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  1. Replies
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    Re: Getting DEI 0.85 to work.

    Believe it or not, in one of the Ancient Empires preview vids, someone tangientially mentioned that AoR units "ruined" DeI for him. And I was absolutely shocked and unable to comprehend this, because...
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    Re: Official Balance Issues Thread

    Hi guys, thank you for uploading the custom battles section :D
    A few observations before going into battle:
    - Armenia, Parthia, Bosphorean Kingdom and Baktria all have pretty solid cav units...
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    What is Roxolani´s deal?

    Hi fellow generals,
    after a long DeI hiatus, I want to come back and get some good Total War experience again. I was looking at my beloved Sakas and wondering if I feel like campaigning with them....
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    Re: Experimental Pack Reborn - patch 09.04.2016

    That would be soooo great KAM!

    Keep up the good work :)
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    Re: OP Legionaries

    Why is this still a discussion? It is stated like freakin' everywhere that DeI battles are meant to be played on normal difficulty. It's even a comment in the loading screens ffs.

    It has nothing...
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    Re: About battles

    Except it is not like this. The cav with lances we have seen are statswise a strictly better version of the mele cav (see black knights and black knights with lance and barding).
    It's plain stupid,...
  7. Re: Divide et Impera 1.15 Public Beta Test - People of Rome [Updated April 18]

    Numbers don´t seem to add up. I usally have a lot of negative numbers in the tooltip with the percentages, but tend to have positive numbers in the tooltip with the absolute numbers. Also,...
  8. Re: Divide et Impera 1.15 Public Beta Test - People of Rome [Updated March 12]

    Hey Dresden, glad it helped. I have a few more observations on this matter:

    - From the Vanilla PoR++ page, Base Growth is described as "each region will get a base growth rate which will be...
  9. Re: Divide et Impera 1.15 Public Beta Test - People of Rome [Updated March 12]

    What exactly is the "Base Growth" and why is it so extremely low for the 3rd and 4th Class? I have numbers ranging from -5% to -8% (Province of Thrakia). There is no way I can counteract that with...
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    Re: [Tech] Bug Reports 1.1 Version

    1.1 steam version with patch f and people++.
    Basileon Odrysion campaign, I don´t remmber if this has come up, but my garrisons take for ever to replenish, while the AI garrisons replenish to full in...
  11. Re: People of Rome 2 - Divide et Impera Beta Release [Updated March 9]

    Massagetae Campaign, 1.1 steam version with patch f. The baggage train shows error because of missing class key. I can recruit it anyways though.

    Edit: Also, population is being tracked on a...
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    Re: [Feedback] Impressions, Critiques and Requests for 1.1

    Hi folks, long time not seen :)
    Quick question to the devs, do you know if this mod could collide with DeI?
    http://steamcommunity.com/sharedfiles/filedetails/?id=612617154

    It changes the stat...
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    Sticky: Re: People of Rome 2 (P++)

    I creamed myself.


    Just wow!
  14. Re: Rally Point: Starting location confirmed; all Lords start the same *yawn*

    Again, and stop ignoring the arguments against your position, CA has stated multiple times that we don't have factions as in other TW. We have races. That was the answer they gave back when people...
  15. Re: Rally Point: Starting location confirmed; all Lords start the same *yawn*

    CA made a point of remarking that we get different races, NOT different factions. So what are the different lords representing, if not factions?
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    Re: [Tech] Bug Reports 1.1 Version

    No Submods at all, just the fix pack :)
    I wasn´t aware of the maximum number of garrison, good to know, thanks :)
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    How is your campaign going?

    Hey Guys!

    As the title sais, post your stories, screenshots and campaign status over here :)

    I´m currently on a Baktria campaign. I have managed to secure a long lasting alliance with the...
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    Re: [Tech] Bug Reports 1.1 Version

    Hi Guys, steam version, Fix Pack (8th Dez.)

    Here the Drydock should give me some more garrison fleet, but I only get 2 :(

    333302

    And here we see the Temple of artemis (lvl3) giving different...
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    Re: [Tech] Bug Reports 1.1 Version

    Hahaha, ok, then I have to live with it ;)
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    Re: [Tech] Bug Reports 1.1 Version

    Steam version, 5th dez. Fix pack.

    One of my generals have been parked on a city with a lvl 3 tempel for the last 20+ turns. He is now unsure about the underworld. Why?
  21. Re: [Support] Post your questions about the supply system here

    This pretty much hits the nail on the head. Some weeks ago I read a post about the comparison between the Civ games and total war, and someone said one of the differences was that, while in both...
  22. Re: pikemen for bactria are severely underpowered

    I think the DEI comunity has now an insider meme, somthing in the lines of "pikes brah!"

    I have currently a baktrian campaign going on, and I don't know what the OP is talking about. My pikes do...
  23. Re: Why Warhammer will be a commercial success, Fan failure

    On the asymetry, I agree 100%. A game that embraces asymetry like no other is dominions. I have played the 4th of thd series, and while the game suffers from an excess of micromanagement, it is...
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    Re: CA response

    Eh... what?
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    Re: Legendary Lord Bio - Grimgor Ironhide

    One of the most absurd characters of one of the most absurd races.
    Gotta love 'em :)

    I remember WF orcs being my first race to collect back when I was into tabletop. The reasoning was to exchange...
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    Re: Civil War Actually Interesting?

    This is one of the saddest things in rome2, and an example of how CA can wub: things up even more after wub:ing up the first time. As Rome2 came out, civil war meant that a semi-random number of...
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    Re: Sarmatian-Scythian Reforms?

    I'm not sure if those are the same reforms as the ones of the royal scythians (basilikoi skythai?).
    It's a bit confusing, because of the naming. Saka in DeI are the masagetae and not the scythians...
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    Re: [Tech] Bug Reports 1.1 Version

    Someones is lying to me, either the UI, or my Spy:
    http://steamcommunity.com/sharedfiles/filedetails/?id=542506316

    According to this, that army cannot move or act. But he can. When I pass the...
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    Re: Chaos Warriors Race IS pre-order DLC

    I don't know if that lickspittle-feeling over at the official forum is because of the people there being more pro-CA or because the censoring that is going on eliminates traces of the contrary...
  30. Thread: £49.99

    by GatoVolador
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    Re: £49.99

    I was one of thoose fools who pre-ordered rome, and it was for 50 Euro
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    Re: Chaos Warriors Race IS pre-order DLC

    You guys are surprised? Back when everyone was wondering about "Only 4 races???" I was saying that Chaos is the prime candidate fo pre-order/day one DLC. And here it is. Remember, you read it here...
  32. Re: Different Zone-of-Control/rules for Mutual Support for AI?

    That sounds like either the AI hindering your armies with an agent, or ambushing (night battles or attacking a patroling army).
    Note that the yellow arrows indicating reinforcement range are still...
  33. Re: [Preview] DeI 1.1 - Battle Overhaul

    KAM has to act in the confines of the core game mechanics created by CA. The problem (he mentiones it in the vid), is that the AI does not use formation, except for shiltron. So you will always beat...
  34. Sticky: Re: Medieval Kingdoms Total War General Overview

    Hey guys, just wanted to ask if you are working on the campaign aspects of your mod too, or you plan on doing a "custom battle only" pre-version before dedicating yourselves to the campaign?
    Just...
  35. Thread: Engine?

    by GatoVolador
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    Re: Engine?

    Really? This question again? Man... you have google dude. It took you way more time to post the question here than to type "warhammer total war engine" in google...
  36. Re: House rules

    You are stretching the truth a bit there Ivan, the eastern part of the Roman empire was fundamentally greek...
    ;)

    To keep on topic, I like to roleplay a Tyrant: never capture slaves, kill all the...
  37. Re: Things you'd like to see/look forward to seeing in the game

    Hahaha worse: Sigmarines
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    Re: What to expect as DLC?

    From the newest blog entry in the official Total War forum:

    "The Legendary Lord you choose to lead your Campaign can make a big difference to your strategy, as each brings a series of unique...
  39. Re: Hayasdan - Cultural Victory - Missing Building???

    They don't neceserally have to be on a building tech. It could be the last lvl of the strategy tech, or whatever, depending on the tempel.
    But if the mausoleum line does not exist anymore, I think...
  40. Re: Hayasdan - Cultural Victory - Missing Building???

    I don't have the game at hand right now but I would say that is the highest lvl of the mausoleum line, which means you can only get it in a provincial capital.
    Also, check which tech you need to...
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