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  1. Replies
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    Sticky: Re: RodG 1.5 - Easy and painfree Installation

    You must be using steam - either of the methods below work

    Method 1 Make copy of medieval2.exe
    Rename to kingdoms.exe
    Start mods through regular BAT file
    Method 2 Change BAT file (right...
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    Re: Restoring Game Post Steam Update

    If you are using the vanilla map then you shouldn't really have much of a problem. The descr_strat will have to reflect changes in the EDU and EDB if necessary (new\removed buildings or units) and...
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    Re: Steam Install Problems

    Attention Steam Users

    Apparently the latest Steam patch broke the mod compatibility for Steam users. Please proceed like this to fix it:



    Extract this file into the mods\Three_Kingdoms...
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    Re: Restoring Game Post Steam Update

    Once you have set up your map and descr_strat file you should be rolling again.

    Was it a 100% custom map or did you modify an existing map?
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    [Tool] Re: Kingdoms Launcher Editing Application

    This application doesn't work properly anymore since the latest steam update to M2. Use the method described in post #209.
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    Re: Restoring Game Post Steam Update

    If the world folder is unrecoverable then you will have to start from scratch. I am not sure how extensive your changes were, particularly outside the world folder, so it's hard to say how to proceed.
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    Re: Restoring Game Post Steam Update

    If your mod was in the main folder then it will be lost, at least whatever was in the world folder as those are original files which steam will restore. The other files should be still there, unless...
  8. Sticky: Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Something related to it is most likely fatal - the error message in it's generic form does not indicate it. You will get it for teutonic factions if you don't have a family tree in descr_strat or if...
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    [Resource] Re: 12 turns per year with proper aging

    Moved from workshop to tutorials
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    Re: Restoring Game Post Steam Update

    Both methods worked when i tested it with ruschi. [/QUOTE]

    Emperor also describes that he simply used Bare Geomod (the Kingdoms version) by copying it's data folder over his 'vanilla' mod folder's...
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    [Tool] Re: Kingdoms Launcher Editing Application

    Read the post before yours for the solution.
  12. Sticky: Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Same error as in post #1213, but it's not fatal.

    Provide a trace log, that might help.
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    Re: wheres the application to play the mod?

    Have you got the steam version of the mod? Then this will help:



    Both methods worked when i tested it with ruschi. [/QUOTE]
  14. [Resource] Re: Creating a World - High Resolution Screenshots

    One is glad to be of service :buba:
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    [Tool] Re: Kingdoms Launcher Editing Application

    This actually makes it as easy as using the disk version:



    Both methods worked when i tested it with ruschi. [/QUOTE]
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    Re: ummm what's the update for?

    This is great news, so all that is needed is to add a second BAT file (with the medieval2.exe entry) to the mod installer. No fuss, no hassle. Thanks a lot.
    I'll update my installations accordingly....
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    Re: ummm what's the update for?

    Won't the auto update remove the kingdoms.exe? If it doesn't then this is a non-issue in my eyes.
    Can you confirm your method (Method 1) and try if method 2 works as well?

    Method 1 Make copy of...
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    Re: ummm what's the update for?

    I have got the box version (with the sound track CD) and I am now downloading the steam version (the code from the box is accepted by steam) - once the 14GB (kingdoms campaign get automatically...
  19. Re: Normal changes cause CTD on campaign launch (stopping release of AOPK beta)

    This might shed some light.
  20. [Tutorial] Re: Creating a World Character portraits, creation and use

    I think the reason that the ...\data\ui\[culture]\portraits\portraits\dead folder contains only generals is the fact that these are the only portraits that get displayed, eg dead members in the...
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    Re: ummm what's the update for?

    So I take it that it doesn't matter what file name the CFG and BAT files have as long the entries inside them are correct. I'll try to get my hands on a steam copy (for all the wrong reasons) and see...
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    Re: ummm what's the update for?

    I have got at least three mods that I am working on or play. With that option it would require me to constantly change the setting as it seems to work only for one custom mod at a time.
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    Re: ummm what's the update for?

    Bare Geomod is using the EXE from the Steam compatible modStarter, you will have make your own BAT file. I have to update that upload once this issue is sorted out.

    So I take it is the regular...
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    Re: ummm what's the update for?

    1. Does this mean that the BAT file and the CFG file have to have the same name as the mod folder? Right now all three of these have different names in my mod - and I don't have steam to test this.
    ...
  25. Thread: Patch News

    by Gigantus
    Replies
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    Re: Patch News

    Attention Steam Users

    Apparently the latest Steam patch broke the mod compatibility for Steam users. Please proceed like this to fix it:



    Extract this file into the mods\Three_Kingdoms...
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    [Tutorial] Re: Creating a World - Mod Install for Steam

    That looks like the solution - any even remotely understandable reason why this could not have been announced by the company?

    So you will basically need two bat files. One regular kingdoms one...
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    [Tutorial] Re: Creating a World - Mod Install for Steam

    If you can't even rename the folders then how on earth do you play custom M2 mods with steam? Only with auto update switched off?

    How DO you start original kingdoms campaigns now? Is there a...
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    [Tutorial] Re: Creating a World - Mod Install for Steam

    I don't have the steam version of Med2 - so I won't be able to experiment.

    Even then it doesn't make a difference as Squid's tool was creating a registry entry for the mod concerned so that it...
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    Re: Family Tree Troubles

    Dooooh (face palm self): remove the comma between 'dead' and the number.
  30. Thread: Help!

    by Gigantus
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    Re: Help!

    This has to do with the 'Battle for Hanzhong' script. Not sure why the game crashes after a simple increase of a counter - this will require some testing.

    Did you get the 'Shu Defectors' event...
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    [Tool] Re: Steam compatible modStarter

    Bad news - it appears that CA\Steam removed the launcher completely with the latest update. Which means this method (and Squid's application) don't work anymore. The only solution is the Dark Age's...
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    Re: game will not launch

    We are waiting for confirmation that there is indeed a problem with the launcher since the latest steam update as we are using this method: Steam compatible modStarter
    It would be a shame to go back...
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    [Tool] Re: Kingdoms Launcher Editing Application

    If the marked is true then this launcher editing application will obviously not work. What might still work is this.


    If it does work then extended BAT files like the one meloo mentions need to...
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    [Tool] Re: Kingdoms Launcher Editing Application

    The principle of this tool is to create registry entries. Unless Steam majorly changed the launcher (which they won't as it is M2TW software, not Steam's) it will still work.
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    Re: Family Tree Troubles

    Exchange the order of the 'relative' lines?
    Nothing in the log? Family tree errors are usually well documented.
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    Re: Defensive capabilities

    A unit's stats are fixed via the entries in the EDU file and can only be upgraded via a smith building (armour capabilities) . The only unit that could have scripted increases would be named...
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    Re: Crash when starting campaign

    Moved your post here from the patch news thread.

    Please read this post and then post here again.
    It looks like an installation problem, did you install all the patches and quick fixes?
  38. Replies
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    Sticky: Re: RodG 1.5 - Easy and painfree Installation

    I am afraid it is one of the scripted sieges again. For reasons beyond my understanding they are buggy, being the main head ache of the game. I am seriously thinking of removing them all as even...
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    Re: campaign_db movement modifiers

    There are three classifications but only two were used in the descr_campaigndb file as modifier. Which for some was not logical - forgetting that one of them was the base counter\setting for the...
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    Sticky: Re: Bug (Reports) version 1.4.3 Main topic

    Well, you are posting in the bug thread of the old version, so I assumed that's the version you have, my bad - the directory path in the log should have told me.
    It's the siege of Middenheim by...
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