I'll see how I go with this one, but I am definitely interested in the BeermugcarlAI if it increases the amount of battles lead by named characters. If I find this AI a little too passive over time...
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I'll see how I go with this one, but I am definitely interested in the BeermugcarlAI if it increases the amount of battles lead by named characters. If I find this AI a little too passive over time...
Hi Bitterhowl, thanks for your response.
I decided to incorporate the Skynet AI instead since it seemed like it would fix my issue plus improve several other areas, after a test campaign of 200...
Dear readers,
I'm currently playing a slightly edited version of the Kingdoms Grand Campaign Mod (I like the vanilla feel but with improvements) however I have noticed that Catholic factions never...
Hi anyone that took the time to look,
I love vanilla M2TW but fully appreciate its shortcomings, so mods like KGCM are perfect for me, staying true to the vanilla experience whilst improving on it...
Thanks to everyone for a response, worth a go I guess!
Hmm, I'll try some of this, although I think it would be crazy not to use autosave unless using it really does severely increase CTDs.
...
Simple question really - Vanilla RTW manages to CTD semi-regularly for me, and it seems to have gotten even worse since adding my own modifications (no show_err error messages, or instability...
I finally got around to modding M2TW again (automated update ruined everything last time), but I'm having a bit more trouble this time. This is the relevant part of the error log as the game crashes...
Glad to hear it, thanks for the reassurance.
Just the vanilla map, alas, I wish I was ambitious enough to make a custom map!
Thank you good sir. I shall do it again, eventually!
Ok, well thanks for the help, I'll probably end up starting from scratch then....how annoying...
outside of the world folder, the main edits were made to:
export_descr_units...
Yep, that makes sense, since my data file edits seem intact, but the world ones are all overwritten. I had a restore point for my descr strat though, however I'm not sure if I should just work with...
Well I've checked my descr_regions.tga file and its reverted to vanilla old school map, so it does look like I'll have to start from scratch unless I've misinterpreted whats been said.
Thanks to...
Thanks for the help. Its shed a bit of light on the situation although it still isn't working.
I duplicated the whole world file again and deleted map.rwm (which may well have been the issue),...
Of course, sorry I didn't post it there in the first place!
I followed Alpaca's guide for mod foldering, although it was from 2006 so I'm not sure if it was outdated, since I don't see what else...
I've tried to mod folder my stuff, using the Crusades slot for the port, however it still isn't working out. Could someone please check my systemlog and see if you know what I've done wrong?
...
Ok well thanks for outlining this for me, I read some of the other threads in regards to this and realise it's CA's decision and not Steam so my bad.
Guess I'll have to get tinkering then...
Soooooo...
Steam decided sometime in the last few days to merge kingdoms and M2TW, and overwrite all of the campaign directory files in the process.
I had various modifications in place on these...
I remember using the dismounted bodyguard units in my game a while back, does that unit also increase with the bodyguard size trait? I always liked that unit... :laughter:
Personally I don't have...
Interesting, so BodyguardSize 1 = 1.25 soldiers on huge?
In which case it's a 4:5 ratio then.
I definitely agree that important generals deserve larger escorts, although in the case of heirs and...
RubiconDecision answers the question far better than what I'm going to suggest, but if the problem purely is just not giving small factions too many heavy cavalry, you could vastly reduce the amount...
@Withwnar
What I should have mentioned is that this map has been tweaked by myself. Portugal only start with 1 region (Oporto, similiar positioning as in Stainless Steel), whereas Spain's starting...
Sooooo....
From what I've read of diplomacy (plus common sense), I've established that among a multitude of smaller different factors, the two broad things which define the chances of the AI...
Nevermind, found a solution thanks to GrnEyedDvl's great tutorial.
http://www.twcenter.net/forums/showthread.php?270658-Lesson-1
As the title suggests, I'm looking for a way to give all AI players (and not the human player(s)) a money script, or just some generic way of giving around 2000 to 3000 to each AI faction per turn...
Shogun, Hojo ~ 1530, verge of disaster
Thought a shogun AAR would be a refreshing change from the norm :thumbsup2
hello! based on the +1 -1 post system i hope to get 9 canidates to play shogun ultrawar! the difference to the 'faction victories' games is that you personally own a faction and therefore, if you...