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    Sticky: Re: RS2's Future and Mod Ideas:

    Given the fact that the Rhodes port looked so much better than Syracuse, I went back and redid that:

    http://s29.postimg.org/wtoqgrp8n/syracuse_port.jpg
    ...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Here are some pictures of the new port at Rhodes, which will be used as a 'model' for most other ports. First, from a distance, so you can see the whole thing:...
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    Re: 7/22/14 Steam RTW update?

    Again we are of one mind, because that unfortunate thought occurred to me as well....though perhaps a fleeting one, given my past experiences with CA's veracity.



    Odd, since your post includes...
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    Sticky: Re: RS2's Future and Mod Ideas:

    You are absolutely correct in terms of what the streets 'should' look like. I even altered the road texture to reflect a more 'grubby' looking street. However, there isn't much one can do with this...
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    Re: 7/22/14 Steam RTW update?

    If anyone figures this out I would greatly appreciate it. I have no idea what they did. :(
  6. Re: who worked to models and textures besides Tone and pacco?

    Unit textures:
    Argent Usher(horses)
    Bebe
    Dr Hobo
    Leif Erikson
    pacco
    tone

    All of the models were made by Tone, as far as I know.
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    Sticky: Re: RS2's Future and Mod Ideas:

    Been on vacation a while, so not much activity here of late. But I'm back, and getting back into the grind of updating these cities in RS2. On that note, here are a couple shots of Olympia:
    ...
  8. Re: The Legacy of Roma Surrectum II - Authentic Ancient World v0.05 Released

    Great work Hetairos.....and I much appreciate your 'appreciation' for RS2 and all of the work that went into it, and is still being done on it, even if only by myself right now. Good to see that the...
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    Re: SPQR 8.1 coming down the Road.

    Great work my friend. Glad to see this mod updated as it is was my first love in RTW. :) TBH, I've had more fun playing it than RS2....of course, I don't get to play RS2 much because I'm always...
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    Sticky: Re: [Gallery] Artwork and Screenshots

    Thanks for the exposure of the new RS2 cities, alecwermuth. I greatly appreciate it. So far I have finished custom cities for Rome, Athens, Corinth, Sparta, Pergamon, Panticipeum, Ephesus,...
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    Re: Roman Praetorian Legions

    I will have to (eventually) look at the scripts to see why Rome would be fielding post-Marian units so early....it could be either a script goof-up..or...the Romans are just getting to the reforms...
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    Sticky: Re: RS2's Future and Mod Ideas:

    That's the issue.....I would want it to look at least 'sorta' real. :)
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    Sticky: Re: RS2's Future and Mod Ideas:

    Thanks for the pictures, bud. As for the rivers...yes, I am still mulling through my mind how that could be done. The thing is, I want it to look at least 'decent'....not like some Lego setup. :) But...
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    Sticky: Re: RS2's Future and Mod Ideas:

    I'll give it a thought. :)
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    Sticky: Re: RS2's Future and Mod Ideas:

    Yes, and some things I'm putting together or re-texturing myself.

    The city of Halicarnassus:
    http://s28.postimg.org/4uig9unj1/halicarnassus.jpg

    View from the water:...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Further updates as the Greek cities take shape:

    The Corinthian Agora, according to an archaeological layout dated 146-46BC:
    http://s18.postimg.org/f3d00vmnd/corinthian_agora.jpg
    With the...
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    Sticky: Re: RS2's Future and Mod Ideas:

    You are correct. In fact, islands are one of the major causes of factions constantly making a ceasefire and then being 'at war' again...reason being, the AI has left one its armies stranded on an...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Because of the difficulty setting these up...a great deal of time is involved...various 'plans' will be treated differently. The very large cities that WERE large at this time in history will always...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Thanks indeed! :)
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    Sticky: Re: RS2's Future and Mod Ideas:

    Here are some more screens as I progress. First the city of Pantikapaion:
    http://s1.postimg.org/5q534d8in/city_of_pantikapaion.jpg
    As viewed from its port. Same city as viewed from the 'front':...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Doubtful. Number one, because there is no one to do it...and two, too many of the horses are specifically for the units that ride them. It would be a lot of work, and was.
  22. Thread: Capua and Rome

    by dvk901
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    Re: Capua and Rome

    The Capuans, like many other city states at this time, were decidedly different from the Romans in a lot of ways. For one thing, they lacked the 'imperative' of the Romans...by which I mean, the...
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    Re: Don't shoot, it's me ! :D

    Considering the amount of work that would be necessary to convert RS2 to the M2TW engine, the benefits are far too few.
    And converting RS2 to the Rome2 engine, as others are finding...may be...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Wish I could, but in RTW everything (buildings, etc.) assumes a totally flat surface. I can create 'roads'...and did so in Athens, but they have to be flat. I started working on a way to connect the...
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    Sticky: Re: RS2's Future and Mod Ideas:

    ...and finished. For now:
    http://s2.postimg.org/fil2vr41l/syracuse_port3.jpg

    http://s2.postimg.org/6c2s8gyt5/syracuse_port4.jpg

    Ships and all.
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    Sticky: Re: RS2's Future and Mod Ideas:

    Figured out what I was doing wrong...rookie mistakes. Here are a couple preliminary shots of the port at Syracuse:
    http://s28.postimg.org/x10zdwrrh/syracuse_port.jpg
    ...
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    Sticky: Re: RS2's Future and Mod Ideas:

    I can't for the life of me get any settlement close enough to the sea to create a port\harbor situation...dang RTW!! I can either get it 'within sight'...but too far away to do any good.....or I get...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Thought I would show you some shots of cities in their real environment (I use the environment in Gaul to set these up because the trees are shorter and I can see things better)...and, of the just...
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    Sticky: Re: RS2's Future and Mod Ideas:

    It will, yes.
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    Sticky: Re: RS2's Future and Mod Ideas:

    It will, yes.
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    Sticky: Re: RS2's Future and Mod Ideas:

    It will, yes.
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    Sticky: Re: RS2's Future and Mod Ideas:

    Could be the script...as all cities are referred to in it.
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    Sticky: Re: RS2's Future and Mod Ideas:

    Unfortunately, I could not make the Acropolis the city center and the so-called 'capture-point'. Jarlaxe's city model that allowed that was too small, and wouldn't have allowed me to put everything...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Here are a few shots of the completed Athens. View of the Great Agora from the top of the Parthenon:
    http://s12.postimg.org/xl5l19sod/Great_Agora.jpg

    View of the Panathenaic Stadium:...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Do you mean the temples you build on the Strat interface?
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    Sticky: Re: RS2's Future and Mod Ideas:

    More progress in Athens...the Great Agora from the back:
    http://s10.postimg.org/q5xsf2lrd/Great_Agora_Athens_back.jpg
    Rendered as close as I could with the means at hand. It includes the Tholos,...
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    Re: Pergamon - Greek or Thracian?

    The Pergamons were essentially a Greek state. They were 'dominated' by Alexander and the Thracians for a time, but after they became independent, the Kingdom of Pergamon was actually the the only...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Yes, I was aware, but thanks for pointing it out anyway. It's better that I don't have to put it in anyway, since it would be a hard building to replicate. :)

    On another note, I can't say this...
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    Sticky: Re: RS2's Future and Mod Ideas:

    Here are two views of the new Acropolis as it takes shape in Athens:

    http://s27.postimg.org/wi8sos737/0032.jpg

    http://s27.postimg.org/68nq5zl5v/0033.jpg

    Very detailed, and as accurate as...
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    Sticky: Re: RS2's Future and Mod Ideas:

    The bad thing about being a modder is that you can hardly enjoy the game without running into things you want to 'fix' or need fixing. After release of 2.6, however, I did plan a hundred year...
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