Historical titles? from chinese kungfu- fantasy game to now greek myth fantasy game. Im gonna pass this. I was hoping something in 1700 to 1900 era, where there alot of small conflicts there could...
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Historical titles? from chinese kungfu- fantasy game to now greek myth fantasy game. Im gonna pass this. I was hoping something in 1700 to 1900 era, where there alot of small conflicts there could...
im keep getting an "preference file cant be changed" error when i run the game from the launcher?
Nevermind, i had set the preference file to read only, now it works cool mod :-)
If you first set it to head to head, and then after you have chosen your factions set it back to coop. Then coop works.
I know. Both pictures is taken at start of the next turn after i had loaded the save. But i like the idea of ships getting more movement. So hope there are an another solution. I have tried myself to...
Im not seeing any naval moving further than before. Dont think the changes to the ground_type work in thrones, as in atilla.
The pictures below is with and without crucible of kings, no difference...
I want to increase naval movement range and not the land movement range. But when i use the naval_units list from the data pack and changes the campaign action points, the game crashes at start?
Any...
yesterday my mod pack worked, after the update it doesn't, pretty sure they :wub:ed something up in the launcher.
Same problem here, broke an 300 turn mp coop campaign i had with an friend. Hope somebody can find an solution.
So disapointed, had really looked forward for a new historical title, and for me they choose the worst setting ever. Ancient china has no interest for me, what so ever. Also had hoped for something...
Its gonna be the first historical total war title im not gonna buy since empire, im no fan of asian history other before the colonial era (no im not a rascist im just not interested in that period in...
Just wanted to say that the last update fixed the suicidal attacks for me. So thanks for that.
Only the mods as mentioned earlier.
I dont see any difference in land or naval battles. it does the same suicidal attacks either way, and it doesnt retreat at even you have 20 strength army attacking an 2 units in the open. It feels...
I see no changes in the suicidal behaviour of the ai after fix, it still makes alot of weird attacks :-(
I have put some attachements to show some weird attacks of the ai.
Hope you can fix this.
...
Thank you for the fix, will try it tonight. Hope it changes the ai behaviour :-)
hope it's something you can fix, its alittle game breaking for me. Will it help if i take some pics next time i play?
Thank you for this great mod.
I experience some weird things from the cai. I like it is agressive, but sometimes when it shouldn't attack it attacks. Like when you have 20 men garrison in a...
Any chance that you will make a version only with the cai part and not the bai changes? :)
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Thanks :)
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just of curiosity, what does the "SomeBrainsToAI" script do?
there were a multiplayer campaign beta for empire, but i dont think CA produces keys for it anymore.
Great thanks :) i will post if it works :)
just of interesse what in the unit stats did you change for getting the blob disapear? changed the spotting distances, the group formations or something else. im trying my own fog of war in battle...
Hi Any chance for an update to vanilla version? And what does better ai naval invasions mean? Thanks sixt
cool, will try this soon :-) thanks for sharing!
Just played a test battle with this mod, 1500 romans against 3000 germaninc tribesmen. The feeling of the battle was great, it took about 30 minutes (very long battle), and it feelt like the ai, was...
Using zonk40's advice, our campaign works again, thanks for the advice [emoji4]
I will, hope you will continue updating your mod. I will see if i can get a screenshot of the atrition thing. when i get the time.
sixt
Yeah but we like the idea of an longer winter period, where your planning your next year spring/summer campaign, it feels more imersive for us :-)
And until now if the other thing fix (mentioned by...
We are playing DEI Coop campaign, if my food stores gets lower than zero, there are a great chance like 50/50 that you get a message that your general is dead of atrition, and therefore all of his...
We tried to let the game fix it, but when the "fix bar" reached its end nothing happened. We have not experienced any other desyncs than the reform desync. It way more stabil multiplayer than other...
Sorry it wasn't my purpose to sound negative, cause i think your mod, and concepts are good, and overall makes the game better. Its realistic, that food shortage should cause atrition problems for an...
Thank you very much :-)
Hi im not sure how much support there is for multiplayer campaign, but for the last couple of months i have been playing several coop campaigns with a friend, startet a new one the other day, me as...
Is it on purpos, that sometimes an army is destroyed, when you have minus on food? pretty annyoying and feels unrealistic, when a full army disapears from the map, cause the generals dies of...
I will continue my observations, and write how it goes here [emoji4] we are only 54 turns in [emoji5]️
We have playet a little more in our coop campaign, not the big changes. But one thing i have noticed, is that the ai some times attack with one stack against another stack of enemy units though the...
how do i change the default preset of GEM?? nevermind solved it :-)
The AI feels less agressive in 2.9 easy version than in the 2.8 easy version? Also after starting a new coop campaign with this mod, it feel to easy to get the ai to accept tradeagreements, nearly...
Im playing an coop grand campaign, using DEI + Better Aggressive CAI 2.8 (easy - hate when the ai gets to much bonus) + slower battles + longer spotting distances ai mod + 24 tpy allfactions playable...