A couple lessons I would suggest learning from HURB:
1). Some units can definitely be culled. Byzantines don't need to be able to recruit three different types of archers, for example, and the...
Type: Posts; User: Darksaber11; Keyword(s):
A couple lessons I would suggest learning from HURB:
1). Some units can definitely be culled. Byzantines don't need to be able to recruit three different types of archers, for example, and the...
Are logging camps and stonemasons huts supposed to provide tax income bonuses?
I've posted in another thread that I would love to see a recruitment system similar to the one from HURB in this submod. I'm not an expert on SS, or any Total War game really, so I can't say with...
I, too, would love to see HURB's recruitment system used. I think it is far superior to any other.
What's the rationale behind including the Ghor Sultanate? The map barely extends to the farthest edge of their territory, and my understanding is that their attention was nor primarily focused to...
The "bimaristan" with the description "DO NOT TRANSLATE - NOT MEANT FOR THIS CULTURE" is available for me to build as the Eastern Roman Empire. This seems to be an unintended effect.
Nope, sadly I am still having the same issue.
I also posted in the other thread with this issue, but maybe someone here will be able to help.
After copying "medieval2.exe" and renaming it to "kingdoms.exe" in my game folder I have been able...
Has anyone else experienced this issue and found a fix for it?
I tried starting several new campaigns, but every time I try to start a battle on the battle map I receive a "Medieval II has encountered an unspecified error and will now close" message.
This fix seems to work for launching the game (as does the old trick that some other mods used to use where you just rename your stainless steel folders to one of the Kingdoms campaigns) but when I...