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  1. Replies
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    Re: The Impact of Religion on AI aggression

    I'll see how I go with this one, but I am definitely interested in the BeermugcarlAI if it increases the amount of battles lead by named characters. If I find this AI a little too passive over time...
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    Re: The Impact of Religion on AI aggression

    Hi Bitterhowl, thanks for your response.

    I decided to incorporate the Skynet AI instead since it seemed like it would fix my issue plus improve several other areas, after a test campaign of 200...
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    The Impact of Religion on AI aggression

    Dear readers,

    I'm currently playing a slightly edited version of the Kingdoms Grand Campaign Mod (I like the vanilla feel but with improvements) however I have noticed that Catholic factions never...
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    Some Issues Editing the descr_strat of KGCM

    Hi anyone that took the time to look,

    I love vanilla M2TW but fully appreciate its shortcomings, so mods like KGCM are perfect for me, staying true to the vanilla experience whilst improving on it...
  5. Re: Will an RTW port to ALX.exe increase stability/reduce random CTDs?

    Thanks to everyone for a response, worth a go I guess!



    Hmm, I'll try some of this, although I think it would be crazy not to use autosave unless using it really does severely increase CTDs.
    ...
  6. Will an RTW port to ALX.exe increase stability/reduce random CTDs?

    Simple question really - Vanilla RTW manages to CTD semi-regularly for me, and it seems to have gotten even worse since adding my own modifications (no show_err error messages, or instability...
  7. The Old School Error: 'Couldn't find region name in stringtable'

    I finally got around to modding M2TW again (automated update ruined everything last time), but I'm having a bit more trouble this time. This is the relevant part of the error log as the game crashes...
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    Re: Restoring Game Post Steam Update

    Glad to hear it, thanks for the reassurance.
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    Re: Restoring Game Post Steam Update

    Just the vanilla map, alas, I wish I was ambitious enough to make a custom map!
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    Re: Restoring Game Post Steam Update

    Thank you good sir. I shall do it again, eventually!
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    Re: Restoring Game Post Steam Update

    Ok, well thanks for the help, I'll probably end up starting from scratch then....how annoying...

    outside of the world folder, the main edits were made to:

    export_descr_units...
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    Re: Restoring Game Post Steam Update

    Yep, that makes sense, since my data file edits seem intact, but the world ones are all overwritten. I had a restore point for my descr strat though, however I'm not sure if I should just work with...
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    Re: Restoring Game Post Steam Update

    Well I've checked my descr_regions.tga file and its reverted to vanilla old school map, so it does look like I'll have to start from scratch unless I've misinterpreted whats been said.

    Thanks to...
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    Re: Restoring Game Post Steam Update

    Thanks for the help. Its shed a bit of light on the situation although it still isn't working.

    I duplicated the whole world file again and deleted map.rwm (which may well have been the issue),...
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    Re: Restoring Game Post Steam Update

    Of course, sorry I didn't post it there in the first place!

    I followed Alpaca's guide for mod foldering, although it was from 2006 so I'm not sure if it was outdated, since I don't see what else...
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    Re: Restoring Game Post Steam Update

    I've tried to mod folder my stuff, using the Crusades slot for the port, however it still isn't working out. Could someone please check my systemlog and see if you know what I've done wrong?
    ...
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    Re: Restoring Game Post Steam Update

    Ok well thanks for outlining this for me, I read some of the other threads in regards to this and realise it's CA's decision and not Steam so my bad.

    Guess I'll have to get tinkering then...
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    Restoring Game Post Steam Update

    Soooooo...

    Steam decided sometime in the last few days to merge kingdoms and M2TW, and overwrite all of the campaign directory files in the process.
    I had various modifications in place on these...
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    Re: Reducing number of offered adoptions

    I remember using the dismounted bodyguard units in my game a while back, does that unit also increase with the bodyguard size trait? I always liked that unit... :laughter:

    Personally I don't have...
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    Re: Reducing number of offered adoptions

    Interesting, so BodyguardSize 1 = 1.25 soldiers on huge?
    In which case it's a 4:5 ratio then.

    I definitely agree that important generals deserve larger escorts, although in the case of heirs and...
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    Re: Reducing number of offered adoptions

    RubiconDecision answers the question far better than what I'm going to suggest, but if the problem purely is just not giving small factions too many heavy cavalry, you could vastly reduce the amount...
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    Re: Influencing AI Enemy/Ally Choices.

    @Withwnar

    What I should have mentioned is that this map has been tweaked by myself. Portugal only start with 1 region (Oporto, similiar positioning as in Stainless Steel), whereas Spain's starting...
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    Influencing AI Enemy/Ally Choices.

    Sooooo....

    From what I've read of diplomacy (plus common sense), I've established that among a multitude of smaller different factors, the two broad things which define the chances of the AI...
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    Re: Ways to Script AI Money Buffs [Vanilla]

    Nevermind, found a solution thanks to GrnEyedDvl's great tutorial.
    http://www.twcenter.net/forums/showthread.php?270658-Lesson-1
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    Ways to Script AI Money Buffs [Vanilla]

    As the title suggests, I'm looking for a way to give all AI players (and not the human player(s)) a money script, or just some generic way of giving around 2000 to 3000 to each AI faction per turn...
  26. Thread: Hojo AAR

    by Thermal
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    Hojo AAR

    Shogun, Hojo ~ 1530, verge of disaster

    Thought a shogun AAR would be a refreshing change from the norm :thumbsup2
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    Shogun ultrawar - 9 player compatable!

    hello! based on the +1 -1 post system i hope to get 9 canidates to play shogun ultrawar! the difference to the 'faction victories' games is that you personally own a faction and therefore, if you...
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