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  1. Re: Why every third patrician being adopted is called "Sergivs Orata" and how to fix that.

    Nicely done. EB2 trigger system is riddled with some wonky probabilities from time to time. When I was actively working as a traiter I tried fixing these as soon as I spotted them - a similar problem...
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    Re: Personal opinions

    I'd love that the scarcity of units would be simulated via a mechanism of limited recruitment, as in Med2, but unfortunately this is not possible without excessive amount of scripting.

    As for the...
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    Re: Personal opinions

    Ah, definitely! Don't worry. It's just the nature of friendly discussion, even if through the Internet it's harder to discern the tone of people you're discussing with. A bunch of posts where we tell...
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    Re: Personal opinions

    Well, to be fair a full cav stack would be much more expensive than a full inf stack, and also weaker by a fair amount (unless you're talking about really imba matchups like Pahlava vs Lusos or...
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    Re: Personal opinions

    Hey there! Nice to see somebody, things are so quiet over here.
    To be honest I share most of the things you like and your concerns too. Let's elaborate a bit.

    1) Low lethality and stronger...
  6. Re: RTR Platinum 2.0 portrayed the playable Battle of Magnesia as if Roman exaggeration and propaganda were right

    Tbh this is not even true.
    1) phalanxes can turn their pikes, right; that's annoying, but they die quickly when surrounded. Yeah, not as quickly as they should go down, but not as much to make them...
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    Re: Policy about EB II material

    Hi Cesco,
    Sorry for the late reply. The standard EB policy is that you need to provide the full list of the files you want to use (you can PM me if you prefer), otherwise the team cannot properly...
  8. Re: Admirals not Relinquishing their command (Merging Fleets)

    This issue has been considered when we were coding these traits; the general consensus agreed upon leaving the traits in the game, at the price of the small discomfort of not being able of merging...
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    Re: Small diplomatic and cheating mechanics

    Probably you'll find what you're looking for in the link below.

    https://forums.totalwar.org/vb/showthread.php/108595-Humble-Request-for-Internal-Faction-Names
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    Re: Europa Barbarorum FAQ

    Unfortunately the RTW engine doesn't allow the shieldwall formation unless you switch to BI.

    You can sort of replicate the hoplite phalanx if you activate guard mode for your hoplites and leave...
  11. Re: The Crazy EB Phalanx: An analysis of phalangist stats

    Oops! Should be fixed now. Thanks for pointing it out. :doh:
  12. Re: The Crazy EB Phalanx: An analysis of phalangist stats

    If you're interested, I recorded a short video to demonstrate how to deal with phalanxes without losing an entire unit. Note that if you place more armoured men in front of the phalanx and/or act...
  13. Re: The Crazy EB Phalanx: An analysis of phalangist stats

    Yessir.
  14. Re: The Crazy EB Phalanx: An analysis of phalangist stats

    Remember that the current EB team is different from the original one, which has migrated to EB 2 and the M2:TW engine instead since the times of EB 1.2. At some point the new team probably decided it...
  15. Re: The Crazy EB Phalanx: An analysis of phalangist stats

    Wait a minute, 34 attack? I don't think there is a unit in EB with more than 20 armour, how did you obtain that number?

    TBH I have no idea why phalanxes should be ap, it's nonsense. This will be...
  16. Re: The Crazy EB Phalanx: An analysis of phalangist stats

    Several points need to be specified here.

    1) EB 1.2 already had light_spear as a phalanx attribute.
    2) Phalanxes are OP anyway in sp, with or without light_spear.
    3) In the newer versions of EB...
  17. Re: The Crazy EB Phalanx: An analysis of phalangist stats

    Yes, lances have all the same lethality. What changes is the charge value, which is also weapon dependent.

    Ah well, the mp edu and the "online" mp edu are two different entities. Back when EB...
  18. Re: The Crazy EB Phalanx: An analysis of phalangist stats

    1) and 2): agreed.

    3) of course the biggest limit is the historicity of a unit, so we cannot artificially boost stats too much. The other option is to increase the number of men in a unit, while...
  19. Re: A Statistical Gameplay Analysis of Missile Units in Europa Barbarorum

    I see. That makes much more sense now. Thanks for clearing it up: in the framework of your strategy the long range is probably the most important asset, even if I still think that including Cretans...
  20. Re: The Crazy EB Phalanx: An analysis of phalangist stats

    [/FONT][/COLOR][/LEFT]Yes, the SP EDU is heavily imbalanced in that regard. Shortswords are next to useless, with 0.1 lethality; kopeis are severely underpowered with their 0.11 lethality; axes and...
  21. Re: The Crazy EB Phalanx: An analysis of phalangist stats

    Hey Madoguy, and welcome! :)

    Nice analysis: that's a really good way to introduce yourself at the EB forum. I did a similar research as well by means of some modding: you can see my results in my...
  22. Re: A Statistical Gameplay Analysis of Missile Units in Europa Barbarorum

    This surely is an interesting topic that can bring up some valuable discussion. I don't see any "statistics" applied here really, but the premises are sufficiently clear to do some considerations.
    ...
  23. Re: Triggers with low probabilities - is there a bias?

    Well, I think it's OK if somebody gets it in the first 2-5 turns. The probability of getting the trait exactly in turn 2 is the highest among all the turns that the character plays, after all.
    A big...
  24. Re: Triggers with low probabilities - is there a bias?

    Hmmm, I see no contradiction between the statements "I have a trigger of 2%" and "the players report that every character gets it". After all, 2% with WhenToTest set to CharacterTurnEnd means that I...
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    Re: An answer to all questions

    That's a different matter altogether: at this point it's two changes that you're proposing, the defence skill increase and the missile rebalance. I can't say anything about those mods because I...
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    Re: An answer to all questions

    In EB you still need plenty of line infantry and some reserves, because flanking is already a strong tactic and only the most disciplined units may hold the stress of fighting one enemy unit on the...
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    Re: An answer to all questions

    Flanking is already sufficiently meaningful in EB, you can easily crush one flank with adequate javelin firepower. Increasing d
    isproportionally the defence skill has the much unwanted side effect...
  28. Re: Exceedingly bad governors, barely any Machimoi

    Just a minor note: not every FM gets corrupted over time. Loyalty and optimism greatly help in keeping corruption traits away; selflessness makes your FM almost immune to corruption (the only...
  29. Re: Augustus trait attained before imperial trigger conditions met

    Hey @moriluk

    As far as I understand there is no turn number requirement for the appearance of the Augustus trait. The following are the two triggers for the acquisition of the Augustus trait. The...
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    Re: Kimmerian Bosporus Campaign

    What kind of help and advice are you looking for?
    Tip: if you flame like this and call it asking for help and advice, some people might get irritated.
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    Re: 'Embezzler' Trait

    Selflessness and Loyalty already play a role in the triggers, as well as the presence of other traits (Stoic, Austere, Upright). Chances aren't that high (10% for the first trigger) but they increase...
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    Re: Koinon Hellenon tactics?

    First of all, I apologise if my tone was received as snarky or whatnot: I do not mean to insult anyone here, so if you felt attacked I'm sorry about that.

    Now, let's go into the details.
  33. Re: Wow; epic battles; overpowered rebels? Jedi generals!

    Hey Germanicus,

    Glad to hear that! Truly EB is one of the most epic mods of all time. :)

    Battles last a long time, that's true, but I personally find it more satisfying than the...
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    Re: Koinon Hellenon tactics?

    Hello, and welcome to EB! :)

    KH is fairly different from standard Hellenistic factions. Usually, as your narration demonstrates, you're accustomed to have your cavalry do the work with charges and...
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    Re: What more would you want to add to EBII?

    Oh, I thought you were referring to something trait - related, as that's my field. Unfortunately I possess little knowledge of the EDU.
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    Re: What more would you want to add to EBII?

    I'm sorry, I barely have time to work on EB so I really can't scan the thread: I took a quick look at the last page but didn't find anything, could you please point me to a specific post?



    Do...
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    Re: What more would you want to add to EBII?

    If you can find a simple way to make it work, given the way the game is coded, please shoot me a message.
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    Re: What more would you want to add to EBII?

    I don't think we could trace a death in the family from the EDCT; same for p
    oor/good harvest.
    Death of the FL can be traced, but I'm not an expert at all on the subtleties of diplomatic...
  39. Re: Campaign start strategies for minor factions

    Playing Hard battles is, well, hard! The mod was balanced for Medium difficulty, and Hard battles increase the difficulty of small factions by a lot.

    As Pontos I recommend to take Mazaka first: if...
  40. Re: The supposed widespread adoption, by Sparta and other city-states, of the Pileus/Pilos helmet is plainly unfounded?

    Well, I don't know whether Thucydides may be considered sufficient for this claim or not. I just addressed the OP's point about the lack of "any historical source" and the supposed "academic...
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