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  1. Replies
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    Re: Encyclopedia Not Working

    Check it now. It's all working fine for me.

    I know that a considerable amount of the Encyclopedia content is not on the local disk, but stored on Amazon-owned servers. I suspect the problem was...
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    Encyclopedia Not Working

    Anyone else have the Encyclopedia just stop displaying most pages in the last couple of days? I've checked the online version and it seems to lack the same pages as the in-game interface.

    What's...
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    Re: How do you defend bridges?

    Javelins, if you have them, backed by melee units with high defense, backed by archers.

    The javelins are an important component, as the casualties they can inflict on the first wave of enemy will...
  4. Re: [SUBMOD] Conquest = Public Order Nightmare (Updated for 1.0, also no Garrisons Versions)

    On Steam your pages for this mod say (Vanilla compatible). Does this mean that they will work with the vanilla game and do not require DEI?
  5. Re: Finally I get to bribe Senators, and condone their marriages.

    Marriage re-balances influence between the two parties.
  6. Re: Iceni Corruption - Losing ~300 gold per settlement taken :O

    Just wanted to pop in and point out that Iceni do get slaves. They get half as many as normal after battles and none for taking settlements, but it's not really a problem. With a Lvl 3 Slave Trader...
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    Re: Brittanic Tribe Campaign Guides

    Headhunt increases melee attack and morale and decreases melee defense. The magnitude of the effects increase as time goes on, ie. the longer headhunt has been active the higher the attack and lower...
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    Re: What would it take for YOU to forgive CA?

    They need to fix Empire: Total War.

    By comparison, Rome II is currently in good, well-supported shape. Nothing to forgive there.
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    Re: So what would have made Rome II Great?

    Every Total War game since the original Medieval Total War has been a disappointment. That doesn't mean they've all been bad games, and Rome II is less disappointing than some others (admittedly, I...
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    Re: ExRM v4.0 Open Beta bug thread

    Playing as Bactria, CTD on Seleucid turn every time I try. I'm ~40 turns in.

    EDIT: I've been trying to upload the .sav as either a .7z or .zip file and it keeps failing.
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    Re: unit type available twice

    That's the way it is. Usually the capped unit is a slightly superior version. Recruit those first.
  12. Re: [WIP] Middle Earth Strategikon ~60% Complete

    It's been a rough ride. My gallbladder teamed up with my pancreas to try to kill me, then I started working in a grocery store, then I became a certified wine professional, and now I still work in a...
  13. Re: [WIP] Middle Earth Strategikon ~60% Complete

    Now that winter is on it's way here, and I don't participate in winter sports and my work should slow down, I fully intend to edit, polish, and finish this guide before Spring.

    Um... does anyone...
  14. Re: Where is the file that lists the exact weight of cannons for ships?

    Empire uses an entirely different engine to what came before, M2TW:K modding experience isn't very helpful (other than general confidence in modding).

    You need Pack File Manager, then you're...
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    Re: Are these DME bugs?

    All of these sound like issues that I've seen when system memory gets overloaded, except the artillery not limbering - that's a vanilla bug that strikes from time to time, rarely.

    How many units...
  16. Thread: Morale

    by Incomitatus
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    Re: Morale

    Uh... let's see, two out of three guys in a battalion get killed and you expect the rest to just keep fighting? I wasn't aware this was RoboEmpire... :-P

    If you want to increase morale, keep your...
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    Re: Naval Battles Imbalance

    Indeed. That's interesting. But surely the marksmanship bonuses given to the smaller guns and the higher base accuracy of the smaller ships render the cannonball size distinction rather...
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    Re: Naval Battles: Total Unbalance

    Grape shot has never worked well, not in vanilla, not in DarthMod. It becomes slightly useful after researching Improved Grapeshot, but unless firing from a big ship to a small ship (ie. 5th Rate to...
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    Re: Naval Battles: Total Unbalance

    Ships from different nations have different stats. Russian ships have more hitpoints and crew but are (lots) slower, for example. British ships are all around better (which is a-historical - France...
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    Re: Naval Battles Imbalance

    Well, I recommend tweaking the naval unit stats and upping the armour and speed of the 1st Rate, but that's complicated.

    Otherwise, just regard the 5th Rate as a weak ship of the line that's too...
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    Re: DME a sacred cow

    No. I don't have any submods installed, although I've made a few tweaks myself (to AI aggression, AI diplomatic priorities, and naval combat - nothing to land combat). I'm going to try Bran's submod...
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    Re: DME a sacred cow

    Fire by rank against cavalry still doesn't work, sadly, but 8.1 turned up the accuracy a bit, especially at close range. Cavalry taking a volley at less than 50 meters in game will be shredded. I've...
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    Re: Naval Battles Imbalance

    Well, the first thing I would suggest is that 1st Rates are meant to be flagships of battle squadrons. They should be with other ships of the line (2nd, 3rd, and 4th Rates), which makes it much...
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    Re: Naval Battles Imbalance

    It's probably an accuracy issue, not a firepower issue. For balance reasons, DarthMod makes the ships less accurate the bigger they are. Don't use a 1st Rate at long range, get it in close. You'll...
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    Re: Naval Battles Imbalance

    Your 1st Rate is weaker than a 5th Rate? I do feel the 5th Rate is a bit too powerful in DarthMod, but surely your comment is an exaggeration? I can defeat a 5th Rate with a 4th Rate and it's only a...
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    Re: DME a sacred cow

    The problem with re-enactors (and, just to be clear, I used to be one myself for American Revolution and War of 1812 events) is that they tend to be better shots than your average line infantryman,...
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    Re: Garrison troops spawning when sieging

    The grey pips in the vertical force size bar over the city when selected. Each pip is a unit, just like the yellow ones over your armies.
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    Re: DME a sacred cow

    I've voiced plenty of criticisms of DarthMod, myself, but none on your list, Spear Dog. Musketry is tooaccurate in Darthmod, especially at longer ranges. I play as Russia, but firefights are...
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    Sticky: Re: Bran Mac Born's DME Mod settings

    I'm wanting to try your mod out, but it seems none of the download links work. In both Firefox and Chome they open a new tab and try to load a blank image, rather than start a download. I've had this...
  30. Sticky: Re: DarthMod Empire v8.0.1 Platinum Feedback (READ FIRST POST)

    It's not really DarthMods fault, I suppose. The CAI as programmed originally stinks. Darth and other modders can adjust some priorities and tune general aggression up and down, but they can't...
  31. Re: A Brief Document on the Proper Use of Cannon in Darthmod

    You can't find any references because the author of this guide used terms that are almost correct, but not quite. Try searching for "topographical crest" and "military crest".
  32. Sticky: Re: DarthMod Empire v8.0.1 Platinum Feedback (READ FIRST POST)

    Very disappointing. Seeing that 8.0.1 Platinum as out, and having begun watching the Sharpe television series, I decided to return to DarthMod. What the freakin' heck happened to this mod!?

    1....
  33. Re: [WIP] Strategy Guide: Economics, Character Development, Tactics, General Strategic Planning

    PART I: INTRODUCTION TO THINKING STRATEGICALLY
    (Part II: Diplomacy also included)

    What is strategy?


    The Merriam-Webster dictionary defines strategy as (among other things) :
    1. the science...
  34. Re: How do I recruit the governer building units?

    The units listed under the governor buildings are only available to the slave/rebel faction and are what it can build if it happens to control the city.
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    Re: Marcus Camillus' 4tpy Mod v1.9.6

    Nevermind my request for help. I've just discovered the wonderful world of descr_strat.txt and am slogging my way through that mess. Changes apparently have to be made both in descr_regions.txt and...
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    Re: Marcus Camillus' 4tpy Mod v1.9.6

    Marcus Camillus et al,

    I'm a long time RTR lurker; first started playing RTR when 5.4. I just upgraded to Platinum from Gold (late comer due to stubborness). The problem you seem to be running...
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