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    Re: Historical Accuracy

    Just a quick question. Can a unit's movement be tied to the shape of its formation somehow? Like the actual speed = ratio of front and side * terrain variable * a default movement speed. The ratio...
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    Sticky: Re: NTW3 v9.3 download & technical issues

    So, is v9.4 the latest? or v9.3? At the head of this thread it says v9.3, but in download DB, it's v9.4
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    Can you play Huns in AE

    Is Huns still a playable faction in AE mod? Or AE just completely reset time to Rome Republic - Early Empire period?
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I have played the latest DeI. It was great like before. However, just a few feedbacks and comments:
    1. Currently Legionarii Clibanariorum recruitment requires 2nd class plebe population. Can we...
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    Sticky: Re: Bran Mac Born's DME Mod settings

    Hi Bran Mac Born. I was trying to reduce musket range from standard 120 to 100. I change range values in Darth_projectiles and Projectiles files, but the range in-game stays the same. Not sure why...
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    Unable to change musket range

    I went into both Darth_projectiles and Projectiles file to change the flintlock musket range, but the range is still the same in-game. I thought musket-equipped units's range is determined by the...
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    Trying to understand kv_rules_table

    I am trying to get some guidance on the kv_rules. I am trying to tweak a few thing to make muskets more lethal at close range than normal. Specifically I want to know the following:
    ...
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    Sticky: Re: Bran Mac Born's DME Mod settings

    Hi I tried out both vanilla volley fire version and 50% less accuracy and ottoman fix. I realized the unit_stats tables are done in a pretty sloppy manner.
    1. For some heavy cavalry, grenade and...
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    can't find these units in unit_stats

    I am looking for the following units in unit_stats file from DBEditor:

    Great Britain:
    Worcester infantry regiment
    Hesse_Kassel Grenadiers (shared by Prussia)

    Prussia:
    Death Head light cav
    ...
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    Sticky: Re: Bran Mac Born's DME Mod settings

    First of all. This mod is great. Take Darthmod to a new level. Just a quick question. I used the version "tight formation/50% accuracy/Ottoman bug". Everything works fine so far until I recruit...
  11. Sticky: Re: [Download & Installation] Divide et Impera 1.2.5 - Updated August 3

    A quick question. How do I tell I have updated my Dei mod to the latest. I am using steam version btw. It seems it automatically updates. The release note says there is resource "amber" in...
  12. Re: I need some serious advice on late game civil war and sessions

    How can you possibly win before imperium 7? Imperium 7 = 20-30 provinces. 20-30 provinces can't let you win the campaign.
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    Marian reform and population classes

    I thought Marian reform did away with the class identity within a legion. With the reform, all requirements and supplies are provided by the state. So does that mean after marian reform, your...
  14. I need some serious advice on late game civil war and sessions

    Imperium 7 gives a huge -35 penalty on party loyalty. I am playing on hard, that's another -10. These penalties are permanent. All the political schemes you can pull on the political screen only...
  15. Re: How does DeI compare to Ancient Empires mod in Attila

    I also would like to thank all of you who "dare" to share this "hot" topic under this "political" environment and your valuable experience. All of these are insightful and helpful.
  16. Re: How does DeI compare to Ancient Empires mod in Attila

    Hi Dresden. While I am a long time fan and admirer of your Dei mod and your dedication to the project, I find your attitude towards to people seeking information is troubling. The whole purpose of...
  17. How does DeI compare to Ancient Empires mod in Attila

    Just want to get some opinions. Dei has been out there for years and seems like a more matured mod. But due to older technology used in Rome 2, many things are not optimized. Just wonder if...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    This is like coin toss problem. The nite before, I reloaded the turn 6 times, I got 3 times of Secession. And last nite, I did the same experiment 8 times, I got 3 Secessions. So the first set, the...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    This civil war thing is really screwy. I am barely Imperium 4 and already suffered one secession. Even though on the politics page the chance of civil war is only 8%, the real probability is like...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Any way to turn off the clouds on the campaign map?
  21. Replies
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    A few quick questions:
    1. How does "adopt" work? It seems only available under faction leader's portrait. So you can only "adopt" yourself?
    2. When running benchmark, my avg fps is around 85. ...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Going back to my food deficit and provincial specialization issue. So if I want a province to specialize in money making, I just build commerce buildings and PO buildings and ignore food buildings? ...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    If one of my provinces has food deficit and I have global food surplus, does the food shortage affect public order? I would imagine global surplus should be good enough? If you require regional...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    A couple of suggestions/recommendation after playing for a few hours:

    1. swap the money calculations for "sack" and "loot". Right now if looting a city gives you 13k, sack only gives less than...
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    Sticky: max unit size

    What is the max unit size without getting into problems with landing ships/troop transport? I heard it is around 300-350? How come my ultra settings only gives me 200 per unit?
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    Re: A question on versions

    Then how do i check my DeI version?
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    Re: A question on versions

    hmm.. my version says V2.4 on the top right hand corner. I guess it's a typo? Btw, we now only have 3 parts? I remember there are 6 parts in total for the installation.
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    Re: A question on versions

    Old saves are not version compatible, correct?
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    A question on versions

    Recently got back. Not sure which version is latest? What is the difference between 2.4 and 1.2?
  30. A few questions about 2 mods by Dresden

    I saw 2 mods kinda interesting: 1. Hardcore and 2. sack, liberation,diplomacy. just wonder about the following:

    1. They are compatible with the latest DeI?
    2. Are they save compatible?
    3. What...
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    Re: December 10 Patch - Cannot Run DEI

    Just wonder if this patch would make my old saves incompatible? I don't wanna go back and refight everything.
  32. How to maintain loyal and faithful tributaries

    Just a few tips and suggestions on how to maintain a loyal and faithful tributary. As many of you may already know, having a tributary is very important for horde factions such as Huns. A tributary...
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    Sticky: Re: Bran Mac Born DMN Mod Edits

    Bran, thanx so much for your tips. By the way, when you correct the cavalry charge bug, you change the shape to "ellipse" and increase "charge distance commence run" and "charge distance pick...
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    Sticky: Re: Bran Mac Born DMN Mod Edits

    Bran, is there anyway to greatly increase musket's short range damage or accuracy?
  35. How do I increase musket's short range accuracy and damage

    I have read many posts. Most are about how adjust accuracy and damage at range, but nothing about doing anything for short range. Just wonder if there is a way to do it.
    I currently know the...
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    List of variables in the mod pack file

    Hi I am a new modder. I just know the basics such as pfm and a few db files. But there are so many variables in the db files, just wonder if there is a list on what each variable means and does in...
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    Sticky: Re: Bran Mac Born DMN Mod Edits

    Hey Bran, great work. This submod really makes a difference. Just a few questions, on your 1st post, you mentioned some extra maps, but I don't see any download links for that. Just wonder where...
  38. Re: Simple tweak for Darth MOD NTW: Fire by Rank removal and increased ammo

    After trying Bran Mac Born, I decided to switch. The slow cavalry speed and reduced cavalry charge really kinda ruin the game. You won't see infantry got knocked to the ground by the horses...
  39. Re: Simple tweak for Darth MOD NTW: Fire by Rank removal and increased ammo

    This little tweak is great, but it would be a lot better if we can have the following:
    1. Don't slow down the cavalry. At a lower speed, the cavalry's charge becomes less powerful. It becomes...
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    Re: Weird game breaking bug

    Btw, this has nothing to do ordinary corrupt game save issue. As long as AI faction destroys Austria, you will get a corrupt save. I believe this only happens for DME v8.0 and 8.01. Not sure where...
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