Type: Posts; User: Gigantus; Keyword(s):
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Today, 09:05 AM
Make a copy of your medieval2.exe and then rename the copy to kingdoms.exe
Sticky: Re: Patch 1.6 beta test
There is a (rather large) script around that reduces population count based on the category of the recruited unit. There is no other way to simulate it, eg you can't 'enable' it.
This is a...
weapon_missile_mechanical 3 requires not event_counter is_the_ai
The above line is missing the 1 (true) setting at the end - only for the player I assume?
[Tutorial] Re: A Guide To settlement_mechanics.xml
This unpacking method is a bit more versatile.
I understand your intention - I still had to remove it.
This is a working EDB entry, giving the third level:
Today, 12:56 AM
I think he has only tried installing the original CoW so far. He is forgiven - that kind of experience is what made me put together RodG.
Today, 12:54 AM
The upgrade population requirement from large to huge city is set at 24.000 - that will only be possible with very favorable settings, eg high fertility level in descr_regions and at least one grain...
Sticky: Re: Patch 1.6 beta test
This RTW feature has (thankfully) been discontinued with M2TW. The AI used to recruit to the very limit which made development impossible, it wasn't unusual to find villages even after 200 rounds.
We took care to keep memory requirements of units low where the poly count of the models and the size of the textures are concerned, that should not be an issue.
The end of turn crash in 1621...
It's a complete overhaul - you will be lucky if you find anything 'vanilla'.
Pro Deo et Rege and Regions & Provinces are vanilla based if that is more to your liking. Stainless Steel and Deus Io...
Yesterday, 08:31 AM
Most likely local - just tried a few downloads from the download center as well the download from the first post without hassle.
Maybe clear your DNS cache? I do that regularly with CCleaner.
It appears to be an EXE file which should open when you simply double click. But it may also require part 2.
The guys in this forum (Third Age Bug and Error forum) should be able to help you...
Yesterday, 01:12 AM
Ah my bad - it's the descr_settlement_mechanics file, not sure why I mixed up the two.
August 28, 2015, 11:58 PM
I think it maybe that after the first time some files are kept in memory - if you then have a horde again in the same game it should happen faster.
August 28, 2015, 12:42 PM
That's what I meant - other characters could be selected. By the looks of it all your other (eligible) named characters must have been elevated to the Royal Court already.
The 'select me to give...
August 28, 2015, 12:00 PM
The current version allows you to click on captains and admirals who obviously will not get the necessary trait, but you don't get a second try - a large amount of 'doesn't work' impressions must...
Windowed without the right resolution can result in weird display, eg cut off or in the left top corner. Easiest would be to advise people to set windowed to zero. That's actually more modding as it...
I have edited my EBII configuration so extensively - I can't remember what it was :tongue: . Could you copy the content of the 2.01 version?
Values in the EBII configuration file (mods\EBII\EBII.cfg) override values in the medieval2.preference.cfg file - on top of that manual changes in the latter will get rewritten the next time you...
August 28, 2015, 01:04 AM
It should be rather simple: install all the installers (3 basic plus 1 patch and 1 quickfix) into the Medieval II Total War folder and use the desktop short cut to start the game:
If you want...
August 28, 2015, 12:46 AM
Is it that eagle on a yellow background? Then the game has at least initiated. But there appears to be a massive graphics problem. Try setting your M2TW graphic options (via the menu) to low and try...
August 27, 2015, 08:49 PM
I'll see if I can set it up like the successor script - only that it displays the 'army' window instead of the 'family tree'. That should simplify matters.
Edit: I noted that it was possible to...
August 27, 2015, 08:48 PM
1. You are playing with Steam - copy the medieval2.exe file and rename the copy to kingdoms.exe
2. The path to the mod's installation is wrong - it should be ...\Medieval II...
August 27, 2015, 09:57 AM
In descr_strat you have several Alexander - and the faction leader is the only one without a surname. Give him and the heir (Patrick) the same surname, update the 'relative' line accordingly.
August 27, 2015, 03:39 AM
Thanks for confirming that alternate family trees don't work.
The new Scotland pic (3) has no gap between the name and the symbols (at the bottom) like mine - that would mean the character is...
August 27, 2015, 12:42 AM
I edited - text for the pic actually requires hovering with the mouse over the portrait when taking the screen shot (as in my example).
August 27, 2015, 12:21 AM
Here is the direct link to his england pic - no idea why it didn't work for him" http://s17.postimg.org/okph6zjhq/England.jpg
This is the Scotland pic: http://s21.postimg.org/z8bcnvu86/Scotland.jpg...
There are some RTW traits still left in the system, which means some of their effects are not in force. You wold need to trace the trait to see if it is an actual fighting value or relates to...
August 26, 2015, 10:44 PM
I don't think the descr_disasters file is save game compatible
August 26, 2015, 10:41 PM
If he is not designated then the game usually makes the second named character the heir, even if he is not related to the leader (error message will be in log concerning this). This heir will not...
August 26, 2015, 09:47 PM
I am not part of the CoW team although I provide them with bug fixes and advice, as such I have no influence on the ModDB page.
There is kind of a gentleman's agreement: the version I am offering...
Every now and then the log doesn't get generated - nor does the folder where it would be (medieval ii total war\logs). Just start again until the crash.
I actually (belatedly) updated the Steam...
[Tool] Re: Geomod Tool for Mapping
I think Microsoft is throwing curve balls here. Recently (after using win7 for a long time) I am getting this error message:
August 26, 2015, 12:04 AM
No hidden resources as building conditions - then it could be that the highest conversion\upgrade levels in descr_campaign_db are set to impossible values.
August 26, 2015, 12:00 AM
That's a bit weird.
Please state the name of the unit and then upload the EDU and modeldb together with any custom files (MESH, TEXTURE, SPR) that you may have created. There is no need for model...
August 25, 2015, 11:55 PM
1. You need to install all three main parts into the medieval ii total war directory. Then install the patch and quickfix from the second post in the same way
2. Read the 'error reporting' part on...
August 25, 2015, 11:48 PM
'out of range' - it's one of those things that cannot be converted, I have often come across this when trying to convert CAS to M3D and vice versa (and no clue what exactly causes it). Maybe describe...
August 25, 2015, 09:33 PM
That was my mess, the second block was supposed to reset the building points (must have had too much coffee, I guess). Should be like this with a resetting of f_makedonia_Polis2 at turn end (there...
August 25, 2015, 08:44 PM
[Resource] Re: Creating a World - Gig's Map Collection
Basic maps are inherently unstable - it is advisable to work on them with low resolution (options\video\strategic map resolution) until they have more details and regions. Especially the density of...