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  1. Replies
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    Re: Developing a mod - No name decided yet.

    What's the obsession people have with Ireland? Why not Serbia, Bulgaria and Georgia? Armenia?
  2. Thread: Crash!

    by k/t
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    Re: Crash!

    Or just check the log and see if it gives you any clues. Make sure it's set to "trace".
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    Re: Who thinks EB II is better that Rome2 TW and why?

    Yeah, mods seem to not like any discussions that are unfavourable to CA's garbage. Am I the only one with that impression?
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    Sticky: Re: The Last Kingdom - DOWNLOADS

    You can read the first posts in the Bug Reports thread.
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    Re: Eagle Warriors are weak (Americas campaign)

    The bug was fixed in Kingdoms. If you're playing the Americas campaign, you're ok.
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    Sticky: Re: Europa Barbarorum 2.0 released!

    Yeah, he is, but that's controlled from descr_strat.

    marian_reforms_disabled
    rebelling_characters_active
    gladiator_uprising_disabled
    night_battles_enabled
    show_date_as_turns...
  7. Re: Is there really no way to test how many units a faction has?

    I used the standard script for my TLK and BC submods. I think it did add to end turn times, but they didn't become unbearable.
  8. Re: Unable to Recruit Units/Build Buildings: Ordona Province

    Each region has an entry like this:

    Aden_Region
    Aden
    moors
    Yemeni_Rebels
    240 167 146
    arabia, itrade
    5
    5
  9. Re: Teutonic Order roster "balance issues" and possible fixes

    PB hasn't posted any cost deducing device, but I know he has some information about medieval prices.

    As the Crusader States, besiege Gaza on the first turn, take it on the second, take the other...
  10. Re: Teutonic Order roster "balance issues" and possible fixes

    Buddy, stop screaming. I don't even want to read your posts because you come across as a top strong whiner and :wub:hole. I only wasted my time because I wanted to help Melooo.

    And what's this?
    ...
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    Re: I cant stand it any longer!

    That's a little bit how I feel when I see Maurya has started a few more useless threads. Somebody get this guy something to do.
  12. Thread: A Pike & Shot Mod

    by k/t
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    Re: A Pike & Shot Mod

    Light cavalry wouldn't have a good charge.

    You can't dismount units in M2.

    You can reduce the unit radius of units you want to use against pikes and give them the Aggressive animation.

    You...
  13. Re: Unable to Recruit Units/Build Buildings: Ordona Province

    D:\SEGA\Medieval 2 Total War\mods\Last_Kingdom\data\world\maps\base -> descr_regions.txt

    Just add the needed hidden_resource to the regions which should have it.
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    Re: Roman and Greek Faction Units Mod

    I'm waiting for the patch to start playing this mod. By which I mean DBM.
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    Re: Cavalry is Ridiculously Overpowered in this Game.

    Increasing defense skill for cavalry is not a good idea because cavalry was not used for holding a position. That's what infantry was for. Cavalry should be at a disadvantage when in melee with...
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    Re: Proposals for a more proper name of this mod?

    "Where's the Lorica Segmentata?"
  17. Re: Is there really no way to test how many units a faction has?

    Building is not curtailed by the Carl script, as all buildings cost 1 dollar for the AI, so the AI can continue to improve its cities while "bankrupt", but it cannot recruit more units.
  18. Replies
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    Sticky: Re: BROKEN CRESCENT 2.3: QUESTIONS and SUGGESTIONS

    You should ask that in the forums of those submods.
  19. Re: Units Stats Overhaul Explanantion (The method behind our madness and the madness behind that method)

    How well does the R2 engine handle infantry with two weapons? Better than the M2 engine?
  20. Thread: A quick question

    by k/t
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    1,029

    Re: A quick question

    A little late for that warning, Casual Tactician. This forum is already filled with useless threads.
  21. Thread: Little mod

    by k/t
    Replies
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    3,248

    Re: Little mod

    PB has included an adjusted animation in a download you will find in the RR/RC subforum of the SS forum.
  22. Re: The Stainless Steel Answer Station - ask all questions here - NOT FOR BUG REPORTS!

    Can you recruit that unit in that castle? Has the time period of that unit passed? If yes and no, then check the EDU and see if the unit has free_upkeep_unit in its attributes.

    D:\SEGA\Medieval 2...
  23. Poll: Re: 2nd world-wide community survey for ALL Totalwar fans

    Yeah, I laugh at the idea that stuff like this will have an effect.



    Yeah, sure it will. I'm sure CA devoted half of its employees to reading surveys to learn what we don't like about its games...
  24. Thread: A quick question

    by k/t
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    1,029

    Re: A quick question

    Moddability of R2 is a big obstacle which M2 don't have....
  25. Thread: Little mod

    by k/t
    Replies
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    3,248

    Re: Little mod

    The javelin throwing animation needs to be made shorter. That's the best way to fix javelin units.
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    Re: Cavalry is Ridiculously Overpowered in this Game.

    There are no stat buffs in M2 except for morale.
  27. Re: This mod is BROKEN, don't even BOTHER INSTALLING !

    Javelin throwing animations need to be reworked, then javelin units will be better.
  28. Replies
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    Re: Cavalry is Ridiculously Overpowered in this Game.

    Dude, again with the facts! WTF! Next you'll be telling us mail can stop arrows.
  29. Thread: Where is Badajoz?

    by k/t
    Replies
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    Re: Where is Badajoz?

    There is no Badajoz in the Compilation. It was renamed to Seville.

    You can find such information in D:\SEGA\Medieval 2 Total War\mods\Stainless_Steel_6\data\text ->...
  30. Re: Units Stats Overhaul Explanantion (The method behind our madness and the madness behind that method)

    You could take a look at the general principles. Maybe they will help you.

    A retracted spear is scarier than an extended spear because it can now spring forward with force.

    I disagree with...
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    Re: In what other ways would you want the new women warriors to be used?

    You clearly have never spent time near a group of women.
  32. Re: Units Stats Overhaul Explanantion (The method behind our madness and the madness behind that method)

    Not all armours are created equal. Close-fitting, plate armour isn't as tiring to wear as carrying a backpack of equal weight is.

    "Once the sword man approaches beyond the tip of the spear, the...
  33. Thread: A.I

    by k/t
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    3,190

    Re: A.I

    What's "V'n'V"?

    In SS, at least, generals get some traits when they win Heroic Victories. Anyway, any such things can be easily copied over. It's really just a copy and paste job.
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    Sticky: Re: BROKEN CRESCENT 2.3: QUESTIONS and SUGGESTIONS

    BC 2.3 is for M2 Kingdoms 1.05, so get that patch.

    What kind of modding did you do to become Artifex?
  35. Replies
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    Re: Cavalry is Ridiculously Overpowered in this Game.

    That number is the pause between attacks with that weapon, and it's not actually what the description says in terms of time. Two-handed axe units start with a delay of 90 and they certainly attack...
  36. Re: Increased Unit Sizes (2.3.2 version) Europa Barbarorum Style Unit Sizes

    You don't have to start a new campaign. All existing units will remain the same size, but newly recruited ones will be bigger.
  37. Replies
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    Re: Cavalry is Ridiculously Overpowered in this Game.

    There is no non-shield side in M2. The shield is at half strength on both sides and 100% from the front.
  38. Thread: Eliminating AP

    by k/t
    Replies
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    863

    Re: Eliminating AP

    https://www.youtube.com/watch?v=TtYKkwpx1gw

    This is further reason to convert bladed weapons (axes) to non-AP while keeping warhammers and maces AP. If we were to start tinkering with the system,...
  39. Re: Very strange shadows on buildings/walls during sieges

    The "shadow" is a name for Sauron.
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    Re: Disable AOR for Japan

    Each mod only has one EDB, so yes, it matters very much which one you edit.
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