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  1. Re: One faction doesn't ever get a faction heir, the rest does

    Thanks.



    The england one isn't showing those things either.
  2. Re: One faction doesn't ever get a faction heir, the rest does

    Aha! Makes sense.



    In this case he should have the Faction Heir title and the heir icon on his portrait in the family tree, yes? If yes but he does not (I can't see the pic but that's what...
  3. Re: One faction doesn't ever get a faction heir, the rest does

    Hmm, maybe someone with more family tree knowledge can shed some light on this. The designated "leader" isn't in the family tree - maybe that has something to do with it.

    You say that there is no...
  4. Re: One faction doesn't ever get a faction heir, the rest does

    Maybe there is an heir but he is sent off map and in another family tree. Are you sure that nobody in descr_strat has the "heir" tag for scotland? Can you show the entire descr_strat section for...
  5. Re: Problem with "add_settlement_turmoil" command

    Public order, yes, not unrest.



    Exactly. No matter what you do there is no guarantee that you will get the total public order down low enough to be certain that provoke_rebellion will work....
  6. Re: Problem with "add_settlement_turmoil" command

    No, the public order:

    329093

    The thread I linked to said that provoke_rebellion only works if that number is below 70%.



    That's what I'm saying in my first post. Turmoil (unrest) gives...
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    Sticky: Re: Modding Questions and Help Thread

    Yep, but "< 0", not "< 8".
  8. Re: Problem with "add_settlement_turmoil" command

    How much public order did Leon have at the time?
  9. Re: Problem with "add_settlement_turmoil" command

    Ah yes, provoke_rebellion. I haven't used that either but found this: http://www.twcenter.net/forums/showthread.php?406938-How-provoke_rebellion-script-works

    Looks like provoke_rebellion only...
  10. Re: Problem with "add_settlement_turmoil" command

    Never used add_settlement_turmoil myself but I have heard that it lasts for 5 turns. The docudemons might simply be wrong there about num_turns being the second parameter. It would be interesting to...
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    Sticky: Re: Modding Questions and Help Thread

    RandomPercent can be zero so RandomPercent <= 0 can still be true (1 chance in 101).

    Use < 0, or <= -1.
  12. Re: DCI: Last Alliance Total War - Lothlórien preview released : now with video 16th August

    Yes, depending on where you change the capital to. There is a handful of "Gondor" regions and handful of "Arnor" ones. If the capital is any one of those Gondor ones then the Arnor regions get a...
  13. Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Yes, even vanilla M2TW uses multiple-upgrade-levels for units a lot more than what TATW does.
  14. Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    You're welcome. Each of those Dale units only has one upgrade level so they will only get one shield icon: bronze. If they have the shield icon then they have already been armour-upgraded. So the...
  15. Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    According to the stats of export_descr_units.txt and export_descr_buildings.txt, these should be the upgrades available to the units of every playable faction...


    ******************************...
  16. Re: How do you Add Money to a Faction at Start

    descr_strat.txt


    faction england, balanced smith
    ai_label catholic
    denari 10000
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    Re: Scripted turmoil on capture

    There's no way to avoid that many monitors because there's no I_xxx condition that can tell you which settlement is in question. So you will need one per settlement. Still, that's not too bad because...
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    Re: Vanillla 3.2 essential bugfixes

    A new Bugs thread entry...



    I think that qualifies as an essential bug fix. Not critical but without it Bandobras Archers don't turn up in the game as they should.
  19. [Tutorial] Re: Creating a World - Disasters and the add_events command

    :thumbsup2 However, it still says that "date 1" will be next turn. And it's "range of years" not "range of turns". The actual turns depends on the mod's TPY. e.g. In 4TPY "date 1" = 1 year = 4 turns....
  20. [Tutorial] Re: Creating a World - Disasters and the add_events command

    Excellent. :thumbsup2 Didn't know about the need to make it visible to the player faction, nor the region parameter. Brilliant.

    There is also "fire". I could never get it to do any damage/killing...
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    Re: Changing Culture (LOTR mod)

    From a PM...



    That doesn't sound right and I still can't tell whether you're talking about religion or culture. If doing that really did solve your problem then fine but if not then the...
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    Re: Changing Culture (LOTR mod)

    "Followers of Melkor" is actually a religion. In TATW religions are called "cultures" which can be confusing because culture is something else altogether: it defines the appearance of buildings,...
  23. Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    1) See descr_hero_abilities.xml. The "Sample Ability" section at the top explains all of the possible effects. See the SILVAN section for Haldir's specific effects.
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    [Resource] Re: Forced Diplomacy v1.2

    Then someone in the Workshop might be able to help.
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    [Resource] Re: Forced Diplomacy v1.2

    DAC has no advice buttons? Strange. Ask in their thread for confirmation of that and also, if that is true, how to get them back.
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    Re: Emergent Faction Questions

    Then try a tutorial on how to add a new faction from scratch. That would surely explain everything you need to do.

    Your faction needs a leader: your character must be a "named character" type (not...
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    Re: Emergent Faction Questions

    No family, I'd say. Try changing him to a named character instead of a general.

    I think there is a tutorial on making the Mongols playable. Or Aztecs maybe. That would help you.
  28. Re: We need your help in collecting data about the ents, spiders and wolves crashes! please read the first post of this thread before replying

    Good on you, Davek, for doing those tests.

    If you zip/rar a log .txt file then it should be small enough to attach.
  29. Re: How do you script more diplomacy options?

    Not possible. Hardcoded.
  30. Re: Changing faction religion - put priests are still not recruitable

    Any errors in the log?

    EDIT: nevermind. I was too slow.
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    Re: custom settlements list

    http://www.twcenter.net/forums/showthread.php?543463-Map-of-all-customized-settlements-(and-tiles)-Third-Age-Total-War-3-2&p=11546172#post11546172

    I don't think it's possible to add all to custom...
  32. Re: Changing faction religion - put priests are still not recruitable

    I don't quite follow the problem either. It sounds like you're saying that Byzantium is still seeing Byzantium priests in the recruitment tab. Whose priests are you expecting to see?
  33. Re: Traits that still remain after Consorts death?

    Yes you can use negative Affects values. The log complains but it works. To remove a trait completely use a value that is guaranteed to be greater than or equal to the total points he could possibly...
  34. Sticky: Re: REPORT TATW 3.2 Bugs & Issues (Read 1st post before posting, this thread is not for fixing bugs and issues, just for reporting them!)

    An actual bug:

    Bandobras Archers should be one of the autonomy scripted units but is not, due to this line in campaign_script...


    generate_random_counter random_tribute 1 2 3

    Should be...
  35. Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Recruit? No. They are supposed to be one of those reinforcement units but I just noticed that the script is broken.



    monitor_conditions I_CompareCounter hobbit_tribute_launch = 1

    ...
  36. Re: We need your help in collecting data about the ents, spiders and wolves crashes! please read the first post of this thread before replying

    My script looks the same (vanilla TATW 3.2) but the advisor doesn't dismiss/activate itself: the advisor is still visible. As soon as I do click his portrait I often see the AI start to behave in a...
  37. Re: We need your help in collecting data about the ents, spiders and wolves crashes! please read the first post of this thread before replying

    Don't quote me on it but I believe that clicking the portrait activates (begins) the script and clicking the red cross just dismisses the advisor without starting the script. That's certainly how...
  38. Re: We need your help in collecting data about the ents, spiders and wolves crashes! please read the first post of this thread before replying

    Often the crash happens while the battle is still loading. I think that rules out G5's BAI of being the single culprit, especially in custom battles where it is not activated until the player clicks...
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    Re: Milkshape trial won't save

    It sounds like he's saying: start Milkshape, go File > Open from the menu, choose your file. As opposed to just double-clicking on your file in Explorer.
  40. Re: Does Arnor ever use its late general's bodyguard unit, at all, ever?

    A misunderstanding on Creative Assembly's part? (By "vanilla" I meant vanilla M2TW not TATW.) It's possible that it is left over from a different mechanism which they did not finish. And it's...
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