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  1. Replies
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I'm having a great campaign as Rome (Campaign: Hard), but I have a question regarding public order. Is the AI not affected by public order at all? I have tried to put spies, champions and dignitaries...
  2. Re: Is it me or the Antigonids always get smoked?

    I think it is their position. They are surrounded by very different factions. Greeks to the south, romans coming from the west, tribes from the north and mix of factions from the east.

    In my...
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    Sticky: Re: [Support] 1.2 Bug Reports

    Correct. They had a large part of spain but got involved in a war with the Averni. I (Rome) then invaded from the south and took all but one of their regions. So now they have one region, one fleet...
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    Sticky: Re: [Support] 1.2 Bug Reports

    Aaah understand, but don't they suffer desertion/attrition if they can't feed/pay their armies?
  5. Replies
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    Sticky: Re: [Support] 1.2 Bug Reports

    How many stacks can a single city faction maintain? I'm fighting the Arevaci (sp?) and they have one city but five full stacks - they don't suffer desertion. Can they really maintain five armies?...
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    Re: Rebuilding main FotE module pack

    @Cgma

    Do what you think is best. Playing your revised version at the moment and it is great.
  7. [QUESTION] Any way to remove dead bodies on higher settings?

    Hi,

    As the title says, is there a way to remove dead bodies on the battlefield? On Max Performance they disapear, I was wondering if it would be possible to make them disapear on higher settings...
  8. Re: [HUGE DISCOVERY] Bring ToB optimization to Attila

    Hi 12money, I assume you are "WhyXelsink" on Steam :)

    I tried to these folders and files from ToB to the Attila data.pack:
    - commontextures
    - effects
    - fx
    - fxc
    - lighting
    - sea
    - vfx
  9. Re: Every new beginning comes from some other beginning's end...

    Google says it's a quote from Seneca (c. 4 BC – A.D. 65). He wrote several tragedies with greek themes, for example "Agamemnon". Something greek on the way?
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    Re: Recommend a campaign AI mod please

    I'm not sure there are many others. I'm using MINOS' right now, I'm pretty happy with it.
  11. Re: Age of Charlemagne - Difficulties with Asturias Campaign

    You lower the difficulty to normal :)
  12. Replies
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    Re: DO NOT BUY THIS GAME

    At least he's still around. He was last active on the official forum yesterday. No posts though - about anything :)

    His last comment was on june 6, a month ago.
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    Re: DO NOT BUY THIS GAME

    And Jack Lusted has been very, very quiet lately.
  14. Replies
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    Re: DO NOT BUY THIS GAME

    I doubt there will be other DLCs than the Blood DLC. This game seems like a smaller side project.
  15. Thread: Battles

    by billydilly
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    14,210

    Re: Battles

    Siege Escalation = A lengthy siege, the settlement is bombarded by catapults, sapping, etc. (passive)

    Attack = The besieging faction attacks with catapults, siege towers and ladders (action)
  16. Sticky: Re: Thrones of Britannia: Pictures & Videos Thread

    A gray foggy day in Wales

    https://steamuserimages-a.akamaihd.net/ugc/929310409261297770/129A64CA83EE95158862CB50DB3A7445D6130F92/
    ...
  17. Replies
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    Re: Quick Performance Tips

    No worries mate. I always turn the water settings way down because it's under all the land mass.

    Apparently the game can use more than3.5Gb because they use something called Large Address Aware
    ...
  18. Replies
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    Re: Quick Performance Tips

    The game is 32bit, so it doesn't use more than 4 Gb. The devs have said this for years.

    The "water bug" isn't really a bug, all TW games have water under the land mass.
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    Re: Why should I buy this game?

    Everything Theramines said :)
  20. Replies
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    Re: Attila Complaint Thread

    This is my ERE campaign around turn 55'ish. As you can see, the Suebians are in northern Spain :)

    I'm using:
    Minoss: Better AI
    Transports through ports only
    Skidvars Garrison mod

    TURN 50...
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    Steam version?

    Hi, a Steam version would be nice :)
  22. Replies
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    Re: Possible improvements to the ATW mechanics

    You're probably right, still I just hope they finish R2 and then "fix" Attila. I mean, they can't add stuff to R2 forever :)
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    Re: Possible improvements to the ATW mechanics

    I still hope they release stuff for Attila, because the ToB release date is in May and Three kingdoms is set for release in the Fall 2018. So there are approx 5-6 months between the release of ToB...
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    Re: Possible improvements to the ATW mechanics

    @Julio-Claudian

    I'm not so sure. They are updating and adding DLCs to Rome 2. There is also a new campaign pack on the way for R2.

    I hope that they'll do the same with Attila when they are...
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    Re: Possible improvements to the ATW mechanics

    Agree, BETTER PERFORMANCE.

    And possibility for trade agreements without direct access between capitals.
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    Re: Attila Complaint Thread

    One thing that really annoys me, is that you can't have a trade agreement with your neighbour, unless there is direct access to the capital. It makes no sense.
  27. Re: CA has a Youtube countdown active for the next Total War title reveal. Is it about Warhammer or the next historical title???

    Sorry to ruin the fun, but this is what is happening on the 31st:

    4pm: The future of Total War: WARHAMMER. Join developers from Creative Assembly for an exclusive look at what's next for the Total...
  28. Re: This was probably asked But why not do this? if the Modding the Campaign map is a big deal?

    How about using the Warhammer map for RoM?
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    Re: Next total war game?

    In Eurogamer (http://www.eurogamer.net/articles/2016-11-16-the-next-historical-total-war-is-an-era-we-havent-tackled-yet) the say that it is "an era we haven't tackled yet."

    That then excludes a...
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    Re: Next total war game?

    Does anyone have an idea when they'll annonce a new game? Or even release clues and teasers?
  31. Sticky: Re: Hardware Queries & Advice

    The game runs great on my i5-4690, GTX 970, 8 Gb DDR3. I can put everything on Ultra.
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    Re: Build a PC for Attila TW / Hardware Recommendations (Currently Updating)

    I have just upgraded to:

    CPU: i5-4690
    GPU: msi GTX 970 Gaming 4G
    Mobo:Z-97A
    RAM: 8Gb

    Bought the parts and assembled it myself. Works great, I set everything to Max Quality :)

    I upgraded...
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    Sticky: Re: IMPERIA ET BARBARI presentation and feedback

    As Black9 mentioned, is there something wrong with archers? In one battle my archers just stood there without firing, I had to reposition them and then they fired. They were close to the enemy and...
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    Sticky: Re: IMPERIA ET BARBARI presentation and feedback

    I'm on turn 46 now in my ERE campaign. Great stuff.

    Can anything be done with the Raze Settlement-option for the AI? On turn 46, most regions from present day Poland to the eastern border of the...
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    Re: Request: 12 Turns per Year

    And what about income, ageing characters, movement points, building- and research times, sieges etc.?
  36. Re: White Huns wreck Sassanids - is this a fluke?

    In my ERE campaign the White Huns weakend the Sassanids, so much that they lost many of their satrapies and regions. The White Huns were eventually destroyed, but the Sassanids lost a lot of...
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    Re: Transports only through ports for Attila

    It works for me. No problems so far.
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    Sticky: Re: IMPERIA ET BARBARI - a major overhaul modification of Attila Total War. Initial release v1.0, 2016-03-04

    This is a wonderful mod, having a great time with my ERE campaign :)
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    Sticky: Re: IMPERIA ET BARBARI - a major overhaul modification of Attila Total War. Initial release v1.0, 2016-03-04

    Fair enough.

    How compatible is you mod to smaller mods like these:
    - War Weariness: Attila Campaign
    - More Barricades & Deployables
    - Ammunition Refill
    - Less Reliable Autoresolve
    -...
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    Sticky: Re: IMPERIA ET BARBARI - a major overhaul modification of Attila Total War. Initial release v1.0, 2016-03-04

    Look great, I will try it later. No Steam version?
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