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    Re: modeldb animation entry issue

    That's right, but I wan to make axe a secondary weapon :) Pikeman can attack with both pike and sword, but I seems like it's not possible with spear animation.
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    Re: modeldb animation entry issue

    Can I join your discussion noble ones? I want to ask if it's possible to make infantry unit with two melee weapons (primary spear, secondary one-handed axe) and shields? I tried with this animations...
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    Re: Starting new turn and building crash

    Well, I just followed your tutorial about these forts :) As to my problem, it's weird, but my mod just started to working today without any my intervention. Seriously, I didn't do anything since my...
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    Re: Starting new turn and building crash

    This retire_characters is responsible for aztec princessess, used for named forts. I'll check if this crash occurs every time time with the same faction and factionstanding later, I'll have to go to...
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    Re: Starting new turn and building crash

    Ok, here's my log.
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    Re: Starting new turn and building crash

    I have a buckup of edb and also of descr_cultures with unchanged strat models, but game is still crashing, during ai turn.
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    Starting new turn and building crash

    I have some problem with my mod, whenever I'm trying to start second turn or construct building immidiatelly with process_cq command, game is crashing, without any clue in log. What I've done...
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    Re: CLICK HERE FOR NEW DOWNLOAD LINKS!

    Haha :) Sorry, I had two tabs opened and accidentaly wrote in the wrong one ;)
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    Sticky: Re: Third Age - Total War 3.2 Released

    I downloaded both TA 3.0 parts but I can't open them, they should be in .exe format, right? Well, they are not :) Type of files is "0_PART2OF2[1] File (.0_Part2of2[1])" How can I open that? It's not...
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    Re: CLICK HERE FOR NEW DOWNLOAD LINKS!

    I downloaded both TA 3.0 parts but I can't open them, they should be in .exe format, right? Well, they are not :) Type of file is "0_PART2OF2[1] File (.0_Part2of2[1])" How can I open that? It's not...
  11. Thread: Unique names

    by Hellvard
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    Re: Unique names

    Unfortunatelly I already have 31 factions, so I can't make it that way. Any other way?
  12. Thread: Unique names

    by Hellvard
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    Unique names

    Is there some way to ensure that certain name/surname will be unique and will not be used by game in creating new characters?
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    Re: Polished Poland

    Here's the link
    But as I said earlier, pack contains only models and textures, you have to make entries in edu and bmdb for yourself.
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    Re: Resizng unit's texture

    Another issue, I duplicated two bodies of my model and assigned them to attachments, because I have no space on figure texture. Those additional bodies textures are ok, but for some weird reason,...
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    Re: Resizng unit's texture

    I edited texture from trashing_mad polish unitpack, kept original size, just replaced some variants of clothes with another ones, also from trashing pack. The effect is a bit disappointing ;) New...
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    Re: Resizng unit's texture

    Thank you mak, you're my hero :thumbsup2 I wonder if it's possible to make an old texture look better, have better quality, by for example applying some filters in Photoshop, or something like that?
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    Sticky: Re: B:TW Preview: Balts Rebels units

    Sorry for digging up such old thread but I wonder if these units are released somewhere?
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    Re: Resizng unit's texture

    But how to check to which bone original ones are assigned to?
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    Re: Resizng unit's texture

    Forgot about normal texture ;) Next question, I want to make additional bodies to this model, so I deleted everything from it except those bodies, ranamed them and saved, then merged original model...
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    Resizng unit's texture

    I want to make larger texture for unit to make more armor variants. Original size is 1024x1024, I made a new 2048x2048 texture, put an old one in it and some new ones, saved as dds dxt5, converted it...
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    Re: Cheiroballistra

    Man, that's a huge weapon :) How big is their missile attack?
  22. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    This matter was discussed in the 6.3 version thread if I remember correctly, and Mr Crow or somebody else from BC team has said that there will be no Bellum thread in Kingdoms Hosted Modifications...
  23. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    Wow, this is just amazing :) Six months after release, most text can be copied from 6.3 version, and still nobody managed to made complete english translation? And you, english people had to wait,...
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    Re: RUS 2 Total War

    Oh yeah, that would've been awsome, looking forward to it :thumbsup2
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    Re: RUS 2 Total War

    This yadi.sk site is unsecure, I get warnings about non-private connection every time I'm trying to download this mod.
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    Re: RUS 2 Total War

    Thanks, but second filifactory link is broken, there are other two on this russian site you've linked, but they lead to some suspicious site, which my browser (chrome) is blocking.
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    Doctor Frankenstein

    I have intrigued you with this thread's name, haven't I? :tongue: So here's my problem: I want to cut arms from one model and stick it to another but how to achieve it without creating some...
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    Re: RUS 2 Total War

    What do you mean? Is there some link to download it?
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    Re: Polish Kingdom

    Hey guys, I have some news for you ;)

    Major changes:
    -I deleted Milan faction and added Guelphs and Ghibellines instead

    Minor changes:
    -I set a population numbers to all settlements, so no...
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    Re: RUS 2 Total War

    Man, author of this thread is inactive for almost five years ;) This mod seems to be dead, unfortunatelly.
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    Re: Hereditiary ancillary?

    But is it harcoded to only roads, mines, ports and farms? I mean, can I make for example monastery strat model to appear after it's constructed in city?
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    Re: Hereditiary ancillary?

    Which file responses for the appearing of the roads, mines, etc. on the campaign map, after we construct these buildings? I wonder if it's possible to make some other strat_models that way?
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    Re: en_lmail_hmail location ?

    Weird thing, the location of this folder is: Medieval 2\data\unit_models\_units\en_lmail_hmail if you don't have it there, maybe try to unpack game again?
  34. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    I'm not author of polish translation, but I believe that my colleagues just used translation for 6.3 version, and added translated new things from 7.0 to it :)
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    Re: Hereditiary ancillary?

    Ok and what with these unique names?
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    Sticky: Re: Heroes Hordes & beyond [KGCMv4.2]

    Seems like I have the same problem ;) How did you fix it?
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    Re: Hereditiary ancillary?

    Sorry for the dp, but I have some idea and need quick answer ;) I know, that it's possible to change settlement name, when other faction conquer it, but can it be done after specified turn? And can I...
  38. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    Wait, what? Still no english translation? :shocked: We already have a polish one on polish TW forum :) Pity, that this mod doesn't have a thread in hosted modifications section, as it's way better...
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    Re: Hereditiary ancillary?

    Is there any other way to make a unique names beside this one?
  40. Re: New strat settlement model - how big should it be?

    No ideas? I still cannot fix it :(
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