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  1. Replies
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    Re: Discussion on the Recruitment System

    A couple lessons I would suggest learning from HURB:

    1). Some units can definitely be culled. Byzantines don't need to be able to recruit three different types of archers, for example, and the...
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    Sticky: Re: OPEN ALPHA release

    Are logging camps and stonemasons huts supposed to provide tax income bonuses?
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    Re: Discussion on the Recruitment System

    I've posted in another thread that I would love to see a recruitment system similar to the one from HURB in this submod. I'm not an expert on SS, or any Total War game really, so I can't say with...
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    Sticky: Re: OPEN ALPHA release

    I, too, would love to see HURB's recruitment system used. I think it is far superior to any other.
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    Sticky: Re: Titanium - Faction Preview

    What's the rationale behind including the Ghor Sultanate? The map barely extends to the farthest edge of their territory, and my understanding is that their attention was nor primarily focused to...
  6. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    The "bimaristan" with the description "DO NOT TRANSLATE - NOT MEANT FOR THIS CULTURE" is available for me to build as the Eastern Roman Empire. This seems to be an unintended effect.
  7. Re: Additional issues resulting from steam update

    Nope, sadly I am still having the same issue.
  8. Re: Additional issues resulting from steam update

    I also posted in the other thread with this issue, but maybe someone here will be able to help.

    After copying "medieval2.exe" and renaming it to "kingdoms.exe" in my game folder I have been able...
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    Sticky: Re: New Steam Update + "fix for mods"

    Has anyone else experienced this issue and found a fix for it?
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    Sticky: Re: New Steam Update + "fix for mods"

    I tried starting several new campaigns, but every time I try to start a battle on the battle map I receive a "Medieval II has encountered an unspecified error and will now close" message.
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    Sticky: Re: New Steam Update + "fix for mods"

    This fix seems to work for launching the game (as does the old trick that some other mods used to use where you just rename your stainless steel folders to one of the Kingdoms campaigns) but when I...
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