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  1. Replies
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    Re: Download TATW Animations

    @leo.civil.uefs

    Managed to download them using the Wayback Machine on his link:

    https://web.archive.org/web/20151101203534/http://www.gamefront.com/files/21014385/animations_a_rar

    Hope it...
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    [VOTE FINISHED: PASSED: IMPLEMENTED] Re: [Decision] Gigantus for Divus

    Full support from me, he's without a doubt been an incredible help for almost any Medieval 2 modder that asks for his assistance and advice when needed, not to mention his very consistent dedication...
  3. Re: New faction icons

    The Rebels faction is pretty broad however, so something more generic such as a sword and axe (maybe a pitchfork as well), symbolizing the arms taken up against their former masters is probably best....
  4. Re: New faction icons

    1.1 is looking great! Looking at this thread, I'm newly motivated to re-do some of my mod's faction icons and trying to achieve a similar level of quality you reached with yours. :)
  5. Re: New faction icons

    These all look incredible Cedric! I'm honestly surprised the dev team rejected your designs, since your icons are of superior quality to the original ones, but that isn't a problem since we can enjoy...
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    Re: DAO Toolset

    Sadly there's quite a bit that was lost with BSN. I have the latest version of DATool 0.5 as well which went down with BSN. If anyone is interested, I'll send it.
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    Re: NUMENOREAN UNIT OVERHAUL 2018

    @h7GF, That is some very fine work, especially the textures which I've noticed you've managed to improve over vanilla TATW textures by quite a bit. If I might make one little recommendation, if you...
  8. Re: Call Of Warhammer - BOTET · Alternative Cut

    Kalla and the other Alt-Cut Developers are not affiliated with Dragon Age Total War, but I'm helping these guys out with advice and models here and there when I want to take a break from DATW...
  9. Re: First Age content based on DaC - Resource

    The 2D material is already looking great! Best of luck with this project.

    @Taurion of Lindon, It's all a matter of how much drive and courage a modder has which determines whether or not a project...
  10. Re: What is the limit in polygons for Medieval 2 models using the 4gb patch?

    @Mr_Nygren, You are welcome! That tank model's looking great. Because unit size on those are pretty low, you could get away with those being 20-25k polys I'll wager. Same goes for any other vehicles...
  11. Re: NEW DBM development:Testing phase of DBM 2.0

    Greetings! Is there any way DBM 2.0 can be uploaded elsewhere, such as Google Drive or a Torrent download? Mega.nz won't allow either of my browsers to download the mod unless I pay for and install...
  12. Re: POST YOUR SCREENSHOTS / DISCUSSION THREADS

    ----(Previous message erased, wrong location to post)----
  13. Re: What is the limit in polygons for Medieval 2 models using the 4gb patch?

    Considering that the evolution of PC capabilities has been rapid since 2010, I would not be surprised that people thought Med 2 could only handle 6k polys at max, however, this engine is far more...
  14. Re: Strange general Strat model issue, .cas appears glitched in game.

    Problem solved! In order to fix the issue, I grouped all of the groups into one, making sure to select by faces, and then, when finished, I selected the whole mesh except for any joints or the...
  15. Strange general Strat model issue, .cas appears glitched in game.

    Good day everyone, I am attempting to create a strat model for a general, and am coming across a strange issue that I have not had before. In Milkshape, the model appears normal, everything is...
  16. Re: Normal Map or Diffuse map Texture Problem

    I found a solution to this close to a month ago, but forgot to update this thread about it. Using an all black normal map has delivered good, bug-free results, and that was what I did.
  17. Thread: .

    by Celtic Magister
    Replies
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    Re: [SUBMOD] Heirs of Elendil

    This is the submod DaC's been in need of for quite some time, and I am especially exited to see the Orocarni mountains on the map. I do have a few suggestions however;

    1. The model used by the...
  18. Re: Normal Map or Diffuse map Texture Problem

    It isn't just this specific normal map. Also, could you elaborate on what is wrong with the glossiness map?

    I will need to try another tutorial. I am almost certain his instructions are the...
  19. Re: Normal Map or Diffuse map Texture Problem

    The problem is that if I cannot create normal maps properly, units will not look right.I am having this problem with numerous units, again, following Anerin's normal mapping tutorial to the...
  20. Re: Normal Map or Diffuse map Texture Problem

    The problem is indeed Normal mapping. I have tested your mesh in game, and the problem persisted, however, I then deleted the normal map texture and renamed just any normal texture that works to the...
  21. Re: Normal Map or Diffuse map Texture Problem

    The textural problems in game come up on the "belt" which is textured to a white surface on the bottom left, on the shields, and on one head variant with white hair.

    Is it possible also that this...
  22. Re: Normal Map or Diffuse map Texture Problem

    Attached is the model in .ms3d format, as well as the textures in .dds format:

    Thank you.
  23. Re: Normal Map or Diffuse map Texture Problem

    Thanks for replying,

    I actually make sure to do all of those in the exact order listed by your tutorial before saving the model and exiting. Could you elaborate on what you mean by residue...
  24. Normal Map or Diffuse map Texture Problem

    Good day all, I've recently put together a new model, and had to create a brand new normal map for it. I am well-familiar with Anerin's normal map tutorial and I use closely it as a guide each time I...
  25. Re: [SUB-MOD] Portrait Enhancement Pack **Good Factions RELEASE (800+ new portraits)**

    Really looking forward to the Ar-Adunaim portraits! Keep up the awesome work Naras.
  26. Re: [SUB-MOD] Portrait Enhancement Pack **Good Factions RELEASE (800+ new portraits)**

    Well done on releasing this! 800 portraits is an incredible accomplishment.
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    Poll: Re: [Medieval 2 2017] Favourite modder

    Voted :-)
  28. Re: [SUB-MOD Preview] Portrait Enhancement Pack

    @Naras, If you'd like some assistance on finding portrait material for the Ar-Adunaim and Wicked Men, I'd be willing to help.
  29. Re: [SUB-MOD Preview] Portrait Enhancement Pack

    Portraits take quite a while to make, especially quality ones like Naras is doing. Furthermore, 2D changes like this will not effect campaigns in progress so you've been waiting for no particular...
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    Re: Name that Battle!

    Mad Orc is correct, however, it was not exactly a battle in the traditional sense as much as it was a siege. El Cid was laying siege to Valencia and repelled an attempt in December of 1094 to break...
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    Re: Name that Battle!

    https://i.imgur.com/96WzRTn.jpg
    Because the character in the picture is historically renown, tell of his name and honorary title in addition to the name of the battle.
  32. Re: How to change unit name in rtw or rtw bi?

    Export_units.txt

    The "text" folder is where all text displayed in the game is present for future reference.
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    Re: Name that Battle!

    Battle of Karbala?
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    Re: M2TW Skeleton to Imported Model

    Thanks for replying, everything's working well so far after following your instructions. Is there a tutorial however on how to weigh new vertices to bones? The model I imported has groups that I'm...
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    M2TW Skeleton to Imported Model

    Good day, I am aware that some Med 2 mods have ported in models from other games, such as Skyrim or Mount and Blade. I am attempting to bring in models from Dragon Age, and I am wondering how I can...
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    Re: Name that Battle!

    That's it Paleologos. Repped and it's your turn.
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    Re: Name that Battle!

    https://i.imgur.com/16dMXf8.jpg
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    Re: Identify that Tank/Ship/Plane/Artillery etc

    The harder the better.
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    Re: Identify that Tank/Ship/Plane/Artillery etc

    https://i.imgur.com/z37EP2a.jpg
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    Re: Identify that Tank/Ship/Plane/Artillery etc

    Seems to me to be an Avtek 400 Protoype monoplane.
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