Why of course a line of sight is useless in pitched battles if you don't have any of these points: [1] battles and battlefields large enough to make manoeuvering matter. This,...
Type: Posts; User: Kaunitz; Keyword(s):
Why of course a line of sight is useless in pitched battles if you don't have any of these points: [1] battles and battlefields large enough to make manoeuvering matter. This,...
Machinima are always nice to watch, even though I don't quite get why an army how and why a premodern army would do an amphibious landing under fire....but realism is another thing. [PARAGRAPH] The...
Some pictures of the Romans I'm working on (new equipment-combinations and new shields - "mars specta", bull, romulus and remus, etc.). They're supposed to fight against the Samnite and perhaps also...
Thanks a lot, daniu! This should help me (and everyone else) to make my mod fit for the new patch more quickly. +rep (as soon as I can)
*big sigh* New patch, my little mod doesn't work anymore. Do you know, Splenyi, if there is a list somewhere around that tells us which tables need to be worked over? I'm not really fond of spending...
I also guess that your file lacks mipmaps. When saving your dds-file (I'm using gimp), you need to set compression to BCT1/DXT1 and tick "create mipmaps" on. If you do it right, your file should have...
Why does everyone try to turn this into Lord of the Rings in their videos, with "epic" choires, and fascistic panoramas of 1000s of people/Uruk-hais marching in perfect order? The ancient world was...
Am I the only one who still can't see embedded pictures in this forum? I can't see any of the pictures discussed...
Something less epic: triarii WIP (roughly 300 BC?) - unfortunately, there is no...
Video giving some battle-impressions, underlaid with some ancient greek music (coming up in ca. 40 minutes):
http://www.youtube.com/watch?v=Rmlhy-aJ16k&feature=youtu.be
A.K. Goldsworthy, The Othismos, Myths and Heresies: The Nature of Hoplite Battle. In: War in History 4/1 (1997), might provide a nice overview? But ancient warfare is not really my topic, so there...
Indeed I cannot make myself believe that this Korean-riot-police video tells us anything about premodern battles - for me it looks more like ballet, unsuitable for a battle situation in which you'd...
I'm not trying to take someone's side, but I think the discussion starts even earlier: "martial arts" vs "battles between masses". The question for me is: to what degree do we assume that "ordinary"...
I still consider Ardent du Pique's battlestudies an interesting read: http://www.gutenberg.org/ebooks/7294 . I can't agree with all of it, but in some points, du Pique certainly helps to say goodbye...
Why the Samnite wars? Well, I find them kind of fascinating. Just as my mods are in a niche, the Samnite Wars are also in a niche, offside the more "mainstream" conclifcts (Alexander, Caesar, also...
Oh my, Splenyi, you over-credit me too much.
Basically, it's a renaming of fatigue to cohesion. The only real difference is that fatigue accumulates realtively fast, but also recovers relatively...
From my observations, mass (set in the battle_entities-table) only really matters when you're charging. The more speed, and the greater the mass (compared to the opponent), the more "boom" (collision...
What is epic?
The more I watch "epic" videos and machinimas of this game, the less I want the game to be epic. I personally want the game to be as realistic, not as epic as possible. I know...
Ehrm. But wouldn't your routers also get slowed down by fatigue, so that in the end, pursuing cavalry are of superior speed and can engage the routing infantry easily?
Moreover (and this is even...
**** it! Why does my game update even though I've set it to "do not automatically update"? I hope I can put into action my back-uped gamefiles, without the game/steam noticing the different version....
Well, I can imagine that on vanilla unit speeds, it's not much of a problem. But I'm using slower unit speeds, and here it gets problematic. Maybe it's not a real topic on the "kolibri on...
Well but it doesn't help at all with the routing problem?....How does your suggestion affect pursuit casualties?
My problem is: troops that get slaughtered in a matter of seconds when they're ought...
My own reason why I prefer low pursuit casualties is that I'm playing my private little puritan realism-battle-mod. Hence I'm not interesting about the effects of battles on the campaign at all. What...
Well, what makes you believe that CA sees this as a problem. It's vice versa. They've deliberatly brought back the extreme casualties in pursuits with the betapatch. :( Extract from the changelog:
...
Well it's not so much a problem with animations. Rather the question about when the animation (to which fatigue-tables seem to be linked....) is used.
Well yes, the fatigue-table is always a little...
I guess I might be the only one interested in this but here we go:
Beta-patch 3 brings back the the pursuit behaviour of older total war titiles, i.e. cavalry will make routers fall like flies on...
Just an information: It seems that the pursuit casualties are indeed hardcoded. They're certainly not linked to the rear/flank defence penalties. I've replaced the beta-patch database-packs with the...
That's very interesting, Ziuk!
I fear that the animations are hardcoded? So, you cannot make units use the run animation when they're moving (comparatively) slowly. I just noticed that the...
To be honest: vanilla NTW has no scale whatsoever. Really. ;)
Something I also had to consider in my NTW mod was the footprint of the units. I guess you might also run into troubles somehow,...
I've tried something similar for ETW/NTW (see signature), using a 4:1 scale for troops AND ground, and roughly 1:1 time. It's certainly interesting, but a real modding challenge and for most people...
Well, the best solution would be not to allow pikemen to run at all. I mean, honestly, running in battle is a quite weird idea to begin with in almost all situations. Except perhaps for the last 10...
I've now successfully managed to turn the kockbacks and knockdowns of shockwave-pila into stepbacks. The reason why it wasn't working was quite embarassing:...
Oh boy, I'm such an idiot. I haven't managed to open anim-files, but at least I've solved my problem.
It's kind of embarassing: I was editing the sword_shield- and unarmed-fragments all the time,...
Thanks for your help, wangrin. I was hoping that they could be opened comparatively easily with the right tools. :(
I've downloaded autodesk maya 2014 (30 days trial) yesterday, but, as expected...
The thing about cohesion is that there is no model for it in the game. Ideally, units should get morale-mali based on how disordered their ranks are. This cannot be simulated via fatigue. A unit can...
Is there nobody with a program capable of opening .anim-files (Maya?)? :(
I think we all posted them as youtube links on purpose since the forum is overloaded and doesn't show embedded videos as intended.
Hey southern hunter! Thanks for your kind words.
Trippy? :D Nah, that's just the recreated ancient music. It's one of the least trippy pieces I could find.
What I meant was this:
1. Can we...
Oh just for a single faction. I see. You didn't mention this in the opening post. I don't really know if setting up a new missile-weapon works. I guess so. I've never tried it out. You'd need to make...
http://www.youtube.com/watch?v=MDHfRkj7k40&feature=youtu.be
:D