Well, the unit I created is an archer unit, but I think I know what you mean. What should/can I do right now?
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Well, the unit I created is an archer unit, but I think I know what you mean. What should/can I do right now?
I seem to be having a problem.
I created the unit, no problem, but when I tried to load a battle with the unit, both in campaign and custom, the game crashed during the loading screen. I can't seem...
I'm having a bit of a problem. I tried to tweak the building_levels table, messing around with the creation costs and build times, but it seems that Rome 2 doesn't like this--it either gets stuck at...
Yeah, I had this problem earlier. I downloaded ABH2's schema file on the last page of the this thread, and it seems to have fixed it.
Love your works, by the way.
Wait, nevermind. Found it. I was just looking in the wrong places/
I'm having this same problem. Can you link me to ABH2's schema file?
You'll be glad to know that I have finally caught the culprit of the nefarious, noxious, scourge-of-pfm-adding-under-wrong-directory bug/error!
After much dedication and hard work (not really,) I...
Actually, it went under variantmeshes. What is going on?
Alright, I did so, and was able to get through the entire process, which is a good thing. But when I went into the game, I saw that the unit card was a simple "man on a boat" icon instead. I went...
Nope, that just does the same thing, I'm afraid. I'll try proceeding along anyways, like Sebidee said.
Oh, and thanks Sebidee, for the quick responses. I feel I'm being obnoxious or something with...
Here, sure. A hastily made and uploaded photo, since the actual image is far too big to directly insert. 'Tis a link....
No, I'm pretty sure I'm right-clicking on the right place. On Template.variantmeshdefinitions, yes? I've tried it on every single place available, and it always goes under variantmeshes. I can post a...
I seem to have a problem. At the part where I'm supposed to add the mesh from the desktop file to PFM, it seems to add the mesh under variantmeshes instead of variantmeshdefinitions. Any reason why...