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  1. Sticky: Re: Kingdom of the Scots Redux - Returning Very Shortly

    Hey Guys, news update today.

    Work still commencing on version 0.1, and the mod is coming along nicely. There have been a few errors here and there, but they have been quashed. I really am only...
  2. Sticky: Re: Kingdom of the Scots Redux - Returning Very Shortly

    The mod is going well with relatively few setbacks; although it is not going as quickly as possible. I'm trying to get as much into the first release as possible so that it is compatible with the...
  3. Sticky: Re: Kingdom of the Scots Redux - Returning Very Shortly

    Yes Clan Scott will be playable , although in the small map they will take up an ahistorical location looking after Berwickshire, but on the big map, they will take up there historical strongholds....
  4. Sticky: Re: Kingdom of the Scots Redux - Returning Very Shortly

    So far the first version 0.1 will be available on Sunday. It will really be a bare bones, but it will be designed more along the lines of what you see in Rome 2, and what I was trying to achieve a...
  5. Sticky: Re: Kingdom of the Scots Redux - Returning Very Shortly

    Thank you :) I agree about the YES vote. All the SNP needs is the Tories and Labour not to fulfil their unwritten promises, and David Cameron to continue to prop up the EU with British tax payer...
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    Re: IS THIS MOD DEAD?

    Not anymore :) The first release will be in days.
  7. Sticky: Kingdom of the Scots Redux - Returning Very Shortly

    From the deep permafrost of the last great glaciation of the Pleistocene, the scoured and broken remnants of the Kingdom of the Scots have been located by an intrepid traveller, adventurer and...
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    [Tutorial] Re: How do you unlock factions?

    I couldn't agree more, and in fact using the Assembly Kit to unlock factions is much easier.
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    Sticky: [Tutorial] Re: Assembly Kit Guide

    Can anyone else tell me if they haven't had their Assembly Kit updated to show the new DLC and LC? Mine is showing that Tylis, Getae and O.K are still showing as non playable in the start pos...
  10. Re: TheDuBMod (Superior Campaign AI - Real Total War) Patch5 (v1) UPDATED 10/21

    @Blitzkreig80, thanks I'm just downloading no love for the AI to help with battle AI. I have been using Radious mod for battles, but the AI even outnumbered 2 to 1 with hastati vs spear infantry...
  11. Re: TheDuBMod (Superior Campaign AI - Real Total War) Patch5 (v1) UPDATED 10/21

    @Blitzkreig80....I'm really enjoying your mod at the moment and most of all I'm enjoying being able to modulaise it. This really fits into a flexible mod approach and allows users to decide what is...
  12. Re: Rome superpower mod

    thanks lestthenerd, I was looking for this, however I have used it for Epirus, Etrusca, Carthage and Egypt.
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    Re: Can CA recover from Rome 2 ?

    I love the depth and immersion of the game, its modability, and the continual testing and updating of the game. Further to this, I will buy all the DLC and continue to play it, and the AU160 was...
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    Re: New Etruscan Mod ! v.1.4 FIXED!!!!

    @Man of West Gondor, great news about 1.4. I've had every version since the first day you released it! Could I ask a favour though as I'm still not 100% sure of everything your mod contains? Is there...
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    Sticky: [Tool] Re: Mod Manager

    You know what, I am exactly the same. This would be doubly so if this is irreversable, and done so for a marketing and sales point of view with steam.
  16. Re: MASSALIA - Faction Unit Pack - Updated 22/09/2013 to v3

    Yes it can, but the all factions playable mod needs to be updated as patch 5 uses a new startpos.esf. Plus this mods own files need to be updated. So have you tried the new version of the all...
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    Re: My mod is not working

    Actually all factions playable probably won't work due to the Seleucidf being activated in Patch 5. As it is a new startpos the etrusca fields need to be added back in. Have you done this before ?
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    Re: My mod is not working

    I can't even get Dresden's mods to work to work with mod manager. Did you try changing all factions mod to a movie file?
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    Re: BETTER WATER III HD

    I also have a preference for separate releases. The campaign is urgent, and gives you time to work on battle alone.
  20. Re: TheDuBMod (Superior Campaign AI - Real Total War) Patch5 UPDATED 10/19

    Good stuff Blitzkreig80, we are all learning at this stage. No problems about missing the question, but what do the Army composition files and Lowrec files do?
  21. Re: TheDuBMod (Superior Campaign AI - Real Total War) Patch5 UPDATED 10/19

    Thanks for updating your mod to patch 5 so quickly.
  22. Re: TheDuBMod (Superior Campaign AI - Real Total War) Patch5 UPDATED 10/19

    Hey Blitzkreig80, your version 4.2 has been very satisfying and rewarding, and so I'm looking forward to checking your update 1.5. Essentially, what files have been changed, so if I need to alter any...
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    Re: Armored Suebi1.0

    @prussian warrior. You are back which is great! I'm glad to see this mod wil be further developed. Don't forget to design your mod with Patch 5.
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    Re: Armored Suebi1.0

    He was last active at the twc forums in 24sep. He might be taking a break, or this might be one of those great mods that become lost and out of date due to patches. I'll contact him and look at pack,...
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    Re: Armored Suebi1.0

    @VVaffles, here you go buddy, It is a good pack :)
  26. Re: TheDuBMod (Superior Campaign AI - Real Total War) Patch4.2 UPDATED 10/16

    Ok, I have been trying your 4.2 normal version and it is very aggressive as it is. Playing as Rome on Legendary the Spartans invaded with 2 full stacks and capture Brundisium and Neapolis on turns...
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    Re: [submod] Longer Battles

    I'm getting an error this link is broken in IE and firefox, has the destination changed? If it hasn't can you confirm that my reasoning ir right with your changes, where the asterix represents the...
  28. Re: TheDuBMod (Superior Campaign AI - Real Total War) Patch4 UPDATED

    Thanks Blitzkreig80, I've decided to take a step back and read your OP again. I think I will start with the standard module, for the time being, and that way I can properly report back important...
  29. Re: TheDuBMod (Superior Campaign AI - Real Total War) Patch4 UPDATED

    Blitzkreig80, your mod has me very interested, as I am looking for a new challenge and a change from the last AI mod I was playing :) I want it aggressive and challenging so I have downloaded...
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    Re: BETTER WATER III HD

    the only one I could find was in data.rome2.pack = db =sea_surfaces_tables/sea surfaces.
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    Re: My personal SweetFX settings.

    This is just the Scroll Lock key next to pause and print.
  32. Sticky: Poll: Re: KLA's new CELTIC SKINPACK - The wide variation in units; new helmets!

    I cannot believe I forgot to download this mod and combine it with the Celtis Gallis mod.
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    Re: BETTER WATER III HD

    Have you located the files to do it?
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    Re: My personal SweetFX settings.

    I agree, I have not been using GEM Mod for the same reasons, and it was too bland, especially the campaign map. I have been using Sweetfx since the first mod was released.

    Do you hit the SCRLK...
  35. Poll: Re: Difficile Ludum - Ment to make your game harder (Version 0.7.0.2 13/10/13)

    I'm enjoying version 0.7 a lot since I adjusted some of your files :) But let me make sure I understand this correctly:

    You removed an inbuilt GDP which mimics a domestic trade and market economy,...
  36. Poll: Re: Difficile Ludum - Ment to make your game harder (Version 0.7.0.2 13/10/13)

    Darth, glad you altered version 0.7. Rome was getting steamrolled on Legendary by turn 7, and the provinces could not be defended nor upkept by the human player. I like the idea of compensating gdp...
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    Re: Carthage [Income] Boost

    Good job Spartan vi, another simple but effective mod. Also very well organised OP, rep for you.

    Have you any plans to increase the starting money for them? What file would this be under by the...
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    Re: BETTER WATER III HD

    Brilliant job, and I can't wait for the release. The colour is perfect as well.
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    Re: Unlimited Agents

    Unlimited May be a problem, but adding a lot is easy. What bad AI are you talking about, what aspect of the campaign AI is bad?

    I don't use Radius mods, but I can easily create this for you. I...
  40. Poll: Re: Difficile Ludum - Ment to make your game harder (Version 0.6.1 6/10/13)

    I agree, good luck with your mod.
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