2 min to go. I am excited to get my hands on this game!
Type: Posts; User: GrandViZ; Keyword(s):
2 min to go. I am excited to get my hands on this game!
Unpacking right now. 5 min to go ;-)
You need to apply the UAI 1.5 bugfix from the second download here.
http://www.twcenter.net/forums/showthread.php?t=97021
Thank you all very much! I am looking forward to 2 weeks without digital entertainment.
I made it hard for the human player to exploit AI peace offers. If you lower the price too much, you can get anything you want from the AI. That is the other side of the medal, it is up to you, what...
Miko, I plan to make changes on the alliance system for the next release, so the problem you are experiencing will be less severe on the overall campaign dynamics.
Well, I share your fate. My office has also no AC. I'm leaving on Thursday to Sardinia - camping.
Take care, see you in 2 weeks.
Hi all,
I just wanted to inform you, that there will be a bigger delay for the release of the next version of Ultimate AI. I am going on vacation for about 3 weeks, and will be absent from TWC in...
This is more like a mod template with the custom RPM map. But it would require a lot of work, to transfer the UAI campaign into this setting.
I'm sorry, but it is no easy task.
Yes this can be changed. :smile:
Open the file descr_diplomacy.xml, and look for the entry
<item name="demand_cede_region">
The higher the cost modifier, the more you should have to pay.
...
That is the reason, why want_peace options should not be used with invasion commands! Only with defend commands.
@notger
It would be so wonderful, if this engine had such an option for campaign...
This is a vanilla bug, and I haven't found a possibility to fix it yet.
You have to use it only with defense options, and very important, use it together with the continue=true option! So they will offer peace and defend properly.
Regards
GrandViZ
Due to my own testing, it works perfectly. The Templars get the AI profile "catholic", which is set in the descr_strat.txt. The AI strategies are not faction, but religion specific, so there are no...
If you have uninstalled 1.3 and then installed 1.5, everything should be right.
I recommend to play VH/VH, as this is the difficulty setting I use to test all my changes.
You should also...
Yes, it will be 1t1y.
If you find it necessary, you might want to adapt the build times in the EDB.
I don't see a reason to change the ancillary files.
I was referring to my own UBAI, and cavalry is deployed on the flanks - IMO the way it should be, so they can outflank the enemy easily.
Well, actually changes to the battle AI are independent from changes to the EDU.txt. You can always use the
descr_formations_ai.txt
descr_pathfinding
battle_config.xml
config_ai_battle.xml
...
There is no sense in changing the first value, as -1.0 is the minimum and +1.0 the maximum value for faction relations.
If you want to increase the change, then you have to decrease the second...
You can change this easily on your own in the descr_strat.txt.
@dm04
I appreciate your feedback. It is differentiated and takes into account the things that work fine, and those that doesn't. I will look into the issue, but it might be also a flaw in the...
I don't know, if your question is meant seriously or not, but if you don't see any differences, than you have either installed it wrong or you are not honest with your feedback.
Well, my description above described precisely the effect of the last line of code. The others are part of the trigger condition.
The Ultimate Battle AI (it must be installed separately additional to the UAI 1.5) uses slightly increased morale values.
http://www.twcenter.net/forums/showthread.php?t=104932
No, -1.0 is the target value for the normalisation. Faction relations range between -1.0 and +1.0.
Let R (e.g. 0.5), be the current relation value between the faction and the target faction, N...
The second will decrease the relations with the target's allies as well. The higher divisor (40) indicates, that it will take more time than it does for the target faction.
There is a little chance that allies, even with perfect relation to you, will backstab. Your bad reputation increases this chance, but it is not the only factor considered. Military balance,...
Sorry, but introducing new features to diplomacy is not possible.
There are some conditions in descr_campaign_ai_db.xml in UAI 1.5, that prohibit alliances between different religions. Changes are planned for next release.
If I find one, I will tell you. :laughter:
Well, it is done when it's done. I have very little spare time atm, to work on this thing.
Yes. But there are other factors, that interfere as well.
Please do not post the same question in different threads!
The answer is, there is no such simple trigger. A faction will expand, when it has the means to do it.
Good question. The reasoning is the mass and velocity of the projectile.
Relax, I have completely redone the requirements and lowered them for most units. It is not historical, but more fun with a 1tpy campaign.
This has been reported before, hmm. Can you try the following. In the ultimateAI/data/text folder, you'll find a file named historic_events.txt. Copy this file into the ultimateAI/data folder and...
To make the AI field better armies, you will have to edit every unit recruitment entry for each building, which is a very time consuming effort! In general you'll need to decrease the unit cap and...
If you mean the current EDB.txt of UAI 1.5, then you are not alone. I also dislike some of the original Realistic Building Tree decisions, but I used them, as I simply had not the time, to do...
I'll investigate the max. angles for siege equipment, and see if I can fix the above mentioned problem.
The amount of siege equipment is related to recruitment pools and refresh rates, determined...
Well, you field a more than 2 times bigger army than the AI and complain, that you win easily on a defensive position. There is no way, that the AI will give you a decent fight under these...