Lol, I hope you will. I remember using your and wilddog's tool so many years ago damn. I asked wd several years ago whether he will be interested in making campaign map tools for newer Warspace games...
Type: Posts; User: Mr.Jox; Keyword(s):
Lol, I hope you will. I remember using your and wilddog's tool so many years ago damn. I asked wd several years ago whether he will be interested in making campaign map tools for newer Warspace games...
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To follow RoM updates we recommend to join our discord as we can't manage TWC any longer:
Greetings,
As you could notice, the RoM team isn't actively updating the TWC forums.
However it doesn't mean that the project is dead.
It is still being actively developed and so the purpose of...
Hey, thanks, the only project I'm still interested in is campaign map modding tools (im still working on it and it will still take lots of time).
Hello guys, unfortunately I no longer checking TWC so if you want to contact me, better use discord: Mr.Jox#2674 or steam: https://steamcommunity.com/id/MrJ0x/
I don't clearly understand what your target game is?
Other than that, .meta files are specific for all post shogun2 games but wasn't present in s2 itself.
If you say s2 only has longbows, they u...
Nice, I accidently learned about V2 coming lol, GJ
Yeah I don't want to be involved in any TW projects, that's what I mean. Only that campaign map project of mine and two more guys which isnt a mod or anything like that. Just a "research centre".
Alright @everyone, It's my turn to announce my quit from Total War modding.
Initially I wanted to close Rise of Mordor project because I didn't believe anyone would ever finish even a half of what...
DLCs don't affect Rise of Mordor in any way.
Well, that's pretty much what we already knew. Dunno if someone noticed but we actually replaced main menu theme few months ago right after AE team did that. Causeless is the first guy (from AE) who...
Hmm I remember seeing this earlier.
Thanks anyway
I almost finished the v2 tool but had to drop it coz of lack of time and got myself into lots of mistakes. Hopefully I'll finish it one day.
I can make it open source if someone wants to finish it...
Btw your signature says you're campaign modder, can u contact me, I wanna know details
Will send this on our discord, should get much more attention than TWC centre.
Thanks to Ancient Empires team and Causeless in particular, now RoM can have custom music & voices.
Have a look yourself:
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We're looking for people who will help us to...
Hehe :P
I must probably do it on RoM's channel
Hey, thanks for the support.
We're basically making updates as soon as we have something new to bring into the public build. So no, you won't have to wait until the whole faction is completed....
I guess the arnorian units were lost :P
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Yeah check in pictures & videos
Ye its possible without any effort
Warhammer support is present only for some models, not the majority of it (at least not in the current version).
Tools didn't change.
Campaign might come at some stage but we're not working on it rn.
Our team is looking for a beginner 3d modeller. Your task will be to optimise Isengard assets. Since we're looking only for one person, we will choose the best available.
Prerequisites:
- basic...
Yeah, don't change your units position at deployment time.
Rosters can be checked here: https://trello.com/b/igTEaPWc/rise-of-mordor-public
Sounds like an excellent idea.
We'll have a look at what we can.
http://i.imgur.com/q4VYj8j.png
If you are a modder but got no time to join Rise of Mordor team or you are still learning 3d arts or other kind of arts but still wanna contribute to the mod then...
It's all here http://www.twcenter.net/forums/showthread.php?654594-The-Development-Team-and-Credits
We don't mind if anyone puts our faction on the campaign map even if it's europe.
But obviously there isn't much to put there yet.
http://i.imgur.com/q4VYj8j.png
Earlier we've shared our discord server which can be accessed by:
GO TO DISCORD
Now, we're proud to announce our trello board with all faction rosters coming...
Thank you for the feedback but Gondor roster was finished and we're not going to spend our time resources on making each individual unit look like how different ppl want it to look.
Besides that as...
WH2 is not yet supported in currently released version. (fixed in new)
Hey, thanks for informing.
I'm afraid some software can indicate this converter as malware just because it's release by a non-organisation.
http://i.imgur.com/q4VYj8j.png
As we get closer to the release, we're proud to announce our discord server, now publicly available to everyone.
Join our discord community and stay in touch...
The problem here, I'm afraid is lack of understand RMV2 format itself.
I have enough knowledge to extract all mesh and texture data I need however there are far more binary records I have no idea of...
How would adding a feature dae->rmv2 ease your work?
You'd still have to open dae somewhere to make those adjustments (3ds max, blender) and then convert it to rmv2.
If you say it's minor...
No. We're at the point when we do not consider any movements to any games.
Not entirely sure why you get an error in 3ds max. Usually you get warnings about skeletal data and that's all.
Can you try opening different files? All give u same issue?
As for temporary fix you...