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  1. Re: stainless steal 6.4 patch steam launch problems

    Make a copy of your medieval2.exe and then rename the copy to kingdoms.exe
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    Sticky: Re: Patch 1.6 beta test

    There is a (rather large) script around that reduces population count based on the category of the recruited unit. There is no other way to simulate it, eg you can't 'enable' it.



    This is a...
  3. Re: help problems whit archer melee upgrading

    weapon_missile_mechanical 3 requires not event_counter is_the_ai

    The above line is missing the 1 (true) setting at the end - only for the player I assume?
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    [Tutorial] Re: A Guide To settlement_mechanics.xml

    This unpacking method is a bit more versatile.
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    Poll: Re: Rome 1 and Windows 10

    I understand your intention - I still had to remove it.
  6. Re: help problems whit archer melee upgrading

    This is a working EDB entry, giving the third level:


    capability
    {
    weapon_melee_simple 3
    weapon_melee_blade 3
    ...
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    Sticky: Re: RodG 1.5 - Easy and painfree Installation

    I think he has only tried installing the original CoW so far. He is forgiven - that kind of experience is what made me put together RodG.
  8. Re: Restoring city level growth in elder scrolls: total war mod

    The upgrade population requirement from large to huge city is set at 24.000 - that will only be possible with very favorable settings, eg high fertility level in descr_regions and at least one grain...
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    Sticky: Re: Patch 1.6 beta test

    This RTW feature has (thankfully) been discontinued with M2TW. The AI used to recruit to the very limit which made development impossible, it wasn't unusual to find villages even after 200 rounds.
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    Re: Crash after battle

    We took care to keep memory requirements of units low where the poly count of the models and the size of the textures are concerned, that should not be an issue.
    The end of turn crash in 1621...
  11. Re: Install Issues(Cannot seem to get It to run)

    It's a complete overhaul - you will be lucky if you find anything 'vanilla'.

    Pro Deo et Rege and Regions & Provinces are vanilla based if that is more to your liking. Stainless Steel and Deus Io...
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    Sticky: Re: Europa Barbarorum 2.04d is released!

    Most likely local - just tried a few downloads from the download center as well the download from the first post without hassle.

    Maybe clear your DNS cache? I do that regularly with CCleaner.
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    Re: Can't open files to install

    It appears to be an EXE file which should open when you simply double click. But it may also require part 2.

    The guys in this forum (Third Age Bug and Error forum) should be able to help you...
  14. Re: Restoring city level growth in elder scrolls: total war mod

    Ah my bad - it's the descr_settlement_mechanics file, not sure why I mixed up the two.
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    Sticky: Re: Europa Barbarorum 2.04d is released!

    I think it maybe that after the first time some files are kept in memory - if you then have a horde again in the same game it should happen faster.
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    Sticky: Re: Europa Barbarorum 2.04d is released!

    That's what I meant - other characters could be selected. By the looks of it all your other (eligible) named characters must have been elevated to the Royal Court already.

    The 'select me to give...
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    Sticky: Re: Europa Barbarorum 2.04d is released!

    The current version allows you to click on captains and admirals who obviously will not get the necessary trait, but you don't get a second try - a large amount of 'doesn't work' impressions must...
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    Re: I cant get it to go fullscreen

    Windowed without the right resolution can result in weird display, eg cut off or in the left top corner. Easiest would be to advise people to set windowed to zero. That's actually more modding as it...
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    Re: I cant get it to go fullscreen

    I have edited my EBII configuration so extensively - I can't remember what it was :tongue: . Could you copy the content of the 2.01 version?
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    Re: I cant get it to go fullscreen

    Values in the EBII configuration file (mods\EBII\EBII.cfg) override values in the medieval2.preference.cfg file - on top of that manual changes in the latter will get rewritten the next time you...
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    Sticky: Re: RodG 1.5 - Easy and painfree Installation

    It should be rather simple: install all the installers (3 basic plus 1 patch and 1 quickfix) into the Medieval II Total War folder and use the desktop short cut to start the game:



    If you want...
  22. Re: Install Issues(Cannot seem to get It to run)

    Is it that eagle on a yellow background? Then the game has at least initiated. But there appears to be a massive graphics problem. Try setting your M2TW graphic options (via the menu) to low and try...
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    Sticky: Re: Europa Barbarorum 2.04d is released!

    I'll see if I can set it up like the successor script - only that it displays the 'army' window instead of the 'family tree'. That should simplify matters.

    Edit: I noted that it was possible to...
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    Sticky: Re: RodG 1.5 - Easy and painfree Installation

    Two possibilities:
    1. You are playing with Steam - copy the medieval2.exe file and rename the copy to kingdoms.exe
    2. The path to the mod's installation is wrong - it should be ...\Medieval II...
  25. Re: One faction doesn't ever get a faction heir, the rest does

    In descr_strat you have several Alexander - and the faction leader is the only one without a surname. Give him and the heir (Patrick) the same surname, update the 'relative' line accordingly.

    And...
  26. Re: One faction doesn't ever get a faction heir, the rest does

    Thanks for confirming that alternate family trees don't work.

    The new Scotland pic (3) has no gap between the name and the symbols (at the bottom) like mine - that would mean the character is...
  27. Re: One faction doesn't ever get a faction heir, the rest does

    I edited - text for the pic actually requires hovering with the mouse over the portrait when taking the screen shot (as in my example).
  28. Re: One faction doesn't ever get a faction heir, the rest does

    Here is the direct link to his england pic - no idea why it didn't work for him" http://s17.postimg.org/okph6zjhq/England.jpg
    This is the Scotland pic: http://s21.postimg.org/z8bcnvu86/Scotland.jpg...
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    Re: I have a Small Question

    There are some RTW traits still left in the system, which means some of their effects are not in force. You wold need to trace the trait to see if it is an actual fighting value or relates to...
  30. Re: Earthquake???????? Grrrrrrrr...................

    I don't think the descr_disasters file is save game compatible
  31. Re: One faction doesn't ever get a faction heir, the rest does

    If he is not designated then the game usually makes the second named character the heir, even if he is not related to the leader (error message will be in log concerning this). This heir will not...
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    Sticky: Re: RodG 1.5 - Easy and painfree Installation

    I am not part of the CoW team although I provide them with bug fixes and advice, as such I have no influence on the ModDB page.

    There is kind of a gentleman's agreement: the version I am offering...
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    Re: Crash after battle

    Every now and then the log doesn't get generated - nor does the folder where it would be (medieval ii total war\logs). Just start again until the crash.

    I actually (belatedly) updated the Steam...
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    [Tool] Re: Geomod Tool for Mapping

    I think Microsoft is throwing curve balls here. Recently (after using win7 for a long time) I am getting this error message:
    ...
  35. Re: Restoring city level growth in elder scrolls: total war mod

    No hidden resources as building conditions - then it could be that the highest conversion\upgrade levels in descr_campaign_db are set to impossible values.
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    [Tutorial] Re: How to add an existing unit to another faction

    That's a bit weird.

    Please state the name of the unit and then upload the EDU and modeldb together with any custom files (MESH, TEXTURE, SPR) that you may have created. There is no need for model...
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    Sticky: Re: RodG 1.5 - Easy and painfree Installation

    1. You need to install all three main parts into the medieval ii total war directory. Then install the patch and quickfix from the second post in the same way
    2. Read the 'error reporting' part on...
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    Re: Writing UV maps to DDS, cannot find files

    'out of range' - it's one of those things that cannot be converted, I have often come across this when trying to convert CAS to M3D and vice versa (and no clue what exactly causes it). Maybe describe...
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    Sticky: Re: Europa Barbarorum 2.04d is released!

    That was my mess, the second block was supposed to reset the building points (must have had too much coffee, I guess). Should be like this with a resetting of f_makedonia_Polis2 at turn end (there...
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    [Resource] Re: Creating a World - Gig's Map Collection

    Basic maps are inherently unstable - it is advisable to work on them with low resolution (options\video\strategic map resolution) until they have more details and regions. Especially the density of...
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