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  1. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-21)

    Wow, what's the difference between hamburgers and burritos? Lol, try both! DV is more of a difficult/nicely balanced version of DeI + an older version of the battle system DeI used to use (let Zeus...
  2. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    You know, when I wrote about asking for the next release date so that I could save my strenght for that one, I knew as I was writing I could not actually refrain from playing the current version...
  3. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Thank you Jake. There are a few things you may have noticed/been reported about, still, since you’re cooking a new update, here goes:

    _Mainly about the “Field Commander” appointment: the action...
  4. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    :laughter:
    You know, I hate to be that guy, Jake, but would it be betraying any secret pact you might have made to tell us when you think you're going to release the 1.6.1 beast? I'd rather keep my...
  5. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    So nice! I'll definitely be on the lookout for it (if Ygraine hasn't killed me before, since I told him about my little "escapade" to another submod...:whistlinghope he's not of the jealous type!)....
  6. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6 (DeI 1.2.5) + Custom Packs [upd: aug.07/19]

    Oh, Jake, what a nice submod you make! I took a break from Data Venia while Ygraine is hotfixing stuff, and I find that gem of yours. Been a while I had so much fun, really. As you put in...
  7. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-21)

    So, you are writing through a translator...in russian? On a forum which uses english? Lol, buddy, write in english or you're going to get slapped :laughter:

    I personnally didn't understand much of...
  8. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-21)

    Ah! Thanks for the answer Ygraine and clarifications; was still doubting about my install that could be corrupt. Then again, I'm really of the forgiving type, and it's always a joy to play your...
  9. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-20)

    Okay guys, I haven’t been able to sleep for the past week due to a question that keeps running in my mind about something I did…hope you’ll be clement and won’t unsheathe your stones…

    Ok, here...
  10. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-20)

    So, Ygraine, some few things I felt I had to report (about that version I downloaded last weekend – 18/19 Aug – non-steam vers.)



    _First, I’m seeing no attrition for my troops when besieging...
  11. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-20)

    Oh man, what a shameful display I display...Download your mod and don't even say thanks...Thanks Ygraine! :thumbsup2
  12. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.2g - Updated 11th January)

    ^^
  13. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.2g - Updated 11th January)

    So, I've been making votive offerings, prayed to the many Gods above, Zeus, Jupiter and Michael Jackson sometimes, but to no avail... Have the Gods forsaken us?
  14. Sticky: Re: Master Of Strategy Sengoku (MoSS) (2018/03/10)

    Well, I am chosokabe, 25+ provinces under control, and I must admit food is now uneasy to handle. But a good challenge! At first, you don’t pay attention to it, as you don’t own many provinces and...
  15. Sticky: Re: Master Of Strategy Sengoku (MoSS) (2018/03/10)

    It shouldn't make a difference, as I have the same version as you have. But, as I mentioned, I'm using SOTS (Stronghold of the Samurai), that may be the difference ;) Or maybe a mod that conflicts ?
  16. Sticky: Re: Master Of Strategy Sengoku (MoSS) (2018/03/10)

    I'll tell you what I exactly did tweaking your mod; you may find some of these ideas good ones (or not ):

    a)Reduced all bow units accuracy: no...
  17. Sticky: Re: Master Of Strategy Sengoku (MoSS) (2018/03/10)

    My two cents / suggestions:

    _Drop the recruit time of all Ronins to 1: to simulate the fact that they are mercenaries, already ready to serve and trained. I personally never recruit them cause...
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    [Released] Re: Strongholds Of The Samurai V2.0

    Thx for your answer Sorinel :)

    After my posts, I did indeed went into the mod to remove the castle mentionned and find it weird that you included in the MoSS submod only 4 level castles, while...
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    [Released] Re: Strongholds Of The Samurai V2.0

    My God, triple-posting...hope I won't go to hell for this :mellow: Really sorry...

    Just to mention also the fact that such a castle map (the one about I attached pics one post above, "plane level...
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    [Released] Re: Strongholds Of The Samurai V2.0

    Sorry for double-posting, but just noticed that in your description, you mention some castles that are only part of your campaign mod, SOTS, while I recognize a few of them for having battled there...
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    [Released] Re: Strongholds Of The Samurai V2.0

    Awesome! Been playing alongside with MoSS and really have been having a good time. THAT was the mod Shogun 2 was lacking the most, and even if it took 6 years to be brought into this virtual world it...
  22. Sticky: Re: Master Of Strategy Sengoku (MoSS) (2018/03/10)

    Pretty sure it is, as anything purely visual. Still don't take my word for it and try it out yourself; if the strongholds (level 2 and so forth upgrades) do not spawn new castles, then it is no save...
  23. [Released] Re: High Resolution Historical Artwork Loading Screens for All Campaigns

    Awfully nice! So many new loading screens that I realise now how poor the original game is in this compartment. You almost never run into the same twice, or if you do it doesn't matter so much the...
  24. Sticky: Re: Master Of Strategy Sengoku (MoSS) (2018/03/10)

    If the card is greyed out (impossible to click on it), and u still haven't figured it out by now, it either means you've reached the limit of recruitement of this kind of unit (too many of them), or...
  25. Sticky: Re: Master Of Strategy Sengoku (MoSS) (2018/03/10)

    Seems like the map is the problem. May I suggest the excellent mod "Strongholds Of The Samurai", which adds many many awesome real castles to the battle maps and whose author made compatible with...
  26. Sticky: Re: Master Of Strategy Sengoku (MoSS) (2018/03/10)

    I was just teasing :tongue: I know this is huge work, even more so when you’re a one man army. So, thanks again, I've been playing it for more than a week and still am impressed at the quality of it....
  27. [Released] Re: High Resolution Historical Artwork Loading Screens for All Campaigns

    SO very nice :yes: Come on the total war website to find a loading screen mod, and Hop! find yours top of the page :) Downloading it and I let u know my opinion (if u or anyone cares :whistling)....
  28. Sticky: Re: Master Of Strategy Sengoku (MoSS) (2018/03/10)

    Man, just thank you. This mod is a true gem. I've been playing EB Rome, Medieval 2 and its many mods, Darthmod Napoleon, Darthmod Shogun 2, Dei Rome 2 and honestly, without the intent to bash...
  29. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.2g - Updated 11th January)

    God…CA and their patches/DLC's…Games are becoming legos. Mark my words, soon they'll be releasing the core game with graphics and visuals , but you'll have to pay for the actual scripting and Ai, and...
  30. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.2g - Updated 11th January)

    So so so!!?? How's work going? Really looking forward to your update Ygraine, gonna be awesome, especially as 1.2.3 seems to be so ;) Don't want to press you though, I had to give a break to R2TW as...
  31. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.2g - Updated 11th January)

    Wow, sounds really good indeed. I'm always in favour of more (sensible) difficulty for the player, especially with that AI which make things kind of easy. So, really looking forward to all those...
  32. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.2g - Updated 11th January)

    Yeah, only ever fiddled with barrack units as far as I remember, so I don’t know much about those units from cities. Still, if need some help for anything, I’ve got couple of weeks free, so don’t...
  33. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.2g - Updated 11th January)

    Lol, this is welcome, but I’m so afraid she would chop my :ballgame:s off during the night…:mellow:


    Having played DeI, I know a few “bugs” are part of it, but as I list everything that...
  34. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.2g - Updated 11th January)

    Ok, here goes:

    WEIRD STUFF:

    1/ Light artillery Penteres have way too many stones (u can spend literally 30 mins throwing stones with them (tried it, lol)).

    2/ Nisean breeder in Parthia...
  35. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.2g - Updated 11th January)

    Thanks Jake Armitage :) there would be so much to do about this game…Overall I feel it lacks "contrast", depth, and to me playing any faction just feels the same…I don't know if it's nostalgia...
  36. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.2g - Updated 11th January)

    Perfectly summarizes what I feel about the current build! I never really care to build religious / cultural focused building for example as both happiness and wealth can more easily come from agents,...
  37. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.2g - Updated 11th January)

    Ygraine never mind! lol, just had the good idea to actually check the Encyclopedia and those building "problems" I mentionned are actually not problems at all. Parthia is meant to have only three...
  38. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.2g - Updated 11th January)

    Haha, thanks guys:) And good to hear about your plans ; looking forward to your release :yes:

    Another oddity, the Qanat building for Parthia seems to be a doublon: you can create it through the...
  39. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.2g - Updated 11th January)

    Thanks Ygraine for your time and effort and sorry about the bad typo in my previous message: copy paste collateral damage :laughter:

    About India's elite soldiers, I do believe they are unlocked at...
  40. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.2g - Updated 11th January)

    Thanksa bunch Ygraine for this sub-mod ; that 24 TPY in itself adds much, but all thechanges are great in my opinion, and as a fan of EB I feel the same pleasure inplaying your mod than I did playing...
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