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    Re: Line of sight is pointless

    Why of course a line of sight is useless in pitched battles if you don't have any of these points: [1] battles and battlefields large enough to make manoeuvering matter. This,...
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    Re: Feedback please, do people want to watch Rome II Machinimas?

    Machinima are always nice to watch, even though I don't quite get why an army how and why a premodern army would do an amphibious landing under fire....but realism is another thing. [PARAGRAPH] The...
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    Sticky: Re: Total War: Rome II - Pictures & Videos Thread

    Some pictures of the Romans I'm working on (new equipment-combinations and new shields - "mars specta", bull, romulus and remus, etc.). They're supposed to fight against the Samnite and perhaps also...
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    [Resource] Re: Full diff between patch 3 and patch 4

    Thanks a lot, daniu! This should help me (and everyone else) to make my mod fit for the new patch more quickly. +rep (as soon as I can)
  5. Re: Imperia Antiquitatis - A Realistic Representation of Ancient Warfare

    *big sigh* New patch, my little mod doesn't work anymore. Do you know, Splenyi, if there is a list somewhere around that tells us which tables need to be worked over? I'm not really fond of spending...
  6. Re: A slight problem with custom shield patterns

    I also guess that your file lacks mipmaps. When saving your dds-file (I'm using gimp), you need to set compression to BCT1/DXT1 and tick "create mipmaps" on. If you do it right, your file should have...
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    Sticky: Re: Total War: Rome II - Pictures & Videos Thread

    Why does everyone try to turn this into Lord of the Rings in their videos, with "epic" choires, and fascistic panoramas of 1000s of people/Uruk-hais marching in perfect order? The ancient world was...
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    Sticky: Re: Total War: Rome II - Pictures & Videos Thread

    Am I the only one who still can't see embedded pictures in this forum? I can't see any of the pictures discussed...
    Something less epic: triarii WIP (roughly 300 BC?) - unfortunately, there is no...
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    Sticky: Re: Total War: Rome II - Pictures & Videos Thread

    Video giving some battle-impressions, underlaid with some ancient greek music (coming up in ca. 40 minutes):

    http://www.youtube.com/watch?v=Rmlhy-aJ16k&feature=youtu.be
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    Re: Cohesion and the reality of battle.

    A.K. Goldsworthy, The Othismos, Myths and Heresies: The Nature of Hoplite Battle. In: War in History 4/1 (1997), might provide a nice overview? But ancient warfare is not really my topic, so there...
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    Re: Cohesion and the reality of battle.

    Indeed I cannot make myself believe that this Korean-riot-police video tells us anything about premodern battles - for me it looks more like ballet, unsuitable for a battle situation in which you'd...
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    Re: Cohesion and the reality of battle.

    I'm not trying to take someone's side, but I think the discussion starts even earlier: "martial arts" vs "battles between masses". The question for me is: to what degree do we assume that "ordinary"...
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    Re: Cohesion and the reality of battle.

    I still consider Ardent du Pique's battlestudies an interesting read: http://www.gutenberg.org/ebooks/7294 . I can't agree with all of it, but in some points, du Pique certainly helps to say goodbye...
  14. Re: Imperia Antiquitatis - A Realistic Representation of Ancient Warfare

    Why the Samnite wars? Well, I find them kind of fascinating. Just as my mods are in a niche, the Samnite Wars are also in a niche, offside the more "mainstream" conclifcts (Alexander, Caesar, also...
  15. Re: Imperia Antiquitatis - A Realistic Representation of Ancient Warfare

    Oh my, Splenyi, you over-credit me too much.

    Basically, it's a renaming of fatigue to cohesion. The only real difference is that fatigue accumulates realtively fast, but also recovers relatively...
  16. Re: Imperia Antiquitatis - A Realistic Representation of Ancient Warfare

    From my observations, mass (set in the battle_entities-table) only really matters when you're charging. The more speed, and the greater the mass (compared to the opponent), the more "boom" (collision...
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    Re: Where is the Epicness

    What is epic?
    The more I watch "epic" videos and machinimas of this game, the less I want the game to be epic. I personally want the game to be as realistic, not as epic as possible. I know...
  18. Re: Warning for battle-mechanics-modders interested in keeping the low pursuit casualties

    Ehrm. But wouldn't your routers also get slowed down by fatigue, so that in the end, pursuing cavalry are of superior speed and can engage the routing infantry easily?

    Moreover (and this is even...
  19. Re: Warning for battle-mechanics-modders interested in keeping the low pursuit casualties

    **** it! Why does my game update even though I've set it to "do not automatically update"? I hope I can put into action my back-uped gamefiles, without the game/steam noticing the different version....
  20. Re: Warning for battle-mechanics-modders interested in keeping the low pursuit casualties

    double post....
  21. Re: Warning for battle-mechanics-modders interested in keeping the low pursuit casualties

    Well, I can imagine that on vanilla unit speeds, it's not much of a problem. But I'm using slower unit speeds, and here it gets problematic. Maybe it's not a real topic on the "kolibri on...
  22. Re: Warning for battle-mechanics-modders interested in keeping the low pursuit casualties

    Well but it doesn't help at all with the routing problem?....How does your suggestion affect pursuit casualties?
    My problem is: troops that get slaughtered in a matter of seconds when they're ought...
  23. Re: Warning for battle-mechanics-modders interested in keeping the low pursuit casualties

    My own reason why I prefer low pursuit casualties is that I'm playing my private little puritan realism-battle-mod. Hence I'm not interesting about the effects of battles on the campaign at all. What...
  24. Re: Imperia Antiquitatis - A Realistic Representation of Ancient Warfare

    Well, what makes you believe that CA sees this as a problem. It's vice versa. They've deliberatly brought back the extreme casualties in pursuits with the betapatch. :( Extract from the changelog:
    ...
  25. Re: Ekpyrosis mod - battle mechanism for multiplayer mode (v.0.27)

    Well it's not so much a problem with animations. Rather the question about when the animation (to which fatigue-tables seem to be linked....) is used.
    Well yes, the fatigue-table is always a little...
  26. Warning for battle-mechanics-modders interested in keeping the low pursuit casualties

    I guess I might be the only one interested in this but here we go:

    Beta-patch 3 brings back the the pursuit behaviour of older total war titiles, i.e. cavalry will make routers fall like flies on...
  27. Re: Imperia Antiquitatis - A Realistic Representation of Ancient Warfare

    Just an information: It seems that the pursuit casualties are indeed hardcoded. They're certainly not linked to the rear/flank defence penalties. I've replaced the beta-patch database-packs with the...
  28. Re: Ekpyrosis mod - battle mechanism for multiplayer mode (v.0.27)

    That's very interesting, Ziuk!

    I fear that the animations are hardcoded? So, you cannot make units use the run animation when they're moving (comparatively) slowly. I just noticed that the...
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    Re: Epic Battles Mod

    To be honest: vanilla NTW has no scale whatsoever. Really. ;)

    Something I also had to consider in my NTW mod was the footprint of the units. I guess you might also run into troubles somehow,...
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    Re: Epic Battles Mod

    I've tried something similar for ETW/NTW (see signature), using a 4:1 scale for troops AND ground, and roughly 1:1 time. It's certainly interesting, but a real modding challenge and for most people...
  31. Re: Disappearing pikes of pikemen?

    Well, the best solution would be not to allow pikemen to run at all. I mean, honestly, running in battle is a quite weird idea to begin with in almost all situations. Except perhaps for the last 10...
  32. Re: Imperia Antiquitatis - A Realistic Representation of Ancient Warfare

    I've now successfully managed to turn the kockbacks and knockdowns of shockwave-pila into stepbacks. The reason why it wasn't working was quite embarassing:...
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    Re: Help needed: How to identify an animation?

    Oh boy, I'm such an idiot. I haven't managed to open anim-files, but at least I've solved my problem.
    It's kind of embarassing: I was editing the sword_shield- and unarmed-fragments all the time,...
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    Re: Help needed: How to identify an animation?

    Thanks for your help, wangrin. I was hoping that they could be opened comparatively easily with the right tools. :(
    I've downloaded autodesk maya 2014 (30 days trial) yesterday, but, as expected...
  35. Re: Imperia Antiquitatis - A Realistic Representation of Ancient Warfare

    The thing about cohesion is that there is no model for it in the game. Ideally, units should get morale-mali based on how disordered their ranks are. This cannot be simulated via fatigue. A unit can...
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    Re: Help needed: How to identify an animation?

    Is there nobody with a program capable of opening .anim-files (Maya?)? :(
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    Re: Really cool Machinimas

    I think we all posted them as youtube links on purpose since the forum is overloaded and doesn't show embedded videos as intended.
  38. Re: Imperia Antiquitatis - A Realistic Representation of Ancient Warfare

    Hey southern hunter! Thanks for your kind words.

    Trippy? :D Nah, that's just the recreated ancient music. It's one of the least trippy pieces I could find.

    What I meant was this:
    1. Can we...
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    Re: Increasing unit range

    Oh just for a single faction. I see. You didn't mention this in the opening post. I don't really know if setting up a new missile-weapon works. I guess so. I've never tried it out. You'd need to make...
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    Re: Really cool Machinimas

    http://www.youtube.com/watch?v=MDHfRkj7k40&feature=youtu.be
    :D
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