Type: Posts; User: Zeraphinos; Keyword(s):
Search: Search took 0.58 seconds.
April 26, 2014, 08:24 AM
February 01, 2014, 03:13 AM
Hello community ,
after patch 9 got released , i gave rome another chance . But right after the first siege , i faced some sort of bug bcs i dont believe its my hardware fault . On siege with...
January 20, 2014, 04:45 PM
Sparta vs Rome ( random Screenshot from normal view)
January 20, 2014, 07:23 AM
Can someone explain to me how i can get this mod to work on windows 8.1 . I tried as said in instructions . But game doesnt start . It ask me for .dll file .
GTX 770 is a good choice but for cpu i would suggest an Intel Xeon E3 1230v3 . It perfomance nearly same like an i7 4770/k with less power consumptions but has no integrated gpu which you actually...
November 09, 2013, 01:22 AM
Hello community ,
i want to inform you that i wont update my mod anymore bcs of different reasons . One reason is that i dont have anymore a pc :D So I really want to thank you to all who were...
November 03, 2013, 10:17 AM
Im rly sry kaizarkat . I rly had not much time this weekend . Here i attached new db.pack which should fix it . It contains 3 different db.pack files . One is for TGW default 1.3 , the other for...
November 01, 2013, 12:35 AM
I use Pack file manager 2.4.1 for editing .pack files .
October 31, 2013, 03:04 PM
@kaizerkat Like Gundil said the unit "Tachanke Machine gun" ( russian mg unit ) has wrong entry under "units_stats_land_tables . It has a different "gun_type" that isnt assigned under...
October 27, 2013, 06:01 AM
This is correct . I tried also and it didnt work . So i tried to fix it without changing the building chains but unfortunately i couldnt . So i had to "fix" it in other way .
So i changed...
October 26, 2013, 06:24 AM
Thx Dupe that u like music .
Yes , u will crash when game load this unit . Bcs an entry in the DB.pack is wrong . I will include the fix in my next version , but if u cant wait u can do it...
October 25, 2013, 04:35 PM
Thank you guys , i really appreciate that u like my mod . So to ur question . I will give you an example how u can do it . Its not 100 % the way i did but its fast . Ur goal is for example that...
October 25, 2013, 01:36 AM
I never had any crashes during campaign . First of all u need to install correct the mod . First 5.1 then patch it to 5.1.2 and then 5.1.3 .
And try to play with "normal" unit size and under...
October 20, 2013, 02:21 AM
Yes based on Bran Mac Born CAI , i changed some values to make CAI more aggressive , bcs it was wished from member Sogdog . But main focus of this mod are sounds .
I have to thank you for...
October 18, 2013, 12:08 AM
Thanks for feedback Ivar the Boneless , i know i can count on you for good feedback !
What i can say about unit_voices is that it is not working like it should , despite tanks and howitzer have...
October 14, 2013, 03:33 PM
@Sogdog Attachment file should work , at least i can download it . Does it still not work ?
And about ur issue this is really wierd , did u try some stuff ingame to fix it ? Like destroying...
October 13, 2013, 01:57 PM
- Add new bullet impact sounds on ground
- Add new bullet impact sounds on body
- Add new bullet flight sounds
- Add new shot type for the...
October 12, 2013, 02:30 AM
@kaizerkat I dont think u have to wait til xmas , til i upload next version :P . If i have time , maybe this weekend already .
@B-Dizl Im curious , bcs u are the only guy from developer team ...
October 11, 2013, 06:36 AM
Ok maybe im not doing just sounds :) but CAI is something different . So i asked Bran Mac Born to give me his permission to add his "aggresive CAI" for Darthmod into Great War mod . So im waiting...
October 09, 2013, 06:29 AM
Im sure there are ways to make CAI more aggressive , but you are asking the wrong guy :) Better ask the developers to make CAI more aggressive . They know much better about modding then i do . Im...
October 08, 2013, 12:59 PM
Better start new campaign to be on safe side . I made so many changes that i cant guarantee that my mod is savegame compatible. Besides that do you like my mod ? :)
October 07, 2013, 01:39 AM
I really dont know .
About machine gun tropps this can be fixed , i will do it as u suggest , by deleting commands that dont fit . About english troops use spanish voice , this is really...
October 05, 2013, 01:34 AM
It should be possible , but i wont include the changes in my main mod , like Ivar suggested as a separated download .
EDIT: Sogdog - Work done - check my first post .
October 03, 2013, 02:41 PM
Well the reason is why i dont use other upload site is that many ppl dont trust this sites and moddb is i think a good site and ppl know it and trust it and u have also higher downloadspeed . I have...
October 03, 2013, 11:56 AM
Im atm uploading the file but it will take quite some time til its ready for download and i dont know how long it will take , bcs upload has to get approved by moddb.
But what can u expect in...
October 02, 2013, 01:46 AM
Thanks for that information , i will definitely check the fife sounds . Also yes u are right . I didnt test it proper . Im really sorry community for this but i fixed it ( had to add over 1600...
September 29, 2013, 06:11 PM
Thanks Ivar that you like my mod and you are right that you can hear sometimes that fife sound . I made it so bcs of the reason u mentioned . I will add also more fife sounds . I just took those from...
September 29, 2013, 03:09 AM
Well as u know it is impossibel to tank sound through cannon carriage , bcs ntw sounddatabase is in this particular case "limit and hardcoded" . If u change cannon carriage sound , mortar , mg and...
September 27, 2013, 04:27 PM
RELEASED Zera's Sound v.3.0
Well what did i add and change .
-First i fixed a bug where some units used wrong gunfire sounds .
- Made russia able to recruit tanks
- add new...
September 18, 2013, 10:38 PM
I will try to make tanks recruitable for all nations and so tanks stay after battle . About ai and other stuff , we will see . Im busy atm with adding sound and my time during week is very limit .
September 18, 2013, 12:10 AM
I think this weeked i will release next version . U should check it out :D
September 17, 2013, 11:49 PM
Thx for the tank sounds Ivar the Boneless but i have over 30 different tank sounds to choose :D . The problem for me is how to add tank sound , that only tanks will use . If i add tank sound now ,...
September 17, 2013, 12:55 AM
@ Ivar the Boneless Thanks man ,i will definitely use some of this sounds
@kubo4747 in next version i will use new sounds . Im sure u will like them too :D U will hear new sounds and u wont...
September 17, 2013, 12:02 AM
Yes both folders "The Great War" and "campaigns" to C:\Program Files (x86)\Steam\SteamApps\common\Napoleon Total War\data . But if u want u can paste the files from the "campaigns" folder
September 15, 2013, 03:55 PM
_GreatWar5_DB_SmallScale.pack should be also in the option folder and what do u mean with a lot other files ? Are those other files also greatwar.pack files ?
@desercration i doubt u did...
September 14, 2013, 11:45 PM
Im working on it .But If u guys have some special songs that u would like to hear , plz tell me . Also tell me for which "subculture" i should add .
September 14, 2013, 11:11 PM
Well u can fix this by destroying ur factocy district in your city milan . So cancel technology "Improved artillery" and destroy factory district hit next round . Now u can research "improved...
September 14, 2013, 12:58 AM
Ok i looked into ur save.file . Btw good thinking of uploading ur save.file and actually u are causing the crash and not the AI . Ofc the AI can cause the crash too but this time you were faster then...
September 14, 2013, 12:27 AM
Im sure some ppl would love to hear how u solved ur problem .
And about ur crash , i suggest if u are 100 % sure that u install correct mod to 5.1.3 to let steam verify game cache . Crashing...
September 14, 2013, 12:09 AM
Sshhh not so loud :) .
Glad that u like my mod . And about campaign , deploy and land battle music i will tweak this more . The work i did was a bit clumsy , i will do this better also early...