Search:

Type: Posts; User: Biggus Splenus; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.14 seconds.

  1. Re: [WIP] HQ 3D Map Mesh Project - Progress Pics in OP

    Hey Metaluis, thanks for showing the interest :) and sorry for the over-due reply

    The project came on hold a while ago while uni was busy, but just wanna let ya know that I'll continue on with...
  2. Re: [WIP] HQ 3D Map Mesh Project - Progress Pics in OP

    Oh my, that's genius. Thank you so much, and for helping me on discord earlier :)
  3. Re: [WIP] HQ 3D Map Mesh Project - Progress Pics in OP

    Sorry I've been away for a bit longer than a day lol, it's been a bit busy. Anyways, I'll update everyone with random stuff.

    I'm currently making my maps with a 1m grid land plane, a 10m grid...
  4. Re: [WIP] HQ 3D Map Mesh Project - Progress Pics in OP

    oh ok... what textures are you referring to then? I dont think there are any others used on the campaign map apart from those 104 tiles.

    edit: the night ended before I could finish a few stages on...
  5. Re: [WIP] HQ 3D Map Mesh Project - Progress Pics in OP

    data\terrain\campaign\base\, then there's the textures and textures_winter folders. Each tile has its own specific albedo and material texture file for winter and summer. edit: i think my placeholder...
  6. Re: [WIP] HQ 3D Map Mesh Project - Progress Pics in OP

    Recently restarted the project so I could add a grid of vertices to the model, and begin adding heightmap and bathymetric data. Took the opportunity to switch to those map dimensions, and the Indus...
  7. Re: [WIP] HQ 3D Map Mesh Project - Progress Pics in OP

    https://i.ibb.co/J22rZJd/thingo2.png

    The possible alternative map dimensions, currently tossing up between this and the one in the op. This would be a 22x15 (330) tile mesh, 510x347 stratmap. The...
  8. Re: [WIP] HQ 3D Map Mesh Project - Progress Pics in OP

    Maybe if they somehow miraculously removed/drastically increased the faction limit as well as the stratmap dimension limit, a global map would be feasible. Otherwise idk how we would be able to...
  9. Re: [WIP] HQ 3D Map Mesh Project - Progress Pics in OP

    We still have the limits of a 510*510 pixel stratmap, and so the functional level of the campaign map would still be the same as original Rome. Also the Rome engine can't project the entire globe in...
  10. [WIP] HQ 3D Map Mesh Project - Progress Pics in OP

    https://i.ibb.co/VgFwwQX/header.png
    I've been working on my own overhaul mod for a while (mostly just concepts atm), and while exploring the new stuff we can play with on the Remastered version, I...
  11. [Tool] Re: convertCAMV.py: Convert your videos to/from .ca_vp8.

    TL;DR: works fine, here's a link to the new python script and stuff
    https://gitlab.com/johnsirett-public/ca_vp8-reverse
    Now does anyone know how audio works? Wth is wwise?

    Has anyone got this...
  12. Re: Do you think it's possible to get source code from the CA?

    Punctuation, man...

    Anyway I doubt offering monetary compensation or whatever will sway their mind, and I'm unsure if it's been offered in one of the many times the community has previously...
  13. Re: Where would i go to enable full vision of owned proviences

    I don't think that's a thing? What I usually do is manually construct watch towers in areas of fow with my generals, so maybe just implement them onto the campaign map yourself? It'd be a lengthy...
  14. Re: questions I am a "veteran" medII modder wanting too mod Rome re-mastered

    Yes! They share a very similar file structure in general, and the game will generate the map file (.rmv? I forget, don't quote me on this, or ever) from practically the exact same raw .tga and .txt...
  15. Replies
    5
    Views
    2,421

    Re: Can patches save this?

    I see people whinging about the UI often, though they never seem to give a reasonable argument. I'm gonna address my post to anyone with similar views as RomanSpoon, not him specifically (so don't...
  16. Replies
    24
    Views
    7,800

    Re: Disaapointment

    Idk I kind of like the UI. It's looks simple and clean, and is quite easy to find all the information you need. That's what I like in a good UI; it doesn't get in your face, just stays out the way...
  17. [Tool] Re: Rusted PackFile Manager (RPFM) 2.3.3 Released! With full support for Troy, multicolumn filters, granular filtering for diagnostics, and a bunch of QoL Improvements/Fixes!

    Howdy idk if I'm doing something wrong, but I can't view/edit .unit_variant files on NTW. Is this a known or potential bug, or could it be on my end? Love the work btw, amazing modding tool.

    EDIT:...
  18. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    YES! I remember being active on here when it was finishing development. Jeez that feels like so long ago now. I'd assume it's possible in Shogun 2 as well then? The community just needs someone with...
  19. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    First of all. Love your work. Also, thank you. I'm not sure what I would have been doing wrong last time.


    Hmmmm damn. I see. Oh well, I guess some other dodgy system will need to be implemented....
  20. [WIP] Re: Shogun 2 in a new light - Historical Sengoku Jidai (a mod you never thought Shogun 2 needed

    I had some general ideas for a mod I wanted to create for S2, so I came to to have a look around these parts to see if anyone was already working on something of a similar scope and theme and such....
  21. Poll: Re: Troy Badges Competition - Voting poll, 1st round

    Voted. Nicely done, was a tough choice.
  22. Re: Bullgods Icons for Rome 2, adapted to EBII

    Holy moly, I was just thinking of making a Bullgod-esque mod for EB2 but came to see if anyone had done it first. Very nice, I'll check it out tomorrow.
  23. Re: Bullgods Icons for Rome 2, adapted to EBII

    Loved Bullgod's work, thanks for this.
  24. Replies
    32
    Views
    35,898

    Re: The Kingdom of Kush [PREVIEW]

    Kingdom of Kush sounds like the funkiest kingdom ever :shifty:

    Good job on the faction overhaul, loved the informative material :) Keep up the good work
  25. Poll: Re: Splenyi's Project - Realistic Names (v1.0 Released 15/04/2015)

    Thanks for the support guys :)


    To an extent. It only modifies the localisation, so if other mods also modify these files, then it won't work. Also, I haven't included names for any unit packs...
  26. Poll: Re: Splenyi's Project - Realistic Names (v1.0 Released 15/04/2015)

    Finally got a release out >.<

    Version 1.0

    Download and give feedback! All information is in the OP, including the "DB" of unit and faction names.

    The biggest gaps in this release are that...
  27. Replies
    514
    Views
    138,261

    Re: Build a PC for Attila TW / Hardware Recommendations (Currently Updating)

    For anyone interested, this YouTube channel recently used Attila to benchmark the effectiveness of multiple cores/threads. Check it out:

    PVl8Eupbr_E

    Best case scenario, seems like 6 cores or...
  28. Replies
    514
    Views
    138,261

    Re: Build a PC for Attila TW / Hardware Recommendations (Currently Updating)

    Latest Steam hardware surveys: http://store.steampowered.com/hwsurvey/

    For anyone interested.
  29. Replies
    514
    Views
    138,261

    Re: Build a PC for Attila TW / Hardware Recommendations (Currently Updating)

    4K Personal experience post time.

    I bought myself a 4K monitor (this one from Dell: http://www.pccasegear.com/index.php?main_page=product_info&cPath=558_1384&products_id=30305), and the quality...
  30. Replies
    514
    Views
    138,261

    Re: Build a PC for Attila TW / Hardware Recommendations (Currently Updating)

    So very true :laughter:

    We'll stick to recommending Intel despite them ;)
  31. Replies
    514
    Views
    138,261

    Re: Build a PC for Attila TW / Hardware Recommendations (Currently Updating)

    In what world is that nice? :laughter:

    Sounds awful for AMD CPU owners to be honest.
  32. Replies
    514
    Views
    138,261

    Re: Build a PC for Attila TW / Hardware Recommendations (Currently Updating)

    Maxed most probably, although CA did say that their highest settings are designed for "future" GPUs.

    PS. I'm back guys :) after a long period without internet, I'm finally back! This thread has...
  33. Re: Splenyi's Project - Attila: A Localisation Overhaul... in the making (v0.1) (19/02/2015)

    Just a show of how humble this mod is right now, these are the changes:

    Western Roman Empire > Imperium Rómánum
    Eastern Roman Empire > Basileía Rhômaíôn
    Sassanid Empire > Éránshahr

    Yes, this...
  34. Splenyi's Project - Attila: A Localisation Overhaul... in the making (v0.1) (19/02/2015)

    Splenyi's Project - Attila

    https://dl.dropboxusercontent.com/u/81308437/Realistic%20Names/header.png

    The current goal of this mod is to rename all factions using native languages throughout....
  35. Replies
    514
    Views
    138,261

    Re: Build a PC for Attila TW / Hardware Recommendations (Currently Updating)

    - After seeing alQ's tests on core and HT performance, I'm almost convinced that an i3 is minimum. I might take you up on this one :)
    - Having 4GB of RAM in one stick is much cheaper, I'll copy that...
  36. Replies
    146
    Views
    167,242

    Sticky: Re: An Official note on ATTILA & Performance

    My 4670K and GTX 780 is getting hit pretty hard when maxing this game out, but hopefully stuff will improve soon :)
  37. Replies
    82
    Views
    40,612

    Re: Official praise thread for Total War : Attila

    Haven't played the game much at all yet, but I can already say that the immediate impression the game gives you is much (MUCH) better than Rome 2 did. The UI design is much more pleasing, the faction...
  38. Sticky: Re: Magnar Mechanics - Attila Mods (Released)

    Very noice :)
  39. Replies
    514
    Views
    138,261

    Re: Build a PC for Attila TW / Hardware Recommendations (Currently Updating)

    I haven't been here for a while, I hope everyone has been helping out the new comers :)

    Just updated the Very Good tier list. GTX 960 is the best card in that price range for USA customers, but...
  40. Replies
    514
    Views
    138,261

    Re: Build a PC for Attila TW / Hardware Recommendations (Currently Updating)

    I think the whole 970 VRAM problem is a very big deal. You can't advertise a product as one thing, and give the customers something less. Nvidia is a great company, and their history is equally...
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4