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  1. Sticky: Re: [Official Submod] Radious Playable Factions (Updated 20.9.2014)

    New building chain in recent update should fix this silly vanilla issue - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-12-10-2014%29/page6
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    Sticky: Re: Radious Total War Mod (Updated 22.10.2014)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-12-10-2014%29/page6

    Enjoy.
  3. Sticky: Re: Radious Economy and Research Mod (Updated 22.10.2014)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-12-10-2014%29/page6

    Enjoy.
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    Sticky: Re: Changelogs (Updated 22.10.2014)

    Mods Updated - 22.10.2014

    Radious Economy and Research Mod:

    Introducing new temple chain for African-Arabian culture.

    With great help from Dresden its time to fix this one long term issue...
  5. Sticky: Re: [Official Submod] Ancient Splendour Unit Pack (Updated 22.10.2014)

    Mod Updated:

    2 new Seleucid units released. Pics and more info post above or OP.

    Enjoy!
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    Sticky: Re: Bug Reports & Technical Issues

    Well i cant help you with othermods not created by me. I dont really know them if they can cause issues like you mentioned or if there is some "campaign unit cap" and you exceeded with so many units....
  7. Sticky: Re: [Official Submod] Radious TWH Unit Pack (Released 19.10.2014)

    Mod Updated:

    Several unit tweaks, balance changes and minor visual fixes.
    Over 50 brand new unit cards added to the units (more then half done). DramaBelli is a card machine now (apart from...
  8. Sticky: Re: [Official Submod] Ancient Splendour Unit Pack

    Iron is only on around 3-4 places on the map, if you do not own it, you must find and trade with faction which has it. Upgrading units with armors, shields and weapons is same thing, you need special...
  9. Sticky: Re: [Official Submod] Ancient Splendour Unit Pack

    You placing only pack file directly into data folder, not the whole folder!
  10. Sticky: Re: [Official Submod] Ancient Splendour Unit Pack

    Place the pack into data folder an then activate mod inm od manager - works exactly same as the rest.

    Since EE release, wepaon/armor buildnigs are gone and yo ucan upgrade your units only in...
  11. Sticky: Re: [Official Submod] Radious Playable Factions (Updated 20.9.2014)

    I will investigate, issue is that there is now desert-nomadic culture and buildings properly made in the game. Its unfinished part from CA. I checked the factinos but in factions table they have...
  12. Sticky: Re: [Official Submod] Ancient Splendour Unit Pack

    Best is to say once they are finished and we are 100% satisfied with them :D But it should not take too long from now.
  13. Sticky: Re: [Official Submod] Ancient Splendour Unit Pack

    That unit is long time part of Unit Pack 2 Sir.
  14. Sticky: Re: [Official Submod] Radious Kaziels Romans (Updated 17.9.2014)

    Untis without horse are only caused by using conflciting mods or having mod remains in data folder.
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    Sticky: Re: Bug Reports & Technical Issues

    Seems like mod conflict or wrong usage of custom mod manager.
  16. Sticky: Re: [Official Submod] Radious Kaziels Romans (Updated 17.9.2014)

    Remove conflciting mods and all units will have horses.
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    Sticky: Re: Radious Total War Mod (Updated 12.10.2014)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-12-10-2014%29/page6

    Enjoy.
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    Sticky: Re: Radious Battle Mod (Updated 12.10.2014)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-12-10-2014%29/page6

    Enjoy.
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    Sticky: Re: Radious AI Mod (Updated 12.10.2014)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-12-10-2014%29/page6

    Enjoy.
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    Sticky: Re: Radious Campaign Features Mod (Updated 12.10.2014)

    Mod Updated:

    Changelog - http://www.twcenter.net/forums/showthread.php?622431-Changelogs-%28Updated-12-10-2014%29/page6

    Enjoy.
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    Sticky: Re: Changelogs (Updated 12.10.2014)

    Mods updated - 12.10.2014:

    Radious Battle Mod:

    Additional unit stats balancing.
    Additional unit costs and upkeep balancing.

    Radious Ai Mod:

    Additional Ai recruitment changes.
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    Sticky: Re: Feedback, Suggestions and Requests

    No current plans, Germans have already most units from all factinos, most of those would be simple clones of roles i already filled.
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    Sticky: Re: Feedback, Suggestions and Requests

    1. Several nuits wil lget some balance changes in next update.

    2. Camels have their own unique combat animations, therefore they dont use parthian ones.

    3. There are horses as garrisons for...
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    Sticky: Re: Bug Reports & Technical Issues

    those conflicts are perfectly fine. It just means some files and textures are shared between mods. All my mods and official submods are guaranteed to work perfectly fine together.
  25. Sticky: Re: [Official Submod] Radious Playable Factions (Updated 20.9.2014)

    Works fine for me.
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    Sticky: Re: Bug Reports & Technical Issues

    Redownload latest update of Complete pack and Ancient Sea Empires and all will be fixed.
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    Sticky: Re: Radious Total War Mod (Updated 30.9.2014)

    Never had any issues with unit faces, they look fine for me Sir.
  28. Sticky: Re: [Official Submod] Ancient Splendour Unit Pack

    Both working perfectly fine together.
  29. Sticky: Re: Ancient Sea Empires Unit Pack (Updated - 5.10.2014)

    Mod Updated:

    Several text errors fixed.
    fixed the issue which caused missing Roman tunics on several units.

    Enjoy.
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    Sticky: Re: Radious Total War Mod (Updated 30.9.2014)

    As first post says its made for EE and covers all 4 campaigns.
  31. Sticky: Re: [Official Submod] Radious Kaziels Romans (Updated 17.9.2014)

    Because they do edit those tables since they are necessary for new roman officers and 2 new units.
  32. Sticky: Re: [Official Submod] Ancient Splendour Unit Pack

    TheNewKing: Yes.
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    Sticky: Re: Radious Total War Mod (Updated 30.9.2014)

    No need to solve anything, they just contain same file.
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    Sticky: Re: Radious Total War Mod (Updated 30.9.2014)

    No need to, jsut this first release is required for most saves. Mod wont be included to Radious Mod due to its size and workshop limits.
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    Sticky: Re: Radious Total War Mod (Updated 30.9.2014)

    Have no issues with TTT and starting the game, they are made to work together perfectly.

    Graphics mod has no settings which would make game looking darker in any way.
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    Re: horses are gone

    Tunics are totaly different issue, no horses are caused when person using other mod which is altering 1 or 2 very important db tables in which i changed original number of horses and men on them.
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    Re: Patrol stance for ships broken?

    Its a simple and best characteristics of actual AI behavior in this particular matter. Hardly can be expressed otherwise when stance which grants ONLY NEGATIVE effects will be used by AI or palyer at...
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    Sticky: Re: Radious Total War Mod (Updated 30.9.2014)

    You need new submod - Ancient Splendour Unit Pack as is mentioned in changelog.
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    Sticky: Re: Bug Reports & Technical Issues

    Will investigate, till its fixed please use offical submod - Kaziels Romans which should fix the issue for you SIr.
  40. Sticky: Re: Ancient Sea Empires Unit Pack (Updated - 30.9.2014)

    I tested all units for Cimmeria and didnt had any issues, choose with no problems, load with no no problems, play and finish battle aswell.
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