Search:

Type: Posts; User: Sixt; Keyword(s):

Page 1 of 3 1 2 3

Search: Search took 0.10 seconds; generated 42 minute(s) ago.

  1. Replies
    271
    Views
    121,045

    Sticky: Re: Total War Saga: TROY announced! (trailer, screens & campaign map video)

    Historical titles? from chinese kungfu- fantasy game to now greek myth fantasy game. Im gonna pass this. I was hoping something in 1700 to 1900 era, where there alot of small conflicts there could...
  2. Replies
    22
    Views
    28,654

    Re: NTW3 v8.0 & v8.1 download & info

    im keep getting an "preference file cant be changed" error when i run the game from the launcher?

    Nevermind, i had set the preference file to read only, now it works cool mod :-)
  3. Re: AE campaign. SP only? Is coop Multiplayer supposed to be working?

    If you first set it to head to head, and then after you have chosen your factions set it back to coop. Then coop works.
  4. Replies
    141
    Views
    50,138

    Sticky: Re: Crucible of Kings

    I know. Both pictures is taken at start of the next turn after i had loaded the save. But i like the idea of ships getting more movement. So hope there are an another solution. I have tried myself to...
  5. Replies
    141
    Views
    50,138

    Sticky: Re: Crucible of Kings

    Im not seeing any naval moving further than before. Dont think the changes to the ground_type work in thrones, as in atilla.
    The pictures below is with and without crucible of kings, no difference...
  6. Thread: Naval movement

    by Sixt
    Replies
    5
    Views
    2,589

    Naval movement

    I want to increase naval movement range and not the land movement range. But when i use the naval_units list from the data pack and changes the campaign action points, the game crashes at start?
    Any...
  7. Replies
    17
    Views
    3,190

    Re: New problem in Steam when executing the mods

    yesterday my mod pack worked, after the update it doesn't, pretty sure they :wub:ed something up in the launcher.
  8. Replies
    17
    Views
    3,190

    Re: New problem in Steam when executing the mods

    Same problem here, broke an 300 turn mp coop campaign i had with an friend. Hope somebody can find an solution.
  9. Re: New Historical total war era announcement coming on Thursday!

    So disapointed, had really looked forward for a new historical title, and for me they choose the worst setting ever. Ancient china has no interest for me, what so ever. Also had hoped for something...
  10. Re: Total War: Three Kingdoms Announced - CA's Next Historical Title

    Its gonna be the first historical total war title im not gonna buy since empire, im no fan of asian history other before the colonial era (no im not a rascist im just not interested in that period in...
  11. Thread: Campaign ai

    by Sixt
    Replies
    45
    Views
    9,194

    Re: Campaign ai

    Just wanted to say that the last update fixed the suicidal attacks for me. So thanks for that.
  12. Thread: Campaign ai

    by Sixt
    Replies
    45
    Views
    9,194

    Re: Campaign ai

    Only the mods as mentioned earlier.
  13. Thread: Campaign ai

    by Sixt
    Replies
    45
    Views
    9,194

    Re: Campaign ai

    I dont see any difference in land or naval battles. it does the same suicidal attacks either way, and it doesnt retreat at even you have 20 strength army attacking an 2 units in the open. It feels...
  14. Thread: Campaign ai

    by Sixt
    Replies
    45
    Views
    9,194

    Re: Campaign ai

    I see no changes in the suicidal behaviour of the ai after fix, it still makes alot of weird attacks :-(
    I have put some attachements to show some weird attacks of the ai.
    Hope you can fix this.
    ...
  15. Thread: Campaign ai

    by Sixt
    Replies
    45
    Views
    9,194

    Re: Campaign ai

    Thank you for the fix, will try it tonight. Hope it changes the ai behaviour :-)
  16. Thread: Campaign ai

    by Sixt
    Replies
    45
    Views
    9,194

    Re: Campaign ai

    hope it's something you can fix, its alittle game breaking for me. Will it help if i take some pics next time i play?
  17. Thread: Campaign ai

    by Sixt
    Replies
    45
    Views
    9,194

    Campaign ai

    Thank you for this great mod.
    I experience some weird things from the cai. I like it is agressive, but sometimes when it shouldn't attack it attacks. Like when you have 20 men garrison in a...
  18. Sticky: Re: Download Better Aggresive CAI for Attila V 4.2 Official Release

    Any chance that you will make a version only with the cai part and not the bai changes? :)

    Sendt fra min SM-G925F med Tapatalk
  19. Replies
    95
    Views
    96,461

    [Released] Re: VDM 2.1 (VadAntS Desease Mod)

    Thanks :)

    Sendt fra min SM-G925F med Tapatalk
  20. Replies
    95
    Views
    96,461

    [Released] Re: VDM 2.1 (VadAntS Desease Mod)

    just of curiosity, what does the "SomeBrainsToAI" script do?
  21. Replies
    3
    Views
    5,990

    Re: How do i get multiplayer campaigns?

    there were a multiplayer campaign beta for empire, but i dont think CA produces keys for it anymore.
  22. Re: Bran Mac Born's NTW 3 Single Player Campaign AI Settings

    Great thanks :) i will post if it works :)
  23. Re: Bran Mac Born's NTW 3 Single Player Campaign AI Settings

    just of interesse what in the unit stats did you change for getting the blob disapear? changed the spotting distances, the group formations or something else. im trying my own fog of war in battle...
  24. Replies
    1,187
    Views
    405,345

    Sticky: Re: Bran Mac Born DMN Mod Edits

    Hi Any chance for an update to vanilla version? And what does better ai naval invasions mean? Thanks sixt
  25. Replies
    95
    Views
    96,461

    [Released] Re: VDM 2.0 (VadAntS Desease Mod)

    cool, will try this soon :-) thanks for sharing!
  26. Replies
    332
    Views
    137,219

    Re: Ancient Empires: Divide et Impera v00 (Beta)

    Just played a test battle with this mod, 1500 romans against 3000 germaninc tribesmen. The feeling of the battle was great, it took about 30 minutes (very long battle), and it feelt like the ai, was...
  27. Replies
    12
    Views
    3,964

    Re: Multiplayer- coop campaign desync

    Using zonk40's advice, our campaign works again, thanks for the advice [emoji4]
  28. Re: Better Aggresive CAI for Rome 2 V 2.9 Official Release

    I will, hope you will continue updating your mod. I will see if i can get a screenshot of the atrition thing. when i get the time.

    sixt
  29. Replies
    12
    Views
    3,964

    Re: Multiplayer- coop campaign desync

    Yeah but we like the idea of an longer winter period, where your planning your next year spring/summer campaign, it feels more imersive for us :-)
    And until now if the other thing fix (mentioned by...
  30. Re: Better Aggresive CAI for Rome 2 V 2.9 Official Release

    We are playing DEI Coop campaign, if my food stores gets lower than zero, there are a great chance like 50/50 that you get a message that your general is dead of atrition, and therefore all of his...
  31. Replies
    12
    Views
    3,964

    Re: Multiplayer- coop campaign desync

    We tried to let the game fix it, but when the "fix bar" reached its end nothing happened. We have not experienced any other desyncs than the reform desync. It way more stabil multiplayer than other...
  32. Re: Better Aggresive CAI for Rome 2 V 2.9 Official Release

    Sorry it wasn't my purpose to sound negative, cause i think your mod, and concepts are good, and overall makes the game better. Its realistic, that food shortage should cause atrition problems for an...
  33. Replies
    12
    Views
    3,964

    Re: Multiplayer- coop campaign desync

    Thank you very much :-)
  34. Replies
    12
    Views
    3,964

    Multiplayer- coop campaign desync

    Hi im not sure how much support there is for multiplayer campaign, but for the last couple of months i have been playing several coop campaigns with a friend, startet a new one the other day, me as...
  35. Re: Better Aggresive CAI for Rome 2 V 2.9 Official Release

    Is it on purpos, that sometimes an army is destroyed, when you have minus on food? pretty annyoying and feels unrealistic, when a full army disapears from the map, cause the generals dies of...
  36. Re: Better Aggresive CAI for Rome 2 V 2.9 Official Release

    I will continue my observations, and write how it goes here [emoji4] we are only 54 turns in [emoji5]️
  37. Re: Better Aggresive CAI for Rome 2 V 2.9 Official Release

    We have playet a little more in our coop campaign, not the big changes. But one thing i have noticed, is that the ai some times attack with one stack against another stack of enemy units though the...
  38. Thread: User Presets

    by Sixt
    Replies
    240
    Views
    213,256

    Sticky: Re: User Presets

    how do i change the default preset of GEM?? nevermind solved it :-)
  39. Better Aggresive CAI for Rome 2 V 2.9 Official Release

    The AI feels less agressive in 2.9 easy version than in the 2.8 easy version? Also after starting a new coop campaign with this mod, it feel to easy to get the ai to accept tradeagreements, nearly...
  40. Replies
    58
    Views
    8,523

    Re: Its all too easy :(

    Im playing an coop grand campaign, using DEI + Better Aggressive CAI 2.8 (easy - hate when the ai gets to much bonus) + slower battles + longer spotting distances ai mod + 24 tpy allfactions playable...
Results 1 to 40 of 97
Page 1 of 3 1 2 3