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    Re: Trying so Hard to Enojoy This Game.

    Slightly off topic but I've noticed none of the Dwarf/GS factions colonize Gianthome Mountains even after Norsca is wiped out. I even go and clean the corruption up for them. I have all the human...
  2. Re: Work in Progress - 1.1e Fix Pack (Updated December 22)

    eurolandish i can't say for certain but that looks like a mod conflict. are you running anything besides dei? might also try verifying local files through steam, or uninstalling/reinstalling (game...
  3. Re: builder's KGCM submod MORE UNITS, SLOWER BUILDING

    I'll be honest Lin i haven't played M2TW in over a year and am unlikely to re-visit it anytime soon. Adding units to chapter houses would be easy though, just some messing around in the edb (export...
  4. Re: I just don't understand how to play this game (mainly about fighting garrisons)

    i noticed the first few fights with this mod are very tough. need to be walking around with at least a double if not triple stacks to conquer places. i also noticed a navy is HUGE in the beginning....
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    Re: KGCME Download and Feedback Thread

    I don't see one either at a quick glance, but then again this thread hadn't been posted in for 6 years. So it's probably a dead submod. You can check the one in my sig out if you like. Not sure what...
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    Re: Mod went from 'Amazing' to 'Meh'

    I have a submod that adds back all (i think all, can't remember) units, and changes pacing to make the game slower. Check the link in my signature if you're interested.
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    Re: ''Mathematics'' tutorial

    i don't really have an answer for you but your thread is an opportunity for me to put forward my thoughts on this in general... i hope you don't mind. while it isn't exactly profound insight, i...
  8. Re: builder's KGCM submod MORE UNITS, SLOWER BUILDING

    Feel free to share or use any of this submod, Sar1n. I am not worried about credit or anything - except be sure you credit medusa for the pavise shield melee usage, that is his work. See op for a pm...
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    Re: Supply ui font colors

    well as i said in my last post before this one it's really a matter of changing the ui background color for the supply panel. the font colors are fine - the real issue is the jet black background for...
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    Re: Supply ui font colors

    Ok I got home from work and it's not the size or font color at all... it's the solid black background against which supplies info is shown. The standard UI has a somewhat lighter background (see...
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    Re: [Download & Installation] Divide et Impera - Download link - 1.1d (Updated December 15)

    do i garrison the single general for this to happen?
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    Re: Supply ui font colors

    Yes you are right, but I believe the standard font is larger and therefore easier to see. Maybe I just need to increase the font size. I will try to tweak it myself, thank you for your response
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    Supply ui font colors

    Hi!

    just started playing rome2 and am blown away by this mod. Huge respect for the team that made this. I would make the request if possible, can we brighten the font colors red green and Gray...
  14. Re: builder's KGCM submod MORE UNITS, SLOWER BUILDING

    AI is generally more likely to trade maps with you, at least once. Subsequent trades may require added monetary incentives. (1.00 notes)

    Original KGCM has Islamic factions (Moors, Turks, Egypt,...
  15. Re: builder's KGCM submod MORE UNITS, SLOWER BUILDING

    The forts I did because they clutter the campaign map otherwise. I know it isn't realistic but I found it annoying. There's a boolean setting in an xml file you can set to false to change it, I can't...
  16. Re: builder's KGCM submod MORE UNITS, SLOWER BUILDING

    I remember that Wales was very difficult to do because they have so few units in the lineup compared to other factions. Spreading out few units over many buildings can be tricky. I'll take a look at...
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    Sticky: Re: Technical support thread (Version 4.2 & 4.3)

    Hello blow56,

    I don't have any suggestions because this is beyond my low level of knowledge, but the issue sounds related to battle maps with settlements. If you can find what parts of the game...
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    Re: KGCM won't work on Steam

    Try this link for an alternate 4.3 downloads location:
    http://www.filedropper.com/kgcmpatch43

    EDIT: I think I may have misunderstood your question. The standalone "one-file" version is no longer...
  19. Re: Steam User - How I got the installer to work

    Hey Mundais,

    I don't know the nature of the update that Steam performed. I have my game set to not update, and the game folders renamed as well. As such, I haven't received the update.

    However,...
  20. Re: Steam User - How I got the installer to work

    Hi Lev,

    This may or not have something to do with the recent Steam update to the game. Things like this are the reason I rename all Steam game installation folders manually. I don't know if the...
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    Re: "Who am I?" M2TW version

    Hungary.
  22. Re: builder's KGCM submod MORE UNITS, SLOWER BUILDING

    Hey teenspeedy1,

    Thanks for the kind words, although it's strange to take 'nitpicky' as a compliment... I'm glad you like it, anyway. :)

    Regarding the SS AI, I haven't included that file with...
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    Re: HELP: Can't Create Alliances!

    I've had this happen a couple of times as well. In these cases, if I really want an alliance I will use a princess (either mine or theirs) to force one. That's the only solution I can offer.
  24. Re: Why Did CA Move From a Highlyl Moddable Game Model To a Less Moddable One?

    On M2TW AI: There is a vast difference between vanilla AI and modded, both campaign and battle. I play the KGCM mod at the moment, which uses Lusted's campaign and battle AI. When I use the word...
  25. Re: Why Did CA Move From a Highlyl Moddable Game Model To a Less Moddable One?

    The video was a bit further up in the link. For some unknown reason I assumed that was what you were linking to, so that's what I watched. Not sure why but I scrolled right up past the screens! Those...
  26. Re: Why Did CA Move From a Highlyl Moddable Game Model To a Less Moddable One?

    I apologize in advance, I've never liked multi-quoting or the people who do it. I promise it won't happen often.


    I know. I played and saw with my own eyes.

    I really don't feel like debating...
  27. Re: builder's KGCM submod MORE UNITS, SLOWER BUILDING

    Regarding schiltrom, I didn't say I think it's not useful, I said I rarely used it and just preferred the option of spear wall. I guess I'd say it's situationally useful. In the best scenario, it...
  28. Re: builder's KGCM submod MORE UNITS, SLOWER BUILDING

    Hey Sar1n,

    Thanks for the feedback, it's always good to hear what others think! I must say that several of the points you make also occurred to me as I was making changes for my own games. If...
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    Re: Odd Income Error

    Profits are before expenses. If you are constructing buildings or raising armies, that cuts into your profits and lowers the figure under "Projected totals." The projected totals figure is the...
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    Sticky: Re: Technical support thread (Version 4.2 & 4.3)

    Hey Forrestyyy,

    If you're missing part of the map itself, either your installation is wrong or you're not loading KGCM when you start the game. Do you get the mod's splash screen when you load the...
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    Re: General Questions

    With vanilla settings a turn = 2 years.
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    Re: 3.0 With Steam

    Important note: Also make sure when installing 4.2 and 4.3 that you install them to the correct directories, they aren't the same. Here's a good installation rundown.
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    Re: 3.0 With Steam

    Hooray! I'm glad it worked for you!

    :thumbsup2
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    Re: 3.0 With Steam

    Ah, ok, lemme rephrase the step before that a bit:



    I clarified in the actual thread too, thanks for pointing out that it was unclear. :)
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    Re: 3.0 With Steam

    Hello King Henry V,

    I had the same problem. Check this thread for solution. Let me know if you still can't get it to work after reading/doing that.
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    Re: "Who am I?" M2TW version

    To reword: I never saw them conquer with them, but yeah they'd float everywhere. I took them out of the list of playable factions (replaced with Sicily), and allow only bigship ocean crossing,...
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    Re: "Who am I?" M2TW version

    Hehe. Yeah, I know they can build boats, but I've just never seen them do anything with them :P Also, they are playable with a change to descr_strat. Though with the changes I made to the oceans for...
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    Re: "Who am I?" M2TW version

    If your rebellions clue is anything to go by, I have to say the Moors!

    Edit: No wait... Norway! (also, that's crazy... I've never seen the Aztecs take North America...)
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    Re: A Wise Course Of Action With The English?

    Nope, that's the most recent version (for Kingdoms).

    Edit: Well, Google says there is a patch 1.5... I guess I'm not sure on that question.
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    Re: A Wise Course Of Action With The English?

    1. Dread lowers morale for all troops on the battlefield (troops more likely to rout, also higher chance of generals rebelling on campaign map. Associated order/bonuses and happiness/penalties...
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