [Proposal] Re: Spanish Peninsular roster to normal Spain faction

    I'm not sure, but I think they may be protected somehow: you can make the units available to other faction, but I think if you don't own the DLC they won't work.
    To be confirmed. But it's hard to...
  17. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Remember this would be only for icon and info card, in game the units will get the hull colours of their faction (see previous page for samples)
  18. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    There is something a little annoying with the ships. I cannot force the hull colour to always be the same, it will depends on the recruiting faction only.
    So if Britain capture a French ports and...
  19. Re: So guys what NTW mod would you recommend for experienced TW gamer but first time NTW gamer?? +rep for every suggestion!!..

    You can try Masters of Europe to for custom battles (but not for Campaign yet)
  20. [Proposal] Re: Spanish Peninsular roster to normal Spain faction

    Usually, if you want something specific, it's easier to learn how to do it yourself.
  21. Re: Question about tactical units (size and nomenclature)

    It varied a lot with the factions. i'll give you the example of France to get started.
    A regiment is more an "adminsitrative" level of units than a tactical one (ex: in what town it is based). The...
  22. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Russia
    http://stephane.f.david.free.fr/NTW/MOE/Ships/Damage_Russia.jpg

    Spain
    http://stephane.f.david.free.fr/NTW/MOE/Ships/Damage_Spain.jpg
  23. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Prussia
    http://stephane.f.david.free.fr/NTW/MOE/Ships/Damage_Prussia.jpg

    And Portugal
    http://stephane.f.david.free.fr/NTW/MOE/Ships/Damage_Portugal.jpg
  24. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Damaged Danish ship
    http://stephane.f.david.free.fr/NTW/MOE/Ships/Damage_Denmark.jpg

    French ship
    http://stephane.f.david.free.fr/NTW/MOE/Ships/Damage_France.jpg

    This Ottoman 140-guns ship...
  25. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    British ship with no damage
    http://stephane.f.david.free.fr/NTW/MOE/Ships/Damage_None.jpg

    And new damage texture. I didn't like the damage from the vanilla game. "light damage" does not have...
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    Re: Darthmod Napoleon v2.65 Mac installation

    May be if you ask in the forum for Darthmod instead of creating a thread in the Tutorial section... which is not a tutorial?
  27. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Work in progress for the new hull textures.

    Austria: mostly white with a narrow black strip
    http://stephane.f.david.free.fr/NTW/MOE/Ships/Austria_2deck.jpg...
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    Re: (No) Confederation of the Rhine

    Open the lua file inside the campaign folder, and delete the line where the script add Bavaria and Wurttemberg to France.

    Or cionquer it turn two instead of turn one
  29. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I have just finished configuring the voices for the Swedish units. The XML files for the voices now has 90763 lines !!

    I'm leaving tomorrow for a one week business trip.

    After this, I have to...
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    Re: Campaign development and discussion

    No clear guide... There are some information in the forum, but to do things such as adding army is really a pain.
    Startpos still contains many parameters with just values, but no explanation fo what...
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    Re: Link on uniforms...

    Thaks for the links, they can be very useful (especially the first one I didn't have yet)
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    [Released] Re: Bran's Campaign AI

    A suggestion: consider adding the date of release in the name of your file to avoid confusion
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    [Released] Re: Realism Core, long and boring battles? YAY!

    Symphony is easy to use. But editing the required files can be tedious.
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    Re: Campaign development and discussion

    You'll waste a lot of time... Since startpos are not edited with pack file manager.
  35. Thread: Bug report

    by Steph
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    Sticky: Re: Bug report

    I am. Look at all the recent screenshots for the Swedish units.

    No crashes in landbattles for me. Campaign is indeed not playable, since I'm workin on custom battles and finishing every faction...
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    Re: Campaign development and discussion

    Campaign are edited via startpos, you cannot easily make sub mods as you can with the database. It's a shame!
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    Re: Campaign development and discussion

    The units will not al recruitable at start, for two reasons:
    - Some are available only later (like the French lancers in 1811)
    - You still need to build and improve buildings. However, you can...
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    Re: Campaign development and discussion

    Hi

    Actually, it's more alpha test than beta test, I think campagin work will really start at the end of this year, time for me to finish the units for every faction.

    I don't understand what you...
  39. Re: If CA recruit the best TW modders will it improve TW or damage the TW modding community?

    On the opposite. If the vanilla game is of BETTER standard (quality of the engine and game mechanism), but more focus on core factions / units, then gamers will want the game more (look at Rome : I...
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    Re: Please go back to expansion packs...

    I don't have any problem with DLC if they bring a content in relation with their price. 15 € for a full campaign and some new mechanism; why not. But a culture pack with just a few units and icons,...
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