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    [Tutorial] Re: Editing worldterrain files (IWTE)

    Hi
    With the new release of the IWTE tool v14_07_A a lot of the IWTE editing has changed. For the new process you simply need to open the terrain file via the menu at the top left of the screen (not...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    @Leo - At the moment I'm undecided on where all the changed bits should go... other than they need to be tidied up. I've had requests to leave names unchanged and to change them. As Mak says she...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    version 14_07_A released

    with version 14_07_A
    1) Lower section split into two tabs - Main processes and Painter processes (you need to remember to switch back out of the painter process when you...
  4. Re: Why Did CA Move From a Highlyl Moddable Game Model To a Less Moddable One?

    Well basically I still think that other than some of the real basic stuff that "moders" can amend with text editing and some minor TGA editing, people simply couldn't mod MTW that well without the...
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    Re: Missing Welsh accent in Kingdoms?

    If any welsh speakers could put some bits together I would probably be interested.... mostly for around 1250 period.
  6. Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    @Leo - Just came across this.. http://sadbrazilians.tumblr.com/

    Sorry I saw Kenya snatch defeat from the jaws of victory for qualifying in the 2015 rugby world cup at the weekend. So know how you...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    We'll probably try some testing of the two things we've mentioned. If they don't show any differences then its likely a hard coded setting or at least nothing to do with the files involved in the...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Slight possibility its tied to the worldterrain file. The one that merges the surrounding background as its always the same size and only on settlements. IWTE doesn't allow you to change its size...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    @Leo - Thanks for the confirmation.

    Hope to get a new version of IWTE tool out this week. The process on changing the .world terrain file has completely changed. Some processes have been removed...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    I assume you now understand it as it was fairly straight forward and just needed a look at the other tabs which use the 'quality values' in the geography.db file as we've said?
    I'll probably reorder...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Changes to the world terrain processes are moving along slowly. I want to change the heights TGA so end result will likely be non grey scale.. as it will be irrelevant to the new process.
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    @ Leo - OK finally understand what you are talking about (always takes me a while and Mak helps).

    Mak will explain what you are seeing is tied to the use of the lower mipmaps in the DDS/Texture...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Think you mean the viewing of the macro and micro textures or when you see grass models/sprites v not seeing them.
  14. Re: Why Did CA Move From a Highlyl Moddable Game Model To a Less Moddable One?

    That was not what was said nor meant. Sure in RTW or MTW2 there were always basic tools (as said) to edit text or TGA's or scripts. The rest of the modding was by using tools produced by the tool...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Further to Mak's answer it would also make sense for you to look at the tab SGT to G-Hardness as that's the main one that's used (rather than the BGT Conversion which we think isn't used at least in...
  16. Re: Why Did CA Move From a Highlyl Moddable Game Model To a Less Moddable One?

    Not so sure on that. CA originally produced a bunch of txt files which could obviously be 'modded' easily, info on scripting, allowed mapping in a simple form by TGA and released some animation...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    sorted out the speed issue showing the height values. Just working out with Mak how we both want to use it.

    I'm planning on keeping it fairly generic as I want this to use in some .hgt files...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    @alreadyded - Thanks for the comments. Good to know its appreciated.:)

    I'm trying to work on some improvements to world terrain editing which I will likely also add into some routines for strat...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    OK, so nothing to do with IWTE. Just something you consider a bug in the game. I don't mind it. To me its more a feature. I msu play around more with the geography.db stuff at some time.
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Looked pretty normal to me but always have to ask Mak to translate... wish people would stop saying things they don't know are IWTE bugs :doh:

    Had that before with the 3ds max tool. Every time it...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    I don't know. I could do some searches to find it but ......
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Via IWTE isn't really the issue. you can't set the colors via the text file. How the reflections work is not something tied to IWTE.
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    @Leo - they may get added back at a later stage but mostly you are asking about things specific to how you use the tool v some changes in functionality which I'd prefer.

    Its likely a button would...
  24. [Tutorial] Re: Understanding the map_heights to battle map conversion limits

    @ BM309K58SMERCH
    People are hitting different issues and assuming everyone is talking the same thing.

    Mostly I'm talking about
    .

    In our experiments the values were around 103 BUT it all...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    sorry had a rethink :
    I may add in exactly what you asked for here ie a create TGA so you can compare outside of the tool but am less likely to add in a read back which is what you really meant...
  26. Re: The "New" Frontier of M2TW Modding: Memory Editing

    Its OK Leo, Mak has just 'explained' that what you asked for wasn't really what you meant anyway. Also this isn't really a thread on mapping and scaling.
  27. [Tutorial] Re: Understanding the map_heights to battle map conversion limits

    unless you also change the geography.db strat map to heights scale.....

    Or you Just need to ensure the Battlemap heigh calculations remain within the cap of (approx)

    3000 (cap) < strat TGA...
  28. Re: The "New" Frontier of M2TW Modding: Memory Editing

    Alternatively you could edit the descr_terrain.txt file by changing the max_land_height and then amending the strat to battle scale (in the geography.DB)
    You would of course have to reset the...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    It will probably be added in but maybe not immediately.


    Its not difficult. I was running though a similar process for testing all the strat cas conversions. However as you said Alpacas tool can...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    @Leo - I can add it back in as I just disabled rather than removed. I will need to amend slightly as I was changing some of the values used in the TGA's to suit the new painter process better. I'm...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    No problem Leo.. I just couldn't resist commenting. Mak warned me about changing the way to select files but I think it's just a bit faster and gets me out of setting up more and more buttons. In...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    :nope:





    :mallet:
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    for the next IWTE release I plan to add in both the tall vegetation and average vegetation settings into the painting process. I may cap these as using large areas of it will blow the graphics. These...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    I'd have to see how easy it was to allow a second one to be opened and then allow you to copy the same climate/season options but this time not being able to see them versus the hardship of opening a...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Its fairly straight forward and the short answer is you simply make the references for both summer and winter for everything associated with that climate the same.

    So depending on the various...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Farm land is handled by the textures in the settlements/settlementname/maps/overlays folder. They are textures so need to be converted to DDS then edited within photoshop/gimp etc at the moment. IWTE...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Separate discussions and separate thread..... I want to redo some strat mapping (which may get put into IWTE) but I'm considering a few ideas which change the original mod idea.

    Anyway as said not...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    new version released. Let me know if any bugs :

    with version 14_05_A
    1) Added routines to edit the.lighting files (see specials tab)
    2) Added new 'painting' process for files accessed via the...
  39. Re: The "New" Frontier of M2TW Modding: Memory Editing

    It can. Its just that you always had to make it first, create the sprites (via IWTE) and load into the vegetation.DB. Its been possible for a long time however what you seem to be asking for is a...
  40. Re: The "New" Frontier of M2TW Modding: Memory Editing

    Hi Zarathos, does that apply to me then also? I declined the invite as I am too tied with other things (IWTE mostly) and wanting to do some other modding things plus my knowledge of C++ is mostly...
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