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    Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    This looks amazing, but I can't download this mod, I get error about malware in this file in Chrome browser.
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    Sticky: Re: >>> Download links for ferrum aeternum 0.80

    Thanks stevie, you deserve a big and juicy +rep :thumbsup2
  3. Re: Is there any mod that includes Serbia withing all other factions?

    Yes, you can play custom battles ;) I have no problems with them.
  4. Re: Is there any mod that includes Serbia withing all other factions?

    Serbia is included in mod Ferrum Aeternum ;)
  5. descr_strat error: Found a male name for a female record

    As title says, I have this error when I'm trying to launch campaign in my mod. But this name is in "women" section in descr_names, and it's not duplicated.
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    Re: Pikemen Climbing Ladders

    Is it possible to force them to use secondary weapon, when they climb?
  7. Re: Medieval Margraviate of Brandenburg coats of arms

    You helped me a lot, please, take my rep :salute:
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    Re: Shield models problem

    But they are placed exactly like original ones.
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    Shield models problem

    I have some problem with shields going trough knight's arm's, these shields are exactly from those knights model, I just duplicated some of them to get 6 more. That's how it looks like:...
  10. Re: Patched: Crimson Tide 4.2 (blood,sand,dirt,snow) -Medieval combat isn't pretty

    Thanks a lot, you deserve a nice, big rep :thumbsup2
  11. Re: Patched: Crimson Tide 4.2 (blood,sand,dirt,snow) -Medieval combat isn't pretty

    Where can I download this greatness? GameFront links are not working in some european countries.
  12. Re: Medieval Margraviate of Brandenburg coats of arms

    Maybe I clarify: I'm looking for Brandenburgian heraldry used by knights on their shields, etc :)
  13. Medieval Margraviate of Brandenburg coats of arms

    Welcome, as the title said, I'm looking for Brandenburg coats of arms, I found some with uncle Google, but it's sometimes hard to recognize, if they are really from Margraviate of Brandenburg and...
  14. Thread: Mod team

    by Hellvard
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    Mod team

    Is anybody from TLR team still active on TWC?
  15. Re: simple: (I hope) making certain buildings only buildable in specific settlements~

    Then you must add in edb something like this: "building_x requires factions { x, } and not hidden_resource guinepigs"
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    Re: "Mailed beard" texture problem

    Any other ideas?
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    Re: HRR mod - enabling custom battles

    Thanks a lot Taji, catch my rep :thumbsup2
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    Re: HRR mod - enabling custom battles

    Yeah, but no answers for now. I pm'ed mod's leader, but he doesn't know how to do it.
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    HRR mod - enabling custom battles

    In modification Das Heilige Romische Reich custom battles are disabled, how can I enable them?
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    Enabling Custom battles

    How can i enable custom battles in this mod?
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    Sticky: Re: Need Mod Recommendations? Ask Away Here

    Is there any mod featuring Bohemian Kingdom?
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    Re: Portvcale v0.3

    I found working link for this mod, but unfortunatelly it contains some virus/trojan or something. Can someone reupload?
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    Re: Announcement: Mod merger with WotW!

    Great to hear that :thumbsup2 Good luck with your projects :salute:
  24. Sticky: Re: Real Shields Project v0.33 (For use with Western Unit Overhaul)

    That's good to hear, many thanks :thumbsup2
  25. Sticky: Re: Real Shields Project v0.33 (For use with Western Unit Overhaul)

    Allright, I understand that. Will you make new shields textures for knight's orders? And is your project open source, like Sandy's?
  26. Thread: Slingers

    by Hellvard
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    Re: Slingers

    After commenting out I get next error, then another, and so on. I searched for this "MTW2_2H_Axe_attack_centre_mid_c_slashlr_fatality" and it can't be found anywhere, not in vanilla, nor in banzai's...
  27. Re: Bellum Crucis 6.3 is OUT + TORRENT ADDED + ENGLISH AND SPANISH TRANSLATION. A VIDEO PREVIEW OF THE NEXT VERSION!!!

    Ok, rep for your answers :thumbsup2
  28. Sticky: Re: Real Shields Project v0.33 (For use with Western Unit Overhaul)

    Really great shields, catch my rep :thumbsup2
    But why no Poland?
  29. Re: Bellum Crucis 6.3 is OUT + TORRENT ADDED + ENGLISH AND SPANISH TRANSLATION. A VIDEO PREVIEW OF THE NEXT VERSION!!!

    Nothing about new units models/textures?
  30. Thread: Slingers

    by Hellvard
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    Re: Slingers

    I changed my cfg, but there s another error:
    Script Error in mods/Bare_Geomod/data/descr_skeleton.txt, at line 1779, column 150AnimDB: Could not load -...
  31. Re: Bellum Crucis 6.3 is OUT + TORRENT ADDED + ENGLISH AND SPANISH TRANSLATION. A VIDEO PREVIEW OF THE NEXT VERSION!!!

    Are there any submods for Bellum?
  32. Thread: Slingers

    by Hellvard
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    Re: Slingers

    I have no idea why, but it's still not working.
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    Re: Milkshape Joints issue

    I'm not expert, so I could be wrong ;) Before merging those parts, delete skeletons in 3 parts, and leave the fourth one alone. Do this by selecting all joints.
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    Re: "Mailed beard" texture problem

    I did as you said, but I cannot see any white verticies.


    Thanks for hint with the swords :) But I have no idea what do you mean in second sentence :)
  35. Thread: Slingers

    by Hellvard
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    Re: Slingers

    You mean Medieval2/data/animations?
    It is causing crash: [error] Script Error in mods/Bare_Geomod/data/descr_skeleton.txt, at line 61, column 115AnimDB: Could not load -...
  36. Thread: Slingers

    by Hellvard
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    Re: Slingers

    How can I build animation packs? I have unpacked anims in my mod folder, I made entries in descr_skeleton, added "[util]no_animdb = true" in mod's cfg, and I have no .dat and .idx files in animations...
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    "Mailed beard" texture problem

    Look at this picture, hope it's clear enough: http://pl.tinypic.com/usermedia.php?uo=fNkd6hpTbcOAKuCx9FJO0Yh4l5k2TGxc#.U1aqXVV_uWk
    Those knights have some problem with stretched texture, how can I...
  38. Hiring catapults, etc. while besieging settlement.

    I wonder if it's possible, to make ballistas, trebuchets and so on recruitable via hiring option like mercenaries, but only if general is besieging a settlement? Something similar to hiring crusader...
  39. Thread: Slingers

    by Hellvard
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    Slingers

    How can I implement slingshots from RTW in M2?
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    Re: What kingdom expansions do I need?

    That's right ;)
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