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  1. Re: Debug camera fans support me, close ups are ruined in the new beta patch14

    I have seen videos in the internet where soldiers disappear before they actually "touch" the camera, its just very close but not "inside" of the model. This is highly unpleasant.
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    Re: Launching Rome II without Patch 14

    Thanks for the info! +rep
  3. Re: Debug camera fans support me, close ups are ruined in the new beta patch14

    So I can't watch fights any more because some people want to take "artistic screen shots"?

    CA has reached a new low.

    Obviously marketing via youtube is more important than the gameplay...
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    Launching Rome II without Patch 14

    Me and my brother spend +/- 200 hours on modding Rome II. I always run Steam in "offline mode" since I started with the mod.

    Now, I can't start Rome II because it says it wants to install...
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    Re: How to have Hoplites attack in Phalanx

    In my mod, I use the house rule to never disable formed attack (Fortunately, the AI doesn't do it as well)

    Then, just make Hoplites strong via stats. Give them walking speed as running speed in...
  6. Re: How to increase the distance of avoid battle for missile troops?

    Unfortunately, I don't yet know how to do what you want to do. In Medieval 2 it was simple, here in Rome 2 less so I think...
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    Re: Modding trade income

    Try to use building_effects_junction

    There are some effects that apply to tariffs.
  8. Re: Not able to make entries into tables in PFM

    You have to create a new mod. You can't just alter the original game files. Export the files you want to change and import them to your mod.
  9. Re: How to increase the distance of avoid battle for missile troops?

    but wouldn't it make javelin-armed troops useless? They would run away before they could throw their weapons at the enemy!
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    Faction Military Groups

    In my mod, I use the main building chain to represent cultures. It is very hard to convert them etc. Most basic units are "cultural units" that can be recruited via the main building. This means that...
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    Re: Updating Mods

    Thank you, guys! I will start modding right now. +rep
  12. Thread: mods problem

    by Weltgeist
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    Re: mods problem

    The mods may be outdated. Or you use mods that are incompatible.
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    Updating Mods

    In the past, I was modding RTW II extensively. But since every few days a new patch or DLC was released, I had to update my mods very often.

    Especially the file with the land units (I can't even...
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    Re: Formation button.

    CA basically destroyed the game for me. I thought it to be the best TW engine ever made, but now, I don't think I will ever play that game again.

    "Formed attack" was great. I always hated the...
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    Re: Effects of missiles on fatigue

    I tried to use the "fire projectile" special ability phase, but the fatigueratio_change does not work. It does work with use_the_whip, so I think it is because fire_projectiles is not a real special...
  16. Re: Imperia Antiquitatis - A Realistic Representation of Ancient Warfare

    I have finished my papers at the university and I will try out the mod now. :)

    edit: stupid question, where can I get a beta version?
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    Effects of missiles on fatigue

    My new project is to implement a new morale system that uses "fatigue" as a second morale value. Kaunitz did it with NTW and I want to try something similar in Rome II. So, I want units to lose...
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    Re: Is this normal??

    unit_variants. If modified, this file does this. I had it, too.
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    Re: I want more women interactivity in this one.

    Everything you said is correct. Instead of bow and quiver you could also choose pike and linothorax, horse and lance, thureos and dory, etc. There is a lot of weapons that don't require you to fight...
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    Re: I want more women interactivity in this one.

    1) The point is, people never fought for hours. There were brief periods of fighting interrupted by lulls where the lines parted. Warfare is mainly psychological. It is a game where you advance and...
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    Re: I want more women interactivity in this one.

    Obvious BS like this should not be commented.



    It seems you have no experience whatsoever with historical sword/spear fighting.

    Parrying sword blows with the sword: In the ancient period,...
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    Re: I want more women interactivity in this one.

    Wikipedia: "Gross measures of body strength suggest a 40-50% difference in upper body strength between the sexes, and a 20-30% difference in lower body strength"

    Note that these are actual...
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    Re: I want more women interactivity in this one.

    The reason why the vast majority of soldiers were men is sexism, of course. Gender roles. How did those roles evolve? The neolithic revolution increased agricultural productivity, allowing for...
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    Re: I want more women interactivity in this one.

    1) I have read that 20% of the sceletons in sarmatian warrior tombs were women. That means at least 20% women in (elite) combat roles were women. It is reasonable to think that the number was indeed...
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    Patch 4: Instant Civil War Problem

    I have heavily modded Rome 2. Now I heard that there is a Patch 4 beta which improvies the .exe and thought I give it a try.

    This is what happens: If I start a new game, I get a civil war. With...
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