Here is a mod pack with that table.
Type: Posts; User: ScarletFrog; Keyword(s):
Here is a mod pack with that table.
The best solution: make peace with the Shogunate:whistling
http://www.twcenter.net/forums/showthread.php?635630-Assembly-Kit-s-Update-Pack-1-2
ai will decline the attack when the win chance isn't very high and they viewed you as a potential enemy
the vassal system only prevent ai betraying but will not prevent ai estimating you as a...
when ai don't want reinforcement the human player, such things will happen. unfortunately, ca did not code this properly.
In my experience, large zone_of_control_***_radius and reinforcement_radius is the main cause of crashing when AI&player moving army.
The percent of which admin_cost_mod reduced is based on the current administration value before tax efficiency penalties multiplier for having too many regions apply. Example: If 2 regions(so no tax...
This is the right place.Fellow tutorial Bob Part 1&2(replace "sho_japan" with "bos_japan" as you are editing the Fall of the Samurai Map )
Unless you don't need to tweak the map any more. No...
Before you create new .rigid_spline files, test your modified map in the game first. Modified map not always working, it is possible you have to redo the change.
Read the Rigid spline converter tutorial .
Copy the rigid_splines files belonging to the region you split from the "working_data\campaign_maps\[campaign]\display\Borders" folder (replace...
here is one
329817
Your problem can only be caused by some actions which is not suggested in the page 1 tutorial. If you had followed the tutorial word-for-word, there would not be such a problem.
Try some easier...
You have done something wrong between page 1 tutorial step 3) to 6) , most likely.
Edit:Just noticed Tosa is 296, 210 may be an already used vanilla ID. How do you get the Material ID "210" ? You...
Post your step by step screenshots with a step by step description of which button you have clicked from page 1 tutorial step
7) Select the modify tab and use the "cut" tool on the region you wish ...
You should watch this tutorial more carefully :laughter:
After you select the Polygon of your new region, you are not going to select the color of the Polygon, you should enter the ID of your new...
Connectivity errors found - open scratchconnect_low.tga and scratchconnect_high.tga (in the exe's working directory) to see
...
You should ask daniu .
http://www.twcenter.net/forums/showthread.php?623719
The game overwrites value by entries, not by tables. Only entries with the same ID(as the one in building_level_armed_citizenry_junctions) will be recognized as "the same entry". So for mods it is...
Have you put the "campaign_map_towns_and_ports" table into your mod?
display the names
local_en.pack\text\db\campaign_map_towns_and_ports.loc
The 'technology_nodes_tables' tables of Shogun II can not be accessed.
Definitions in master_schema.xml of PFM:
<table table_name='technology_nodes_tables'
table_version='0'
...
You have to create a new nodachi equipment which is acting as a katana.
Have a look at this tutorial:
...
Renaming the .lua file may crash the game.
Once you've edited the file, you should create a new mod pack using the Pack File Manager then add it to your new mod pack.
You can use Notepad++.
I recommend reading this tutorial to start learning Lua
http://www.lua.org/pil/contents.html
You mean you attack your vassal? You get 50% of your vassal's income as tribute, after you declare war you'll lost this income, maybe this is the reason:hmm:
I apologizes for the confusion which my unclear comments caused, I'm not good at creating long sentences in English:blushing:
I didn't suggest to create new stats based one vs one custom...
explained??? You mean the following?
You explained in your imagination what the formula should be.
They will have the insight about how the charge system work in your imagination.
What is the base of your table and formula? Why it should be xyz : 2 x (xxx) not xyz : 2.1 x (xxx)? If you called it "scientific approach" you should be able to explain it.
Of cause I have to...
It seems that you think there should be a predictable formula for unit stats. But the effectiveness of ATT&DEF.etc is not linearity.
I think the only reliable method is a lot one unit VS one...
Reduced the garrison units to a quarter of the vanilla size.
Movie format.
Unzip and put into your Steam install data directory which by default is;
C:\Program Files...
Even with a modeller, there is not much can be done, as it is an animation.
CA did not release plugins for animations which can export Maya&Motion Builder files to game format:no:
CA disabled fire arrows in the rain by hide the buttons. AI don't need to click a button to active an ability, so it is not affect by bad weather
models.pack
"rigidmodels/flags/textures"
Editing "banners*(The one contains the faction banner).dds" and "mon_stratbanner_(faction name)_diffuse.tga" (both save as "DXT1 ARBG 1 Bit Alpha" DDS...
There is a mod about SweetFX for S2TW"
http://www.twcenter.net/forums/showthread.php?627723-S2-TW-GEM-Graphic-Enhancement-Mod-%28Version-2-0%29
You shouldn't modify the CA packs, you create a new mod pack and modify that one.
The textures of warscape is in dds format and is very easy to edit. But the 3d models will be something like "mesh1_variant_part_mesh" which no one knows how to edit.
For mods, it is impossible.
What you suggested is not a mod, but an unofficial patch which will not be accepted by the steam workshop.
I don't think 1. is possible. Maybe add your own *.lua scripts can achieve it. Have a look of Data\scripting_library\scripting_library_rout_manager.lua for example.
When I said there would not be a cue, I mean there would not be an edit able file(i.e: "*.cue") which tell the game which video to be played, this information is very likely hard coded in the game...