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  1. Re: Question regarding releasing a "Game of Thrones Total War" Mod which uses other Assets

    Alright. Probably gonna name it "A Clash of Kings: Total War" then. I am too lazy to go to every single person/mod I used the assets from so it will most likely stay as private, or maybe Ill just...
  2. Re: Question regarding releasing a "Game of Thrones Total War" Mod which uses other Assets

    a
  3. Question regarding releasing a "Game of Thrones Total War" Mod which uses other Assets

    Hello

    I finished development of a "Game of Thrones" total war mod using GOT 4.0 as a base game
    It has new units, mercenaries, a new campaign map, new soundtrack, and about 85 custom settlements. ...
  4. [Tutorial] Re: How to Add Red Brick castles to a faction both in strat and battle maps

    bad tutorial. Images are completely broken
  5. [Resource] Re: Creating a World - Instant garrisons and their disbandment

    Yep. Tested this and doesnt work. Crashes upon battle too.
  6. [Resource] Re: Creating a World - Instant garrisons and their disbandment

    Hey guys


    Currently working on a Game of Thrones Total Conversion using the Garrison script, and I have to say that it works spendidly
    Some few notes to others that are going to attempt this and...
  7. Re: *NEW* [Units/Models] Stormlands + Dragonstone Bannermen. FEEL FREE TO USE (WITH CREDITS)

    The helmets are just medieval Nasal helmets and Segmented helmets + mail coif, worn generally throughout the Early and High middle ages

    They arent particularily used nor originated by the Polish...
  8. Re: I've done some models,looking for submod that is willing to include them.

    Download link??????
  9. Re: *NEW* [Units/Models] Stormlands + Dragonstone Bannermen. FEEL FREE TO USE (WITH CREDITS)

    Sorry about that

    Refresh please. I edited the OP
  10. *NEW* [Units/Models] Stormlands + Dragonstone Bannermen. FEEL FREE TO USE (WITH CREDITS)

    Hi

    Made some new Renly and Stannis banner with medium/heavy armor.
    Feel free to use them in your submods or for own personal use

    Tools I used are Milkshape 1.8.4 as well as some other...
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    Re: [WIP] Seven Kingdoms - Game of Thrones Overhaul for Attila

    when will the Westeros map with campaign released?
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    Re: Anyone playing this?

    no.
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    Re: [Development] Preview: UI

    Change the color of the stars for Arnor to White
  14. Re: Is there is no way to see korean, chinese castle in the battle map?

    Making new battlemaps is easy. Since Japanese castles currently are filled platforms and the walls are not actually walls, we can make the land at the wall narrow to simulate an actual wall for...
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    Re: THE IRONMAN CHALLENGE

    No.
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    Re: [WIP] Medieval Kingdoms Music Sub-Mod

    you know you can use medieval 2 music? Its from Creative Assembly anyway

    also you should copy music from M2TW STainless Steel mod
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    Re: Too many large empires.

    ok
  18. Re: How would a city-state situation for Empire look like?

    it would be new.
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    Re: "God Loves Gays" Billboard Rejected In Utah

    Although I have mean no offense to gays nor do I dislike them, I have to say that the argument against the billboard does try to express biblical truth. God and Jesus has said many times in the bible...
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    Re: How to have a perfect life

    dont drink, smoke or do drugs.

    Do that and I assure you you will at least not be a failure
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    Re: Emperor edition Naval battle

    No
  22. Replies
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    Re: Mod Award Shortlist ANNOUNCED!

    I know my mod isn't perfect, but in terms of "INNOVATION" I think it deserves a spot on that list. My mod is a one-of-a-kind mod and it really took me a lot of time to make and release it :disgust::(
  23. Re: Changing Victory Conditions for Future Release

    One thing is though I dont know if you can specifically define "Vassal States" in the Victory Conditions tables in the Startpos. That area is not my modding expertise.
  24. Changing Victory Conditions for Future Release

    So one thing that has always bothered me about Shogun 2 vanilla and mod's victory conditions was that it basically makes you conquer a whole ton of regions.

    But Japan wasn't ruled under an...
  25. WHY is it that when I edit the Startpos, SHOGUN 2 ALWAYS CRASH

    It happens even if I make a small edit such as turns per year or starting money.


    Why is that? I used PackFileManager and EditEST but for both cases when I start Shogun 2 it just crashes.

    ...
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    Re: Giving Korean units Korean voices

    If in any case you guys need Korean voices- I can probably record them. I dont have a microphone tho...
  27. Re: STELLover's MORE TOWNS AND CITIES ON CAMPAIGN=======[[VERSION 4 Released 18 April, 2014]]

    Thanks for your input Philadelphos
  28. Re: How do you use Unit Qualities to make AI recruit more of a particular unit?

    can I bump?
  29. How do you use Unit Qualities to make AI recruit more of a particular unit?

    I am trying to make AI recruit a particular unit more than other units. For example, making Rome recruit a lot of Legionnaire units. I was wondering how to achieve this. Someone said using Unit...
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    [Resource] Re: Rome II rigid_model_v2 editor/ exporter ms3d

    Guys just buy the program. Its great and you can use it for other games than Rome 2.... Seriously the SD is only like $50
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    Re: Scipio's helmet

    Or you can try using the brystovets helmet, which is similar model to Scipio's helmet

    http://i439.photobucket.com/albums/qq112/stellover/Untitled_zpsacf75fe7.png
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    Re: Scipio's helmet

    Ok I tried a couple of days ago but I found out that the helmet model is part of the face model since the whole Scipio model is a Cine_model type, so the helmet cannot be separated by my current...
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    Re: Scipio's helmet

    Ok I tried a couple of days ago but I found out that the helmet model is part of the face model since the whole Scipio model is a Cine_model type, so the helmet cannot be separated by my current...
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    Re: How to make AI recruit more troops

    HELP???
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    How to make AI recruit more troops

    Hi

    I am trying to develop a full overhaul mod (not announced public yet). I am in alpha testing phase but I keep noticing that enemy factions don't recruit much even if I give them immense money...
  36. Re: How to make units recruitable from each building (Building_units_allowed) faction specific???

    I actually figured it out using the building subchains method (creating specific recruitment building chains for each faction). I found out what I did wrong

    Thanks to crzyrndm for his wonderful...
  37. How to make units recruitable from each building (Building_units_allowed) faction specific???

    Hi

    Lets say that a culture has 4 factions: A, B, C, and D

    A military building for that culture allows the recruitment of units AA, BB, CC and DD

    How do I make it so that unit AA can only be...
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    Re: LEGIONS OF ROME

    Hey Itleonard,

    Good work
    I see that your legions are mostly from the Late Principate to Early Dominate.

    I was wondering if I could use some of your shield textures for an Expansion/Improvement...
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    Sticky: Re: Total War: Rome II - Pictures & Videos Thread

    nice pics everyone

    +0 rep
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    Re: Favorite Unit in DeI?

    You call this a question? The answer is obvious

    Rom_Plebs
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