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  1. Poll: Re: DCI: Last Alliance Total War - Faction symbols & banners previewed 16th Oct

    Haha, a lore-master from a minecraft project actually came up with it when i showed him the submod. Me myself, i wouldnt call myself an expert, though im slowely getting there. :P
  2. Poll: Re: DCI: Last Alliance Total War - Faction symbols & banners previewed 16th Oct

    Haha now i understand your reply fully, yea that last quote makes it clear to me that the crown is for Gondor, and the stars for the palantir. My apologies. :)
  3. Poll: Re: DCI: Last Alliance Total War - Faction symbols & banners previewed 16th Oct

    Hmm, you make alot of assumptions.

    The royal banner could still have had a crown on it to represent the line of Kings, since the Kings of Gondor must have gotten that tradition from somewhere,...
  4. Poll: Re: DCI: Last Alliance Total War - Faction symbols & banners previewed 16th Oct

    Hey guys, quick question: Was Amon Lanc not in controll of the Wood Elves?

    EDIT: Another question:
    Since the numenorian Kingdoms are a single faction, why did you chose to use Gondor's banner?...
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    Re: 4.7 Alternative patch (READ THE DAMN FAQ PLEASE)

    Even google translate failed me this time.
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    Re: R2:TW GEM - Graphic Enhancement Mod (Version 6.1)

    Well that's just it, there is no other overlays working, only steam, which i disabled to be able to play with GEM (at least i hoped to be able to).
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    Re: R2:TW GEM - Graphic Enhancement Mod (Version 6.1)

    Club 3D Radeon HD 7870 2GB 925MHz
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    Re: R2:TW GEM - Graphic Enhancement Mod (Version 6.1)

    It has worked before yes, but that was like half a year ago. I've deleted the game back then cuz it wasn't worth playing back then. I do have certain mods installed that were supposed to work with...
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    Re: R2:TW GEM - Graphic Enhancement Mod (Version 6.1)

    Hey, any1 know about this? My OS is Windows 7 64bit, ive got all the latest drivers and updates that are required.

    EDIT: there's no d3d9.dll in my Rome 2 folder, could that be the cause?
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    Re: R2:TW GEM - Graphic Enhancement Mod (Version 6.1)

    Hey, my game instantly crashes when i try to start it up i've looked into the log.log file and this is what caused the crash:

    [15:09:55] Unable to load 'GEMsunshafts.fx': E:\Program Files...
  11. Re: Divide and Conquer Public Beta Release - Patch 0.3 - Important Bug Fixing File Released

    About the Nimrodel Rangers, i think they are no rangers. How are they supposed to hide and ambush with those bright blue colours on them? Ranger outfits need to fade away in the enviroment to enable...
  12. Re: Divide and Conquer Public Beta Release - Patch 0.3 - Important Bug Fixing File Released

    About the Nimrodel Rangers, i think they are no rangers. How are they supposed to hide and ambush with those bright blue colours on them? Ranger outfits need to fade away in the enviroment to enable...
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    Re: 4.7 Alternative patch (READ THE DAMN FAQ PLEASE)

    I believe he said he's only bugfixing, and will stop modding. :)
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    Re: Divide and Conquer Preview Thread

    Hehehehehe yes the update is awesome, so just wait for it eagerly untill it's out. Also this month release was not a promise though.
  15. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Changes you make to TATW are permanent, no way to uninstall DaC without deleting TATW.
  16. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Based on my campaign as the new sexy Umbar, i'd say the new sexy Umbar.
  17. Re: E Ogiliath CTD on Every Single Battle

    I believe it's a known bug from the older version of the DaC map that MOS uses, it's been fixed too in DaC afaik, in MOS i have no idea.
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    Re: Third Age Submods Crash on Startup

    This is a problem with Leo's mod, nothing to do with submods in general, so you should have posted it there in his thread for help. :)
  19. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    You mean the Barracks Event? At like turn 40 it should pop up and you should be able to build the next level of barrackses and smiths, then arround turn 80 should be the next one for the most elite...
  20. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Yes, that's what reinstalling Medieval 2 is. :P
  21. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Reinstalling Medieval 2 worked just fine for me.
  22. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    No release date the mod is still being tested.
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    Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Pls, no rams please! xD
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    Re: To all steam users!

    That "workarround" never worked for me though...
  25. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    For all units its stats, some units are able to get up to the golden armour icon, and alot of units also have visual upgrades when the armour is upgraded.
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    Re: Dol Amroth Campaign

    It really differs per campaign.
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    Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Wow, i still think that The Hobbit is so :wub: compared to what it could have been.
  28. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Reinstalling Medieval 2 completely and then replacing one of the kingdoms campaigns with the mod has worked for me.
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    Poll: Re: Which faction of DAC do you like most?

    For me in 1.0 Umbar is by far my fav. :D
  30. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Those units are all remade in the next version, don't need to worry about the current ones.
  31. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    By reinstalling the mod. :]

    EDIT: You took my gaming name. >:[
    Guan Yu is mine.
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    Re: YES!!!!!

    Simply install the mods like people without steam, and download the Kingdoms Launcher App to enable them in steam version of the Kingdoms launcher.
  33. Re: DaC - A wandering people

    Why create a new thread for a simple question like this? This should be moved to one of the 2 DaC threads, since that's basicly where this belongs in.
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    Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    It isn't even a competition... If you like one mod and dislike another mod no1 cares, just pick the one you like.
    There can not be 1 single big submod because alot of people have diffrent opinions...
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    Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    You guys do realise almost everything of this is actually already in the next DaC release?
  36. Re: Which submod do you all find most enjoyable?

    Ah, missed that part.
  37. Re: Which submod do you all find most enjoyable?

    You are basing your opinion on a public beta, not the actual full release.
  38. Re: Which submod do you all find most enjoyable?

    Even though it's still in beta, i prefer DaC because of a few things:
    The new map especially made with the new factions in mind.
    The new factions and units it adds that are alot of exclusives to...
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    Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    MOS is indeed not meant to be played with FF's map, it was solely made for DaC, in which it plays just perfect. :P
  40. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    It uses every settlement up to 4.5 i believe, 4.6 is was released 2 days ago.
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