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  1. Artillery in garrison army does not autofire?

    When any of my cities gets attacked and I have artillery in the garrison and placed on the wall they do not autofire.
    The "fire at will" button is activated.

    So I have to manually shoot the...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Yea, that's what I thought. Just wanted to make sure that this is the reason :)
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    How much is AI "cheating" with food in DeI?

    I'm trying to starve a faction with only one settlement left. With help of spies they have like -12 in food but no starvation of their armies.
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Don't know if it's a bug. But after the latest version from CA and DeI my agents are not able to assasinate anyone.
    They are all high levels but the option doesn't show up.
  5. Re: Warning about mods (DeI) when starting the game

    Hi there.
    I did check around the forums. Most what I found was about the outdated mods issue.
    I also got that the steam version moved down to 3 packs and that CA moved the modfolder to the workshop...
  6. Warning about mods (DeI) when starting the game

    After the update from CA I now get this error message when starting the game.
    Everything is updated from Steam Workshop. Is it suppose to warn about this?


    https://i.imgur.com/jCXrV2E.png
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I just subscribed to part 8 and 9 from Steam Workshops.
    But I'm not sure if the other parts were updated as well.

    Is it possible (in game) to check which version of DeI I'm running?
  8. Thread: Rome 2 version?

    by Paison
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    Re: W

    Here it is: http://www.twcenter.net/forums/showthread.php?673442-Better-Aggresive-CAI-for-Rome-2-V-3-5-Official-Release-Patch-17
  9. Sticky: Re: Download Better Aggresive CAI for Attila V 4.2 Official Release

    I love that shielwall is removed. More intense siege defences now :)
    But still pretty easy to defend since AI is fubar on how to attack effectively. But when they bring artillery, you have to earn...
  10. Sticky: Re: Download Better Aggresive CAI for Attila V 4.2 Official Release

    Sorry, but I couldn't find and older answer of this. Searching the thread might be difficult sometimes even with the search function :)
    But a big thanks for the detailed answer.

    Razing and...
  11. Sticky: Re: Download Better Aggresive CAI for Attila V 4.2 Official Release

    Have a new question Junaidi83 ^^

    When AI recruiting units. Do they have any kind of limit how many units they can recruit in one turn?
    It seems to me the AI can raise a large force right after...
  12. Sticky: Re: Download Better Aggresive CAI for Attila V 4.2 Official Release

    Just a question regarding the new difficulty levels, since you now implemented these into the game settings.
    Hard = hardest level
    But what will very hard and legendary in game settings make? Still...
  13. Sticky: Re: Download Better Aggresive CAI for Attila V 4.2 Official Release

    Here's the save game Junaidi83, including the mods I have extras if needed.
    https://www.dropbox.com/s/016rr50mun5p5a5/Bug%20at%20sea.rar?dl=0
  14. Sticky: Re: Download Better Aggresive CAI for Attila V 4.2 Official Release

    At work today, but will provide later this evening when I'm home :)
    Disband is a workaround ;)
    I also tried to reproduce the bug at a different landing site but it was no problem then. So maybe...
  15. Sticky: Re: Download Better Aggresive CAI for Attila V 4.2 Official Release

    Thanks for the new version. Made me play again :)

    But I just encountered a bug. I sent an army by sea to the Picts capital city and went ashore in the small beach just north of the city.
    Then I...
  16. Sticky: Re: Download Better Aggresive CAI for Attila V 4.0 Official Release

    Junaidi83, where can I find the table to adjust the sanitation level?
    I just noticed that AI cheat with the sanitation and have lower outbreak chance. I want to change it so AI have the same level...
  17. Sticky: Re: Download Better Aggresive CAI for Attila V 4.0 Official Release

    Hey Junaidi83,

    Just an input if you're now working on a new update :)
    Regarding sieging. I know you decreased siege price which makes it possible to build full siege equipment in one turn.
    Since...
  18. Sticky: Re: Download Better Aggresive CAI for Attila V 4.0 Official Release

    Yup, I did notice that ;)
    Had a great battle and without my 2 units of extra onagers in the garrisoned army and would never make it.
    But it sucks when AI coming with only one onager and only...
  19. Sticky: Re: Download Better Aggresive CAI for Attila V 4.0 Official Release

    This was with grand campaign. I don't own the new DLC yet :)
    But maybe the danes had time to wait and didn't want to sacrifice their units. But from all those turns they should be able to replenish...
  20. Sticky: Re: Download Better Aggresive CAI for Attila V 4.0 Official Release

    If that's the case, isn't it a bit strange that the autoresolve calculation is to my favor when they're attacking my settlement? And when I sally out the battle should be more hard for my point of...
  21. Sticky: Re: Download Better Aggresive CAI for Attila V 4.0 Official Release

    I just got raped by a small Hun stack.
    They sieged my small settlement in grand campaign. I reinforced with my full stack navy. The hun kept their siege. So I sally forth and attacked them. They...
  22. Sticky: Re: Download Better Aggresive CAI for Attila V 4.0 Official Release

    This update only regards the AoC campaign and the danes bug?
  23. Sticky: Re: Download Better Aggresive CAI for Attila V 3.9 (Hot Fix) Official Release

    Regarding garrison. Noticed when I attacked a city that fleet garrison was different from what was stated in the campaign map.

    The settlement had a tier 2 military port which provide a specific...
  24. Sticky: Re: Download Better Aggresive CAI for Attila V 3.9 (Hot Fix) Official Release

    This update is just great! Check this siege from AI
    http://imgur.com/ov26p3g

    I won ofcourse but they made quite a mess of my defence
    http://imgur.com/a/RNHcE


    What's bad in this situation is...
  25. Sticky: Re: Download Better Aggresive CAI for Attila V 3.9 (Hot Fix) Official Release

    Is the double garrison included in BACAI or are you running another mod?
  26. Sticky: Re: Download Better Aggresive CAI for Attila V 3.9 (Hot Fix) Official Release

    Thank you Junaidi83!
    Downloading it right away :)


    Didn't you enable razing for all factions a couple of updates ago? As you saw in my save game there been some razing before 3.9.
    Does this...
  27. Sticky: Re: Download Better Aggresive CAI for Attila V 3.9 Official Release

    I can only say that these updates made me play again :D
    Even with suicidal AI it's fun.

    I believe you already have knowledge about how the AI works. But it seems the suicidal AI works very great...
  28. Sticky: Re: Download Better Aggresive CAI for Attila V 3.9 Official Release

    Junaidi83, thank you so much for the effort in this mod. As N0vaxz stated, we do not disagree with your mod. We're just giving input and try to help you make it even better :)
    The TW games can be...
  29. Sticky: Re: Download Better Aggresive CAI for Attila V 3.9 Official Release

    Junaidi83, I just uploaded my save games here: https://www.dropbox.com/sh/uowtikjglnea462/AAD4-lYnbPRSTHuySRCVHh0Ma?dl=0
    Included which version of BACAI I'm using (without artillery buff and without...
  30. Sticky: Re: Download Better Aggresive CAI for Attila V 3.9 Official Release

    Junaidi83, I don't have a save game avalible where I'm under attack. I will play for a while now and as soon as it happens I will upload the save game. Just had a civil war, and I'm down to one...
  31. Sticky: Re: Download Better Aggresive CAI for Attila V 3.9 Official Release

    Have the same problem as N0vaxz reported.
    Running Hard without economic bonuses and without artillery buff.

    My capital city just got attacked from sea by an army (not naval) with my city being...
  32. Sticky: Re: Download Better Aggresive CAI for Attila V 3.8.5 (Fix) Official Release

    You mean the waiting for all other factions to calculate and finnish their turns?
    I've played vanilla until late game (never finished though) and right now playing my second grand campaign with...
  33. Sticky: Re: Download Better Aggresive CAI for Attila V 3.8.5 (Fix) Official Release

    So what's the difference between Medium and Hard settings in BACAI?
    I just started a new game with Radious, no artillery or buff and Hard settings of BACAI. And damn.. 10 rounds in and neighbours...
  34. Sticky: Re: Download Better Aggresive CAI for Attila V 3.7.2 Official Release

    My bad. When reading the readme file in these folder I just thought the difference was the longer distance the artilery could shoot.
  35. Sticky: Re: Download Better Aggresive CAI for Attila V 3.7.2 Official Release

    Since AI and siege is FUBAR I understand that one of your "workaround" is to allow building onagers without the building requirements.
    But this doesn't seems to work in my campaign. Running Radious...
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    Re: RSG Proper Marriage Mod for Attila total war

    Is this really working?
    I'm loading this mod before Radious (1 conflict noticed as well) but I only get 10+ in diplomatic relation when marrying with another faction.
    Tried marriage with several...
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    Re: Ask and Answer all about Campaign AI stuff

    I found some mods that actually lowers the AIs choice to sack: http://www.twcenter.net/forums/showthread.php?685851-AI-Occupation-Choices&highlight=sack
    I will play around with it for a bit and see...
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    Re: Ask and Answer all about Campaign AI stuff

    I see :)
    I've been looking for a way "raid" settlements. When you could send out an army to settlements in war with with low garrison. Attack and then "plunder" it only, which would trash their...
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    Re: Ask and Answer all about Campaign AI stuff

    Thank you, that gave me some insight about the AI itself and why I should disable sack again :)
    Just a bonus question: In vanilla the sack never gave this high public order penalty (-113), but is it...
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    Re: Ask and Answer all about Campaign AI stuff

    I guess that explain why it's so hard to get trade agreements with other factions. I actually had to marry away my 14 year old drunkard daughter (:P) to another faction just to get trade agreement ^^...
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