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  1. Replies
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    Sticky: Re: Screenshot Thread

    tell us yours please :D
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    Re: [WANTED] Non-Roman Let's Plays

    I always wanted to to Let's Plays, but once i recorded my games, i found out that the video would need a whole week to upload to youtube.... so if you buy me a better internet-connection, i am all in...
  3. Re: [Announcement] Divide et Impera and Ancient Empires Mod Partnership

    I have to ask... what does the Attila Engine offer to a mod, that makes it ... special, more special ?
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    Re: How Do You Fight Civil Wars

    How to fight them ? Beat their armies to the ground, raze their cities, kill all whats left.

    Repeat after 40 years. Only thing that keeps the game interesting.
  5. Sticky: Re: Battle overhaul submod! Version 1.0, compatible with CAC 0.8 (19/12/2014)

    Ah, sure, sorry for getting your wrong there ^^ I just have a "nervous finger" when someone in CA games comes with the "defensive pikes"-stereotype :D
  6. Sticky: Re: Battle overhaul submod! Version 1.0, compatible with CAC 0.8 (19/12/2014)

    First thing, nice that your created a submod, will try it out.
    Second: Everything you stated about Pikes isn't true. They where NOT a purely defensive weapon, instead the Phallanx was capable of...
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    Sticky: Re: CAC 0.8 Preview (Initial Beta version)

    Very very nice :D Will reinstall Rome2 again when this version comes out.
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    Sticky: Poll: Re: Time to move to Steam Workshop or not?

    As your mod is very very bug-free, i think it would be a good idea to move to steam workshop. Additionally, your mod will get more attention through this. i would do it :D
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    Re: Why do the Athenians wear wolf pelts?

    I dont see whats wrong with wearing priced and intimitading pelts...
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    Re: New content DLC and FLC from 20 of November

    Wonderful... in a few months is christmas, and then we can buy it for 2 dollars in a steam sale^^
  11. Sticky: Re: Rome II Total Realism Bug Thread

    But the old days of the agoge have nothing to do with the Sparta of the 272bc timeframe... so your argument is not valid ;)
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    Re: CAC 0.7 Feedback and Discussion thread

    My two cents on the mod so far (some things are inspired by Black9's post)

    Parthia
    The Nomadic Culture Group and Nomadic Buildings dont really work. You really can't get the feeling of building a...
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    Re: [PREVIEW] - Parthia

    So many Cavalry Units, that look and are described as literally the same... so where is the difference (except some minor stat differences)? AOR Recruitment, Limited Recruitment...? As Great (they...
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    Re: CAC 0.7 Feedback and Discussion thread

    Would it be possible to overhaul the complete Garrison System?

    At the moment there are aspects of Garrison System, that dont make much sense... for example Hellenistic Cities (in this example...
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    Sticky: Re: Post you screenshots of CAC in action!!!!

    Some pictures from the Storming of Tartus..


    http://i.imgur.com/lxHb4jk.jpg
    *pew pew pew*

    http://i.imgur.com/UDDoZvW.jpg
    "Send in the second wave!"

    http://i.imgur.com/imgSHZT.jpg
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    Sticky: Re: Post you screenshots of CAC in action!!!!

    I had a fine Moment to share... since the Release of Rome2 i had my fair share of Rome-Campaigns, where i would love to build Armies as historical-composed as possible, but nevertheless was not often...
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    Re: [PREVIEW] - Roman Auxilia Overhaul

    Looks like he has a dead squirrel on his helmet :)
  18. Sticky: Re: CAC v.0.7.1 Download and Installation. Updated 2014-10-17

    Hey nice, will play around a bit, thank you for the hint. ^^
  19. Sticky: Re: CAC v.0.7.1 Download and Installation. Updated 2014-10-17

    I dislike GEM, and it's no camera mod after all. What I am looking for is an altering of the camera height, but I will just try and error
  20. Sticky: Re: CAC v.0.7.1 Download and Installation. Updated 2014-10-17

    Don't ask me, other mods sometimes have/had problems replacing units? Anyway, its great ^^

    Other Question: How compatible are Camera Mods? I know that some mods dont allow them because of...
  21. Sticky: Re: CAC v.0.7.1 Download and Installation. Updated 2014-10-17

    Wow, even Savegame-Compatible! Feared that the Garrison Units would not be Savegame compatible like in other mods. Great work! Love it
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    Re: CAC version 0.7 Issue (bug) reporting thread

    Nah, can honestly say that in the 180 turns so far this was the only battle that crashed, and there where far bigger battles considering unit amounts.... Hmmmm
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    Re: R2:TW GEM - Graphic Enhancement Mod (Version 6.1)

    What files to i need to delete so this mod is "gone" from my game? I deleted all GEM and Sweet-FX files but now my game wont even start :D
  24. Poll: Re: [Workshop] Aztec's Environments and Lightings (Updated 12/09/2014)

    Okay... i have some basic questions. Can i only use Aztecs lighting and Sweet fX? Or can i use GEM and Aztecs together? Or what.... i am confused :D
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    Re: CAC 0.7 Feedback and Discussion thread

    Thanks for the answer, additionally i finaly found the script in de pfm-files, found the triggers myself :laughter:
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    Sticky: Re: Post you screenshots of CAC in action!!!!

    Some Screens of a Custom Battle of Roman Imperial Units against some Aedui

    http://i.imgur.com/yuHDobu.jpg

    http://i.imgur.com/IPcluTk.jpg
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    Re: Unit recruitment is kinda nonsense

    90% of the problems you have are hardcoded by CA or CA's fault... but yeah, good idea to blame the modders.... ;_;
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    Re: CAC version 0.7 Issue (bug) reporting thread

    Battle Crash

    Savegame attached, Starting the Battle as Rome vs Iberian Faction via "Start Battle" results in a crash.

    ...
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    Sticky: Re: R2TR Screenshot Thread

    Sorry, i can't see anything, as you must have confused "Graphics" with "Add as many G.E.M filters as possible until the picture is almost black... because... realism means brown, black, and dark...
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    Re: CAC 0.7 Feedback and Discussion thread

    Question: When do Roman Reforms occur? The manual only states WHAT Units are being unlocked, not how. I have researched the Cornelii Reform, but nothing changed, so i guess there is an additional...
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    Re: CAC version 0.7 Issue (bug) reporting thread

    Technology

    Roman Technology "Siege Tower" in the Siege Tier has a research time of 50 turns (the technologys before and after hat 8 and 13 turns, so i guess its a bug) stated
  32. Thread: Manpower

    by skysyk
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    Re: menpower

    Do we really have to add another selfmade feature with the before discussed flaws, to make the game more "complex" ?
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    Re: CAC 0.7 Feedback and Discussion thread

    I would like to talk about Garrisons: You already know about certain Cultures having ridiculous big and modern Garrisons (Romans, etc.) and you said you are going to add unique Garrison Units for...
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    Re: CAC version 0.7 Issue (bug) reporting thread

    Typo:

    Manual says "The following units are available to the Hayq from 96 B.C. onwards once Hayq controls Arsamosata, Armavir, Tushpa, Tyros, Palmyra, Antiochia, Edessa, Tarsus, Atropatene and...
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    Re: CAC 0.7 Feedback and Discussion thread

    Issue/Question about Hayq: Is it intended, that two Regions of the Armenian Home Province (Armavir and Armosata) have the trait "Local Rebells" which ends up to get -80% Replenishment for local...
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    Re: CAC version 0.7 Issue (bug) reporting thread

    Unit Error/Clipping Issue

    Version 7.0.1

    Playing as Hayq, in Battles against Caucasian Armies, about a tenth of the Unit "Caucasian Cavalry" have Invisible Horses. Screenshot attached:...
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    Re: CAC 0.7 Feedback and Discussion thread

    Would you please explain the logic between the reasoning what units are recruitable from what?

    For example Macedonia: Almost every Cavalry and Infantry Unit is recruitable from Level 2 Barracks,...
  38. Re: i want some advices with Ptolemay in Augustus Campaign

    Correct. 100 points for Gryffindor!
  39. Re: i want some advices with Ptolemay in Augustus Campaign

    Against the African Nomad Armies, you must build Armies that are comparable Flexible. Build Thureos Units, Spear Cavalry and lots of Skirmishers and Bowmen. Those should be flexible and deadly enough...
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    Sticky: Re: Post you screenshots of CAC in action!!!!

    Yes, it seems other mods I play HAVE indeed other textures, which my settings where optimised too.... 😕
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