In TLK 4.0 Unofficial the "Heir Crown" ancillary/feature does not work. I gave the crown to family members twice, and twice they did not become the next heir when faction leader died. Might be...
Type: Posts; User: trueman11; Keyword(s):
In TLK 4.0 Unofficial the "Heir Crown" ancillary/feature does not work. I gave the crown to family members twice, and twice they did not become the next heir when faction leader died. Might be...
In TLK 4.0 Unofficial this feature does not work. I gave the crown to family members twice, and twice they did not become the next heir when faction leader died. Might be connected to the fact that...
For those who has this building description bug (https://i.ibb.co/4VGmpdF/0001.png), it's caused by missing .strings.bin files, from the "nasty four" (battle, tooltips, shared, strat). I fixed this...
Is reduction of movement of boats when agents/troops are on board intentional, or just a bug?
Seems unimmersive, that boats lose most of their reach the moment troops are on board.
The mechanism of Nordic Unification does not work as intended. When playing as Hordaland, Haraldr Tanglehair hides in Skiringssalr and thus makes it impossible to take required settlements without...
Using a monitoring tool I managed to catch an unknown key logged that seems to be causing the glitch: https://ibb.co/3Ygvb14
Please, if anyone knows anything about that scancode (126) or anything...
I am encountering this old bug now in TLK 4.0 Unofficial, when suddenly from out of nowhere (no keys pressed, no clicks, nothing) game does this:
On the campaign map:
- takes a screenshot
-...
Thank you, I did it like this. BUT, I have this description display bug: https://i.ibb.co/4VGmpdF/0001.png
How do I go about fixing it?
Hi again. I finally want to try and follow your instructions and replace two-handed animations in Kingdoms Teutonic campaign with the ones from Stainless Steel. And I have a question: for the...
Where can I download 3.05 files???
Interesting approach. But factions will exist permanently this way?
Also, of course, not having revolutions is a major downside.
And I guess there's no way to make the capital be sold only if...
If someone shared a comprehensive list - that would be ideal. The purpose of the question is to determine how SS fixes the so called "two-handed bug", so that I can bring those fixed animations into...
I guessed that it would be a simple case of unpacking animations and replacing them from one mod into the other, and then packing again. But SS seems to have very different animations structure in...
I checked it out, and instructions in that tutorial are not clear about how to replace animations, despite having "merge" in the title.
Thank you! I will check it out.
I tried figuring it out myself, but starting from scratch I am still struggling. It seems there are a lot of changes need to be made. For now what I am guessing is that animations and skeletons need...
I want to replace vanilla two-handed animation with the one from Stainless Steel. How can I do this?
Hold Shift + Right click the folder you want it opened on, and click "Open command window here".
I ran instal_nokogiri.bat. Seems did the trick.
I had JRuby installed, so i just...
I am bad at github, I wouldn't know what to do with all that code, how to use it, whether to download it, how to download it, etc.
taw, do you know a working method to convert .esf to .xml and back? I really want to make use of this, I'm just having hard time finding the tools on the forum. Is there a newer esf2xml? Where can I...
Can't extract on Win 7, get the message "You need to run this setup program under an Administrator account!", despite running it from an admin account.
This is silly, a simple archive would have...
Do you remember that mod's name? Or have a link?
I want to change Russia's religion to Animism. I know what to edit in startpos.esf for this, that is not the question.
The question is what changes need to be made in db tables, so that religious...
Any suggestions what to start with to mod this are much appreciated.
Maybe someone could answer me this: can repairing anywhere be modded in, or is it hopelessly hardcoded?
Is repairing ships only in port hardcoded? Can this be modded at all?
Just asking if this is hardcoded, or can be modded.
Here's an alternative download link for fast download:
ETF21.zip
Crappy MEGA filehoster hangs my browser by taking up 2GB of RAM with one tab, so instead download the mod from GoogleDrive here, without mindf-ing:
Better_trait_triggers_test_1.0.pack
The mod overwrites vanilla files, and this is not clear from the description, from reading it I would have guessed that it doesn't, since there is "Restore" function. Does it back up vanilla files...
So I get this error while converting esf to xml:
https://i.ibb.co/5TWQFH7/esfteerror.jpg
https://ibb.co/JnRYQJh
What to do here? What's the cause??
Crappy MEGA filehoster hangs my browser by taking up 2GB of RAM with one tab, so instead download the mod from GoogleDrive here, without mindf-ing:
Better_trait_triggers_test_1.0.pack
Destroyed plantations and fur buildings provide town wealth. Also they provide town wealth without no ability to export those resources. I did some testing, and it seems it does not depend on...
If there's a way to get earlier versions of the game - at least it would be possible to investigate. But I don't know if that's possible.
Please publish separately the fixes that are not available separately. For now I'll download this one, edit it to my taste, removing/adding, but for most that's probably not an option.
Maybe someone should instead sticky Rusted PackFile Manager instead? I just discovered it, and NOT from TWCenter at all. It's a pity it's not promoted as a tool for Empire modding.
How do these parameters such as given_region in diplomacy_attitudes actually work? They do not exist in the vanilla game files afaik. PLEASE, anyone who knows, help me understand this!
Diplomatic values in this mod are ridiculous:) Idk why everyone is so intent on making the game so much easier - +150 value for giving a region, and only -235 for war with +10 drift?? Also +250 for...
You mentioned in your diplomacy mod thread that with your mod AI actually made peace with each other - what specific change led to that behavior, or affected it the most, afayk?
Tnaks for replying in any case.)