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  1. Replies
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    Re: Most dumb people of Antiquity ?

    I'd say, Emperor Honorius was one of dumbest emperors in Roman history. While he was not a stupid man per se, his reign shows how a great, weak yes but still great, empire can be driven straight into...
  2. Re: New ''True or False The Next Poster...........'' game! (Read OP)

    False. I watch TV all the day, not just several times. 6 hours minimum.

    TnP loves eating pancakes.
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    Re: Lets talk Civilians

    Great. Now you've given me the idea (and urge) to put some light cavalry at every exit of the city. You really brought out the evil in me, didn't you? :P

    Althought that would only double the...
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    Re: Instant transports are back!

    How does having sea regions invalidate my case? Sea regions have nothing to do with how many units can board how many ships and how they can invade an enemy overseas. How about reading something more...
  5. Re: Will cities like Rome, Constantinople, Alexandria and Ctesiphon look UNIQUE?

    Because historically it didn't happen that barbarians crossed the Rhine unopposed and only encountered cities when they went inside the interior at some distance from the rivers. Romans by this time...
  6. Re: After rewatching Rome 2's reveal - Siege of Carthage...

    The thing is, no matter what you do your huge splendid city still cannot have more than 6 buildings.
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    Re: Instant transports are back!

    The main problem with the old system was 1 ship carrying entire 20 unit stack. Just a while back I posted the solution, to use the Paradox's EU4 system of having a unit tied to a transport ship, thus...
  8. Poll: Re: An Interactive/Sensible Approach to Siege Escalation

    Great ideas. Hopefully CA will read this thread and take them into account.

    Though one can only hope. They are on their way to completely eliminate sieges from the game, just because they are too...
  9. Re: After rewatching Rome 2's reveal - Siege of Carthage...

    I think I like the older cards (and the UI design) far more than what they did with Rome II. The black painted-ware cards and the rather bland and mundane theme was really awful.

    As for the...
  10. Re: Will cities like Rome, Constantinople, Alexandria and Ctesiphon look UNIQUE?

    It was possible in mods in RTW and Medieval II...if you replaced and reworked the border forts to be a town instead of a fort. Aesthetic change only, though, as it would in the campaign remain as a...
  11. Re: After rewatching Rome 2's reveal - Siege of Carthage...

    +1 on this. I've learnt my lesson with Rome II. CA lost my trust completely after that. This time, I am going to vote with my wallet and not buy the game, not at launch anyway.

    It is further...
  12. Re: After rewatching Rome 2's reveal - Siege of Carthage...

    I am still not feeling good about the 'seals' and 'temperature moving southwards'. It is historically proven that the northern lands suddenly didn't start freezing and getting cold, nor did snow...
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    Re: Romans VS Barbarians

    I'll try my first game as the eastern administrative division of the empire, under the 'senior emperor' (remember, Rome wasn't ever actually divided, and internal division between east and west...
  14. Re: Diplomatic option: Trade/exchange regions

    I'd support this. In RTW and Medieval II I have never seen region trade happen unless I did it myself. The only time AI demanded a city was when I had taken some of their core lands and they wanted...
  15. Re: Will cities like Rome, Constantinople, Alexandria and Ctesiphon look UNIQUE?

    Agreed on the point that sapping takes longer. RTW 5-minute saps were hilarious.

    But still, it is certainly possible for siege engines to stay in the sight of walls and attack them for years...
  16. Re: My first Night battle... Torch Beams from nowhere- What's wrong with you, CA?

    Night battle lights have always been like that in Rome II since it's release. Stupid flashlights attached to banners flying above. Or probably light coming from drones flying above, or from Gods...
  17. Re: I dont really get the new raze city feature

    For being senseless and pointless, that is subjective to your personal opinions. This is a sandbox game where I have freedom to do what I want within game rules. If I choose to raze and obliterate...
  18. Re: I dont really get the new raze city feature

    Well it is fine if it is senseless for you, as frankly I don't give a damn about that. But the thing you need to know is - when you raze a settlement you are also abandoning it. There is no one...
  19. Re: Will cities like Rome, Constantinople, Alexandria and Ctesiphon look UNIQUE?

    Eh...they actually did that. Especially in the medieval era when besieging large castles with large armies could take from 6-8 months to ten years. The trebuchets stood there outside the walls for...
  20. Re: I dont really get the new raze city feature

    Nope, there is a big difference between gaining the ownership of every settlement on the map (which brings in taxes and population) and razing it all to the ground (which means abandoning it...
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    Re: Instant transports are back!

    Oh no, so the stupid magic boat feature is returning? God, I think my decision to not buy Attila yet was not wrong.

    They should learn something from Paradox. In most of their games you have to...
  22. Re: Diplomatic option: Trade/exchange regions

    What I don't get is - why did they allow this feature to stay in Empire and Napoleon, and yet remove it in both Shogun II and Rome II where it is really needed? That's just plain stupidity.
    ...
  23. Re: I dont really get the new raze city feature

    That's like asking "what's the point of playing the game at all?". Everyone loves to do his own things in a supposed sandbox-style game, and there'll be some who would raze every city on the map...
  24. Re: I dont really get the new raze city feature

    What if I, playing as Romans of any direction, simply captured everything up to eastern part of the map and razed every single settlement? There would be no one left to take and rebuild the area....
  25. Re: So apparently Attila will cost 999 rupees pre-order in India (10.00)

    That's nice. But I'll prefer to wait and watch before getting this game. Gotta vote with my wallet. :)
  26. Re: Will cities like Rome, Constantinople, Alexandria and Ctesiphon look UNIQUE?

    I support the idea of implementing some kind of costs to maintain siege and slowly batter the walls. And there must be some requirement of siege engines as well. On the map presented by CA, only...
  27. Re: Will cities like Rome, Constantinople, Alexandria and Ctesiphon look UNIQUE?

    Did anyone of you notice how Londinium (in both the video and preceding screenshots) looked like a castle from Shogun II, with height of ground increasing at every level until it reaches the maximum...
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    Re: Total War Attila: Humour Thread

    Haha, good job guys.

    Are we allowed to post any era-related humour in this thread, for examples rage comics about how Emperor Honorius simply slacks away in Ravenna while Rome is sacked, or such?
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    Re: Lets talk Civilians

    My personal guess is that they will add civilians in the way they added wandering animals in the battlefields in Shogun II and Rome II. Spotting lions, camels and elephants in African battlefields,...
  30. Re: So apparently Attila will cost 999 rupees pre-order in India (10.00)

    That's a surprisingly cheap price for Attila in India when you compare it to the other TW games. ETW and Napoleon together costed me around Rs. 1,500, which is around USD 23$ if you look at the...
  31. Re: How would a city-state situation for Empire look like?

    Imagine renaissance Italy, or Greece before Alexander and Romans. Similar situations, similar alliances and constant warfare over resources, and similar lust for money and naval power.
    ...
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    Re: Takashila Campaign Help

    I am having difficulty maintaining money and public order at the same time right in the beginning as Takshashila. I moved eastwards from the starting capital and conquered that city across the river...
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    Re: Guard Mode and unit pushing

    Warscape engine in general is trash when used for anything other than gunfights. It was made for gunpowder and 18th/early-mid 19th century warfare. When you use an engine meant for musket and...
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    Re: Total War Attila: Humour Thread

    These are funny. Keep 'em up! :laughter:
  35. Re: Anyone has beaten a Civil War in Grand Campaign since EE release?

    Does an empire even have a civil war? I thought if you win the civil war and choose to be the emperor, the politics system disappears and takes the civil war along with it.
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    Re: Manpower

    I don't know if they can implement it, but there needs to be some manpower and proper replenishment mechanic especially in the frontier regions of the empire.

    In BI when playing Western Empire it...
  37. Sticky: Re: Some more features/reveals

    Agreed on all points.

    In my opinion it seems that they modelled the Saxon shields on the post-Romano-Briton era (which I call Brytenwalda era, based on an excellent mod) in the 7th century...
  38. Re: Answer to will Rome 2 get the same features as Attila?

    Ingenius. So the "New Content Team" essentially means more stupid DLC spam.



    This.
  39. Sticky: Re: Some more features/reveals

    I am worried about the 7th century axes, 9th century Viking shields and Jute helmets from the the 8th century. Saxons look more like fancy Viking raiders than what they actually might've been.

    Oh,...
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    Re: Empire of Nicaea Rename?

    Another thing is, those barbarian pretenders (AKA Holy Roman Empire, and the Franks and others) could never just accept that their empire's name actually a fake creation by a puny vassal bishop....
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