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    [Tool] Re: Rusted PackFile Manager (RPFM) 0.7.0 Released! Now with Reworked UI, basic Copy/Paste support and a lot more!

    Hey, in your oppinion, is it in a state that i can alredy replace my pfm for your tool?
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    Re: RSG MODS for Total War Warhammer II

    Alright
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    Re: RSG MODS for Total War Warhammer II

    Will you upload your mods to Steam Workshop? If not, can i upload them for you?
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    Re: RSG MODS for Total War Warhammer II

    Ok! Thanks for your work still
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    Re: RSG MODS for Total War Warhammer II

    No hurries, altough the AI does need better army composition (especially the HE, they LOVE to spam archers (like 10+ units of archers).

    Also, can you make a version of the improved taxation that...
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    Re: Home Region Move Bonus

    Good to know it is ready for the new game, but i dont see the need for it at the moment. Armies dont retreat more than you can move anymore it seems.
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    Re: RSG MODS for Total War Warhammer II

    Army compositon
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    Re: RSG MODS for Total War Warhammer II

    Is it possible to improve the ai army building alredy?
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    [Proposal] Tomb Kings and Kislev - Help the community

    Hello everybody.
    First of all, i would like to say if this is not the right place for this, please, can someone move or tell me the correct place? I wasnt able to find a better place.

    Alright,...
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    [Beta] Re: So, I've been working on a female legendary...

    Can you re-up the pics please?
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    Re: [FAQ] General questions

    Magic exists in the universe and it is used realitively often by some characters, so i dont see why it would be a problem.
    The problem with the magic in warhammer is the lack of balance by CA and...
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    Re: [FAQ] General questions

    Shame Warhammer is barelly moddable, it would be the perfect engine for this mod.
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    Re: [FAQ] General questions

    Oh that last question made me curious, there are plans to include magic in some way?
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    Re: [FAQ] General questions

    If i am not wrong, it says or is left to understand, that all elves can be soldiers, but like @Gamersville said, i am not a lore expert (i know very little actually)
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    Re: [FAQ] General questions

    Will there be female units on the mod? (i know atilla has mixed units on the barbarian tribes, not sure if it has full female units tough)
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    [Proposal] More LLs for Wood elves

    Hello there, looking trough the list of units from the tabletop, i saw that there are a bunch more of LLs for WE that can be implementd (with varing degree of sucess) and i would like if there is any...
  17. Sticky: Re: Questions and Answers. FAQ- First post contains vital information!!!

    Wich version of the mod is on ModDB ( http://www.moddb.com/mods/call-of-warhammer-beginning-of-the-end-times )? From what i could see, its 1.5 or 1.6 beta.
  18. Thread: Mod Manager

    by vrork
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    Sticky: [Tool] Re: Mod Manager

    I tried your method while leaving the mod files in the data folder and no luck. The game didnt even started, altough, to tell the truth, even without your script it didnt launched. Only launched when...
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    Sticky: Re: Question and Answer - Additional info

    Okay, i tried searching here but i had no luck, what exactly does this mod do?
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