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  1. Replies
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    Re: [MAP] Westeros/Essos merged

    The pics I have in this thread are horrible. I am still making custom new ground types. And the map I am working on has the whole known world so Westeros included. I do have a lot done but have not...
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    Re: Geomod Causes crash

    Yea you were correct when I saved and did nothing it did not run either. Now I guess I have to use trial and error to find out which txt is the problem i guess.
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    Re: Geomod Causes crash

    I actually figured out the Naming problem it was the Imp_camp_regand_set txt. However I still have not been able to pinpoint why saving anything in geomod causes the mod to not work at all.
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    Re: Geomod Causes crash

    I don't think its a typo, the cities are all spelled correctly in those txts. I have even done what you said when I tried to put a map I made, that has worked on other mods I put it in. While not...
  5. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Excellent sub mod guys.
  6. Re: BROKEN CRESCENT 2.3 !RELEASE! - !PREVIEW! AND !DOWNLOAD!

    Good mod :)
  7. Thread: Download Link

    by cisfe
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    Re: Download Link

    Me either :/
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    Sticky: Re: DOWNLOAD Rome Medieval: Kingdoms (3.1)

    This is a pretty cool mod nice work
  9. Thread: Late Roman Units

    by cisfe
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    Re: Late Roman Units

    Isnt it when a Roman faction builds a certain building.
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    Geomod Causes crash

    Hey I have been experiencing a problem when I edit a map in geomod and just change the name of a settlement. The mod crashes right after going into the loading screen. I think it has something to do...
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    Re: ROME VICI TOTAL WAR 0.88 !!!!!JUST RELEASED!!!!

    Looks good
  12. Thread: Ground Type Help

    by cisfe
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    Re: Ground Type Help

    Thanks for the help, I understand what your say about the trees. The 2d texture has been hard to get just right bc when i zoom in it looks good and zoomed out not so good or vice versa. Its been hard...
  13. Thread: Ground Type Help

    by cisfe
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    Re: Ground Type Help

    Yes it is for the strat map. I will try and find a good pic in the battle map to take and use that, if not i will have to go with the greener looking grass in the pic above. I have made it yellow and...
  14. Thread: Ground Type Help

    by cisfe
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    547

    Re: Ground Type Help

    Thanks I was hoping that there was some way I knew it was a long shot. I guess the only way to get fields that high would be to make a ground type that complements a tree type or vegetation that...
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    Re: [Submod] Age of Petty Kings - VIDEO MAP AND FACTIONS PREVIEW

    I think you would have to go an extra 1000 or so yrs for them not to be established and not have andals as major factors.

    Spoiler from a dance with dragons

    "When did all this happen?" "Five...
  16. Thread: Ground Type Help

    by cisfe
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    547

    Ground Type Help

    Hi I have been experimenting with new ground types and have run into a bit of a problem. I am looking to make a field of grass. However i seem to go from one extreme of completely 2d looking to the...
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    Re: [Resource] Essos Total War (HELP NEEDED)

    Im sure it is possible to have stirred up water but i think all the water everywhere would be stirred up with it. There isnt much to go on as far as tutorials for water either its more trial and...
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    Re: [Resource] Essos Total War (HELP NEEDED)

    Hey Korpskog I changed the water in my map giving the smoking sea a little bit smoky appearance, I could do it to our too if you wanted here was the end result. I left a little blue in the pic to...
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