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  1. Replies
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    Re: [SUBMOD] Walled syracuse and Jerusalem

    ....or better place it by default on D&I ? :)
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    Re: Patch 14 Beta Notes

    This.
  3. Replies
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    [Beta] Re: Better Maps 0.40

    Better Maps 0.4 + Extended Japan mod (the littlest one with 25 provinces about more) + Darthmod and any crashes so far (more than 80 turns) :)
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    Re: Best mod? And something else.

    Still playing (after removing Rome II once for all) with Darthmod + Extend campaign map mod (the littlest one with "just" 25 provinces added) and having great fun (I also suggest no Realm Divide or...
  5. Sticky: Re: Welcome to Ultimate General: Gettysburg TWCenter fan site

    One of the best AI I've never seen so far (talking about rts) and it's just an early access :thumbsup2 A game with tremendous potential.
  6. Re: What makes you to keep playing your campaigns ?

    Well I find Rome II campaigns (now) quite interesting, probably Rome II and Shogun II gave me the best campaign experiences of the saga. What really keeps me out from playing are tactical battles,...
  7. Re: [Patch 11] Correlation of seasons, roads, and attrition

    :shocked:
    Why??? Have you ever heard about attrition-->logistics---> choices---> strategy?
    I coulnd't care less about "visuals" I just want to ponder my army movement as every general should......
  8. Re: [Patch 11] Correlation of seasons, roads, and attrition

    wise choice but don't forget the little hot-fix coming right after ;)
  9. Re: [patch 11] Seasons, roads, and attrition.

    This. You can't pretend too much from CA. Glad anyway they give us seasons finally. Let the modders give constistency to the game. As always.
  10. Replies
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    Poll: Re: DeI vs Radious Mod - Overhaul Deathmatch!!!!!

    2 great mods from 2 great modders anyway after trying both my vote is surely for D&I :thumbsup2
  11. Poll: Re: Stances Suck - Remove them from next game please

    :thumbsdow
    Stances are maybe the best feature CA implemented on Rome II . There are so many other issues to complain about instead...
  12. Replies
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    Re: Patch 9 beta version of DeI available!

    Yes. No movement neither unit recruit from AI... and turns very quick indeed :D
  13. Replies
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    Re: Divide et Impera (Divide & Conquer) - Main Thread

    So you would like to limit other players experience just for you don't want to change the size in the settings??? :doh::disgust:
    Actual D&I unit size settings are perfect and customizable.
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    Re: Aesthetics and scale; the wrong direction?

    It's about what I've always called "Total War: ants" effect. It's also about CA marketing policy but it's not all their fault. They simply try to follow the mass-target expectations which demand...
  15. Sticky: Re: Divide et Impera - Download link (last version v0.6g2, updated 23/12/13)

    I like a lot playing on "high" unit size and have a little more men per unit than vanilla. :thumbsup2
  16. Re: What can be done to improve the battles?(Custom battle video)

    Battles where all units are immediately engaging each other with no "second line" and reserves are not just unhistorical, they are simply stupid and quite boring. It's one of the main reason battles...
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    Re: Fake Difficulty Level

    Sorry but you simply don't know what you are talking about. A 6-years boy coud learn to play a TW game in a couple of weeks. It would takes years to learn to play decently at chess, even for an...
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    Re: Fake Difficulty Level

    http://www.expert-chess-strategies.com/images/polgar.jpg
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    Re: Fake Difficulty Level

    Mhh do you really think chess is less "complicate" than a TW game (or other videogame)??? C'on mate...
  20. Replies
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    Re: Fake Difficulty Level

    This is the main issue had me leaving the game. Actually it's not properly a Rome II issue, but a Total War one. The 20 units stack limit, fast routing, no reserve system, no need for scouting (yes...
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    Re: Rome2 must be redone.

    This.
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    Re: Things you'd like to see in Patch 8

    I can't believe there's still someone who's longing for some new feature (family tree, new political system, etc :laughter: ) you won't see nothing but fix and tweaks since the first expansion...
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    Re: Performance- post patch 7

    Simply false and stupid. You don't know what you are talking about, poor grudging boy.
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    Poll: Re: Do you like magic abilities?

    They are completely coherent to the arcade-style and click & charge gameplay concept.
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    Re: Rome 2 now with 50% off on Steam!!

    Europa Universalis IV is on sale since august and still at full price... It's the first time a TW game get this "treatment" after just 2 months from release.... I really don't think it's just a steam...
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    Re: So this is Civil War?

    Poor game is the right expression.
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    Re: A real senate DLC

    Which unfortunately is not the case of CA. You should wait for the first real expansion to see some real (little) changes to the core gameplay.
  28. Re: Total War Should Be Evolving Like Paradox Games

    Absolutely true as for the campaign. Absolutelty false as regards to tactical battles. (cavarly flanking, frontal rush, suicidal general, battle over). No needing scouting, no reserves, no formation...
  29. Re: Total War Should Be Evolving Like Paradox Games

    I'm a Paradox fan (as well a Total War fan considering I've bought all their games since the first Shogun) and I can surely state CA should learn a lot from them about customer care and about giving...
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    Re: God Save Carthage

    Same here. And what about CA, they'are not going to fix that? :doh:
  31. Re: City Sack, Liberation and Diplomatic Options Mod v2.0 (updated)

    So If you "liberate" how relationship is going to be with the restored faction?



    Same problem here (I use Silven mod). Playing with Carthago, conquering Syracusae and I had the only option to...
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    Re: Civil war is nonsensical

    You warfare genius... what about attrition to your armies (which have no any magical bonus as ai) if you also destroy all your food buildings and you lost your main settlements? And what about your...
  33. Sticky: Re: Silven Total Improvement Mod [Version 1.72] Updated Oct. 8th - No More Rotating Units!

    This. :thumbsup2
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    Re: Civil war is nonsensical

    facing 9 full stack spam army + 6 fleets spammed in one turn? I've just one word for that: rubbish.
  35. Sticky: Re: Silven Total Improvement Mod [Version 1.41] Updated Sept. 25th - Underpowered Pikemen Addressed

    Well done! Why don't rise a bit men per unit just for "pikes"? (I set in your mod 160-->180) ;)
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    Re: NOIF's Unit Retexture Mods (23.Sep 2013)

    I would like to add cloacks for Cart Sacred band and restoring their previous shield color, is it possible via pfm? do you plan to restyle them again?
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    Re: Unit Mobbing is ruining the game.

    Ok it's just monday morning and the award for the most stupid post of the week is gone. :thumbsup2

    To OP:

    The TW games Ai didn't evolve during these years. Running towards you and charging...
  38. Sticky: Re: Silven Total Improvement Mod [Version 1.3] Updated Sept. 19th

    I'm enjoying a lot your mod! I expecially like the tactical changes (pace, morale) better than Radious battle mod imho. ;) I like a bit less some changes about campaign, I've just rised a bit...
  39. Re: Ekpyrosis mod - battle mechanism for multiplayer mode (v.0.27)

    I agree wit increasing men per unit just for pikes but maybe double it its too much, what about 160---> 200 ? ;)
  40. Re: Patch 3 battles better then Radious Mod battles?

    There are otherwise some other great mods in my opinion that enanches a lot battles and have them last more than Radious mod (and even more than vanilla obviously) try these:
    ...
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