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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    You cannot add a new climate to either Rome OG, RR or MTW2. Thats the reason IWTE stays with the original RGB settings. You could change the RGB that is used in the climates TGA but as the number of...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Its looking for a 14th texture or a non standard texture identifier (RGB) and crashing because it can't find it or is invalid. Check your climates on the climate TGA as thats the likely source of the...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    IWTE_23_01_B released

    1) M2/RR - bug fix for option dae/ms3d to cas - crashing due to wrong internal name.
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    Sticky: [Tool] You need to keep names in sync. The setup allows...

    You need to keep names in sync. The setup allows for existing information to be retained if they match exactly on the names. If you upload lots of references to the same name then it will likely be...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    The table blocks are just a set of containers for the complexes and the complexes are containers for the objects. Structures is just a subgrouping within complex either limited by vertex/triangle...
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    Sticky: [Tool] Re: CA .cas exporter released

    You could just download IWTE and use that to import between cas or mesh and blender. M2 battlemodels are mesh and strategy are cas. The resource is a cas. There is a a basic option in IWTE to just...
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    Sticky: [Tool] Re: CA .cas exporter released

    Just use Blender or milkshape to mod M2. Milkshape has been used for years but blender is the better option. Max is too high a price or pirated. I am biased on this in case you do actually have a...
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    [Tutorial] Re: Editing worldterrain files (IWTE)

    Hi
    Not really looked into that for a while so will need to check if there is an issue though no one else is reporting it. You can only move the points up or down not add/delete or move horizontally...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Not really sure what the problem was.
    As I understand it
    you realised you had to open the 3 binary files (using the read 3 Binary files button).
    That should of taken about 4-5 seconds depending...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    For milkshape you have to select the structure the object is in (which may involve more than one structure). Once you have opened the 3 binary files of the settlement you need to use the button write...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    M2 does not use items. It does not have any names. It just has a group of complexes containing groups of mesh which are linked as a single object. in IWTE if something is a tower or a wall it is...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Not really. The RR settlement plan editor is based on having a settlement plan which uses items and cas models. M2TW doesn't have any of those.
    RR settlements have very fixed and limited angles for...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    new version 22_06_A released
    with version 22_06_A
    1) M2 - included recalculation of world bounding sphere whenever the settlement model is changed and removed the button requiring manual...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    new version 22_04_A
    1) RR - Item to cas converter - Rome Remastered > RR Buildings > item to cas. This will ask for a directory containing BOTH the descr_items.db AND an items directory
    ...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    New version 22_02_B

    with version 22_02_B
    1) RR - Map Mesh - Added tags <sea_drop_list> and <drop_loop_factor> used to control sea depth drop.
    2) RR - Map Mesh - Amended rivers that end with a...
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    [Tools] Re: IWTE - Map Mesh Generator for Rome Remastered

    Latest version of IWTE IWTE_v22_02_A. has been released. I am assuming people are checking the main IWTE release thread so haven't really posted here for a while.

    As far as I'm aware most...
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    [Tutorial] Re: Editing worldterrain files (IWTE)

    Looks like door added the wrong way if it is opening the wrong way.
    Ladders look like they are the wrong ladders assigned for that size settlement.
    Not sure what your textures are suppose to be....
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    At the moment its looking like an array not being shaped as expected but no idea why. Quite likely something in your setup which is causing code to be bypassed where I hadn't expected it. If you get...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    version 21_11_B now posted.
    1) M2 - Ability to change docking point positions and rotations (should support ladders attacking circular walls)
    2) M2 - Fixed crash when going to edit settlement...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    with version 21_11_A - mostly RR/M2 bug fixes. Main items listed below.
    1) M2 - bug fix - Texture related crashes tied to processes using the 3d window should all be resolved (affected world...
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    [Tools] Re: IWTE - Map Mesh Generator for Rome Remastered

    Latest IWTE release v21_10_A is out.

    http://www.twcenter.net/forums/downloads.php?do=file&id=2741

    with version 21_10_A - mostly RR map related.
    0) You HAVE To use the supplied river_A.cas in...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    with version 21_09_A - mostly M2 related.
    1) Ability to switch selected objects from 'default' to a mainobject and vice versa.
    2) bux fix - Correction to 'mirroring' vertex process particularly for...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Some of the vegetation model bits were crashing which I still need to address. You should try the 21_08_B version and see if the problem still persists. I've been trying to correct the issues ASAP...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    IWTE version 21_08_B

    with version 21_08_B - mostly M2 related and menu tidy ups.
    1) New M2 Add Complex collisions (default). Automatically adds a new collision for any objects marked as default...
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    [Tools] Re: IWTE - Map Mesh Generator for Rome Remastered

    IWTE just creates one set of textures (albedos and Normals) at a time. The normals would be the same as they don't take into account the texture data. For the Albedos they are dependent on whatever...
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    [Tools] Re: IWTE - Map Mesh Generator for Rome Remastered

    Hoping to get next release out soon. Will not include the outer frame stuff as we were currently just working on the map.
    365360
    This is built from TGA's. Textures take a long time to run (about 15...
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    [Tools] Re: IWTE - Map Mesh Generator for Rome Remastered

    The naming of winter files won't happen. Its basically because it only processes one set of data at a time so if you want winter textures you would simply copy the produced winter dds files (from the...
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    [Tools] Re: IWTE - Map Mesh Generator for Rome Remastered

    Coordinates for the problem ones is being added for the next release. It will likely only tell you one at a time to begin with though as it may be one that can't progress through the next sections....
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    [Tools] Re: IWTE - Map Mesh Generator for Rome Remastered

    Check out the features TGA there are a couple of issues with that map. IWTE does not like that it has a source next to TWO rivers. That needs to be moved as its just something that should not have...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    released version now 21_07_A

    with version 21_07_A
    1) Amended the Rome remastered map creation alot. The basic option under the remastered tab will now generate the river mesh and the...
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    [Tools] Re: IWTE - Map Mesh Generator for Rome Remastered

    At the moment working on the textures and normals stuff. Trying to figure out some river /border issues also so coastline is behind that stuff.
  32. [Tools] IWTE texture decompression for Rome-Remastered

    http://www.twcenter.net/forums/downloads.php?do=file&id=2741

    use top right selection. Select directory to open and then select directory to save.
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Just to add I don't actually include or use any of the python related stuff that the python teams say 'may be vulnerable' so its as safe as I can keep it.
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    [Tool] IWTE for Rome units and anims

    Posting a partial link here to the IWTE tool as it now supports RTW unit editing via Blender. The process is similar to the functionality introduced last year for Medieval 2 unit editing. As such it...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    new release mostly bug fix apart from an ability to use a task to do dds/texture directory conversions. rather than via the IWTE save directory

    with version 21_02_A
    1) Bug fix for modeldb. If the...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    nadalio the problem with that idea is that the world terrain is based on 8x8m squares which are split into two triangles based on a preset pattern. so you need an 8m steep incline to get you to the...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Perhaps spending some time to learn a few functions about blender would be useful in the long run. Also settlement changes are nothing like the basic model changes as a lot of things overlap and need...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Can you post a picture of what's happening and if possible the texture and normal you are using and tell us the vanilla model?
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Hi,
    Yes, world textures are converted DDS files.
    yes world textures do contain mipmaps (I just corrected this)
    Not sure I can see the darkening issue you mention. it could be one of two (or more...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Sauron, one other thing. Depending on how much you really like milkshape and or want use/avoid blender you may want to try using the blender interfaces as you can do things on a larger scale within...
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