Hey I've Just played toi mod and I do like it but I found a bug, all matchlocks and arquebuses units hold a spear instead of a gun and it is only when they shoot that the spear transforms into a gun...
Type: Posts; User: Raftor; Keyword(s):
Hey I've Just played toi mod and I do like it but I found a bug, all matchlocks and arquebuses units hold a spear instead of a gun and it is only when they shoot that the spear transforms into a gun...
That's great that you make a mod on Civil war, FOTS mechanics are perfect for the period with naval bombardments and railroads, except for forts, I wish you good luck for the development of this mod !
Yes if it's that it's understandable but they did it before the specs were out no ?
I understand that you need to have more space for patches but as an example batman arkham origins weighs 19,5 GO and the minimal specs are 20 GO so it's hard to believe they left the room for 15 Go...
When you read the minimal spec in the steam page of Rome II you read 35 GO but when you look on the real file it weighs only 20 GO, that makes 15 GO of difference, this is huge. I think that shows...
Or maybe a 16 GB patch to get to the 35 GB minimum space required on the hard drive !!!
Has anyone else noticed that whether you have only cavalry in an army or infantry and cavalry you move exactly the same distance on the campaign map, this is a step backward IMO :no:
what do you...
http://www.youtube.com/watch?v=EaDlihIqPws (Published 19 oct. 2012)
between 2:05 and 2:20 he is saying that there is multiple ships per units wheras in the actual game there is only one ship per...
That's good to hear, keep up the good work because I personnaly don't like Rome II for the moment, too many lies about the game :(, but your mod's gonna be great I think :)
And I don't know if any of you notice but siege towers move magickly when people are in it and ballistas and big onagers reload without animations to put the stone in it, this is really half done...