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  1. Sticky: Re: Tsardoms Total War - 1345 Campaign Release (version 2.2)

    This one is for the Byzantine fans:

    https://www.youtube.com/watch?v=cMkU29jaI90
  2. Sticky: Re: Tsardoms Total War - 1345 Campaign Release (version 2.2)

    Thank you, man! I am glad you liked it. I made many tweaks, it's even better now. Also learned how to make subtitles and tested it in-game, it works perfectly. For the narrator I used an AI I found,...
  3. Sticky: Re: Tsardoms Total War - 1345 Campaign Release (version 2.2)

    Happy New Year, everyone!

    It's been quite a while. Every now and then I quietly check how things are going over here, and I am happy each time I see this cherished project is alive and well.
    I...
  4. Sticky: Re: Tsardoms Total War - Campaign Release

    Yes
  5. Sticky: Re: Tsardoms Total War - Campaign Release

    https://media.tenor.com/images/7d0e47701cb8ff21e1c1c19651b41e91/tenor.gif

    That is the Coat of Arms of the House of Thopia, ruling House of the medieval Principality of Albania.
    The much more well...
  6. Sticky: Re: Tsardoms Total War - Campaign Release

    Hey guys! Just a quick update.

    Things are a bit tricky on my end, which made me late to send my mod updated folder to jurcek so that he can merge his changes, including removed materials that the...
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    Re: Roman Empire reunification script

    As Wallachian said, it is not possible to have 2 faction leaders. Each Byzantine faction's heir is called "Co-Emperor" though, but that is just for display, they work as any heir.
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    Re: Suggestions for future releases and submods

    I wholeheartedly second that. Your entire post should be on neon signs all around our forum. This is mainly the reason I am much more active in the Tsardoms closed Dev Forum than in public, I prefer...
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    It would really be great in the future! Maybe you can try learning how to do it, and recreate the Hungarian units? That would be really awesome, and we’d really welcome the new unit improvements!!...
  10. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    This correspondence does not exist simply because coding names were changed to match the actual faction names (some minor exceptions are for exemple the Kingdom of Sicily, which is coded as “naples”...
  11. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    what do you mean? Please provide a screenshot.

    Yes, it should. To be honest, I don’t even know how to launch a mod through steam.

    I am afraid not. The savegames are tied to the map generating...
  12. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    The symbol on the button depends on your keyboard language/layout. It is the first button immediately under the Esc button.
  13. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Yes: soon.
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    Re: Georgian Cavalry in Tsardoms: Total War

    The book The Late Byzantine Army: Arms and Society, 1204-1453 seems to indicate the last Alans employed by the Byzantines were annihilated by the Catalans in 1306.

    I had quite some fun reading it...
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    Re: Georgian Cavalry in Tsardoms: Total War

    Units are not my modding expertise and the historical accuracy on these are for more knowledgeable teammates to say, but I gotta say those really look good!
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    Re: Suggestions for future releases and submods

    Not possible due to hardcoded limit on both factions on settlements. If you want to create your submod in the future, than that could possibly work.
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    To make it possible to play as Kantakouzenos? Yes. To make it truly playable? No. If that is all you modified, when the Regency dies (which you’d think would make you win the civil war), you will get...
  18. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Since it is a weird and recurrent issue you are having, and since I am pretty sure piracy is against the forum rules, you should buy an original game and see if the crashes go away. It's no guarantee...
  19. Sticky: Re: Tsardoms Total War - Campaign Release

    As far as I know, it's not difficult, it's impossible. Spawned family members get randomly thrown into an existing family tree, no way to create a new one for him.
  20. Sticky: Re: Tsardoms Total War - Campaign Release

    Thank you. Updated.
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    I could be wrong, but believe only that might not be enough. Some more editing could be necessary to make it properly playable.

    For any fans wishing to play as Kantakouzenos:

    No promises, but...
  22. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Those Catalans must have felt as betrayed as the Templars :laughter:
    I am almost sure Lepanto is not a default crusade target, so Athens had been excommunicated, correct?

    Regarding the accents,...
  23. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Campaign income, public order and population growth are not balanced. They have simply been set to values that made the campaign reasonably playable. Otherwise you’d have to wait at least a few more...
  24. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Ignore Bosnian religion entirely. It is not done and what you see is a bunch of leftovers. It will be properly done in future patches. To answer your question: yes, when you are Catholic as Bosnia,...
  25. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Almost certain that is because there would be references to “shadow_bulgaria” which no longer exists. Music pack needs to be extracted, corrected and re-generated.
  26. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    @sklvboris

    That is really odd. If byzantium gets extinct, kantakouzenos is supposed to get its place. If kantakouzenos gets extinct, byzantium is supposed to keep alive.

    Do you have the save...
  27. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    We wanted to represent the Parisian Ottomans :tongue:

    Just kidding. Thank you for reporting this, it will be fixed. It is caused by the recent addition of a new faction (Bavaria). The sound voices...
  28. Sticky: Re: Tsardoms Total War - Campaign Release

    We do not have a discord
  29. Sticky: Re: Tsardoms Total War - Campaign Release

    Merry Christmas everyone!

    Glad everyone enjoyed our Christmas gift :tongue:
    The first improvement patch is already being worked on.

    @Morrowgan
    Two of the menu songs are Gavrilu Vješčavšu and...
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Ok, up until now I was just ignoring it and keeping it to myself, but I am really starting to get annoyed - and I know it's also the case for at least one more team member.

    @NapoleonMaster
    I've...
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Guys, we are very close to release. Please stop asking so many questions about this faction, that faction, this feature, that feature. I understand your anxiety, but please wait a few more days and...
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Not sure what you mean by “variants”. Bavaria is a faction in the mod.
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    One thing at a time. It’s hard to say, it will depend on each member’s personal desire to keep doing it after the first release or not. For now the focus is all on a playable, fun and balanced first...
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    https://thumbs.gfycat.com/FelineBareAmazontreeboa-max-14mb.gif

    Fear not. At least some improvements are on the way.
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    Re: Two kinds of priest and conversion rate

    no offense, bro, but I believe most of what you said is inaccurate.

    Actually, I am pretty sure you cannot create a new agent type nor can you remove their capabilities (diplomat/princess...
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    Two kinds of priest and conversion rate

    I am trying to have a faction be able to recruit two kinds of priests simultaneously: the regular one, and a special one that would have another display name and model (through traits and different...
  37. Sticky: Re: Dev Information - Campaign Mod Folder

    Here are some alternative features to be installed:

    OUTDATED - DO NOT INSTALL MUSIC PACKS

    step 1. Download the file here:...
  38. Sticky: Re: Dev Information - Campaign Mod Folder

    TEAM LEADER
    Wallachian

    CAMPAIGN MANAGER
    kanteljic

    DEVELOPMENT TEAM
    Current
    Hrobatos (former leader)
    Wallachian
  39. Sticky: Tsardoms Total War - 1345 Campaign Release (version 2.2)

    https://media.moddb.com/images/articles/1/212/211090/auto/2zhftys.png
    https://media.moddb.com/images/articles/1/212/211090/auto/2qcgsh5.png


    https://www.youtube.com/watch?v=[/FONT]k6TcRpk4L9Q
    ...
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Stalled for a while. Alondite had to focus on his phd, while I had to go away due to personal issues related to the pandemic. We are both back now and progress is back on.
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