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  1. Re: "GRIM AGE" - Mount & Blade mod for single play based on Mount&Blade Warband by world of Warhammer Fantasy Battles

    It's completely playable as it is. Kislev, Tilea and Estalia factions are still misssing, and all in all it's a bit rough around the edges, but I like it (as in: I've seen games in a far worse...
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    Re: keep crashing

    There's a "logs" folder in your M2TW directory. In there is the log file, maybe if you post it someone can figure out what the problem is.
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    Re: keep crashing

    The rebel AI turn is when the campaign scripts are being run (actually between the Rebels and your turn). But this crash could be related to any number of problems, a spawning army could have missing...
  4. Thread: CoW 1.6?

    by MeatChopper
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    Re: CoW 1.6?

    God how I loved that game (and God how GOOD I was at that game). Before it became 100% pay2win. Lousy wargaming devs. -_- So yeah, CoW 1.6 please. :D
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    Sticky: Re: English Translation 1.5.1 RELEASED!!!

    You have to use the download link in post #4 of the thread, not the ones in the first post. Those are broken. I'll tell Celtik to delete them, this comes up about twice a week...
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    Re: Revamped English Text

    Afaik RoDG includes an older version of this, I guess it'll work without these files, but it's better to have them.
  7. Re: How do i recruit chaos sorcerers (stupid question)

    You can't recruit them, you can only retrain them if you already have them. Believe me, I'm just telling you what's written in the game files. The only way to get them is changing the...
  8. Re: How do i recruit chaos sorcerers (stupid question)

    Khorne despises magic, and there are no magic users in his armies. No sorcerers for you, sorry. :-/
    If you read the unit names in the custom battle unit roster, you'll see those are Sorcerers of...
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    Sticky: Re: Released: Updated Archaon model

    Well the phoenix_fire_missile's effect entry in the descr_projectile is "molniya_medium_set_test", and [...]\models_effects\textures has a "molnia.texture" and "molnii.texture" in it. Might be what...
  10. Re: Cannot Find Kingdoms.exe Error, Game Won't Start! Please Help

    Are you running the BAT as admin? Don't. Doesn't work with the Gold Edition.
    If you didn't run as admin before, my only suggestion would be to follow the installation guide over here:
    ...
  11. Re: Which Sub-Mods Should I Play With? Looking For A Challenging Campaign

    ...and there's a reason for that.

    Just give it a go Bellus, but as far as I know the Hardcore Fantasy Battle submod is not compatible with the current version. It was for 1.44 or something like...
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    Re: Personal Tweaks to COW

    Glad you like it :)
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    Re: Editing Artillery

    The minimum angle shouldn't affect the range, because the maximum range is at 45° and they can shoot at that angle. I'll keep testing.


    Edit: Got it. EDU range 500 and projectile velocity 90 45...
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    Re: Help wont let me start campaign!

    Well, in that case I'm running out of ideas how to fix it, I'm sorry. But I must again point out that the problem described in the opening post is usually caused by a faulty descr_strat.txt. If you...
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    Re: Help wont let me start campaign!

    Do you have UAC disabled for your Medieval II folder?
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    Re: Personal Tweaks to COW

    Well since it's cheaper to upgrade cities and recruit armies, the spawn scripts don't have as much impact as before. And I cut costs far more than construction/recruitment time, so the AI can't spend...
  17. Sticky: Re: Questions and Answers. FAQ- First post contains vital information!!!

    Hi Nago, this is what you're looking for:
    http://www.twcenter.net/forums/showthread.php?525138-RodG-1-5-Easy-and-painfree-Installation

    And to avoid an unnecessarily frustrating installation...
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    Re: Personal Tweaks to COW

    I guess it was just a reference for Yuko to see which values need editing.
    Personally I reduced and, more importantly, simplified all build/recruit times and costs, as well as upkeep. I. e. there...
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    Re: Help wont let me start campaign!

    Afaik ninja uploaded two versions, one to use with and one to use without Kahvi's battlefield buildings ("Buildings final-BB" and "Buildings final"). By the way, your installation guide should really...
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    Re: Help wont let me start campaign!

    Okay, I can't even find that broken link you posted on the page I linked, try once more with this one:

    http://www.datafile.com/d/TVRjNE1EWXdOZz0F9/CoW_1_5_1_English_Translation_with_fix_menu.rar
    ...
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    Re: Help wont let me start campaign!

    The second link in post #2 is for the translation (the "empiretw.ru..." link). On the linked page, you have to scroll down to the next post, all three mirrors should work.
  22. Re: Fire arrows, fixed wall defenses and reworked siege towers

    Well the siege equipment doesn't go up in flames instantly with the changes I made. During testing, about 6 out of 10 siege towers made it to the walls (although they might go up in flames AFTER...
  23. Re: Fire arrows, fixed wall defenses and reworked siege towers

    Thanks Kahvi :)



    What do you mean exactly? In what way could it mess up the scripted stacks? TBH when I made the changes I tested with custom battles (obviously), but so far I didn't find...
  24. Fire arrows, fixed wall defenses and reworked siege towers

    Hello everyone,

    this started out as a bunch of personal tweaks I made to my own game, but I'll just put it up here in case anybody else is interested.
    From the first day I started playing...
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    Re: Game does not start

    Hey Bob, sorry no one answered, but I guess the rest of the people around here are just as clueless as me. No idea what could be causing this whatsoever. I hate to say it, but a fresh installation...
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    Re: Help wont let me start campaign!

    Are you running the Executable.bat as Admin? If you do, don't. I know it says somewhere that you should, but that's producing the "can't find kingdoms.exe" most of the time. Other than that, I'm...
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    Re: Personal Tweaks to COW

    Agree Yuko, the AI is usually too stupid to get its act together without the spawns; I put them back in after experimenting for a while. And here's my descr_engines, Javesh. Just to put the changes...
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    Re: Personal Tweaks to COW

    I'll keep you posted. Remaining problems:
    Arrows are not on fire before being released. They're working, but don't zoom in on your archers when they shoot. Looks weird.

    Update: Before you start...
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    Re: Personal Tweaks to COW

    lol already forgot about that...okay, stupid comment on my part (note to self: think first, type later :D)
    Anyway, it's been bugging me for quite some time that there are no fire arrows in the game...
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    Re: Help wont let me start campaign!

    I seem to recall having problems like this in RTW if there were errors in the descr_strat. Try downloading a new one from post #2 over here:...
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    Re: Personal Tweaks to COW

    I don't know if you did any EDU editing before, Javesh, but it's really easy to get the hang of it. Three things I found to be invaluable:

    1) http://notepad-plus-plus.org - superior to the usual...
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    Re: Your favourite faction and why?

    I'm kind of torn between Ostermark, Stirland and Hochland. Ostermark and Stirland mainly because of the Black Guard/Knights of the Raven and because you get to fight vampires almost all the time...
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    Re: Personal Tweaks to COW

    Uhm, probably not the one I'm using right now, it's still a WIP and all in all, Empire is going to be stronger in my EDU when it's finished, just to show who's boss lore-wise. I mean Archaon's armies...
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    Re: Personal Tweaks to COW

    Yep, this is from the export_descr_unit. And Vossie, the attack and defense stats tend to be higher across the board in my EDU, so that's not a problem. A frontal assault is a terribly bad idea, as...
  35. Re: Kahvi's mercenaries (Empire Al-Ulric, Morr, and Sigmar "great-cross" previews 17.8.2014)(Alt-Valkia dl 14.4) (Latest Patch february 2014 - Master-engineer rework)

    Glad you like it :) If you need more at a later date, just let me know!
  36. Re: Kahvi's mercenaries (Empire Al-Ulric, Morr, and Sigmar "great-cross" previews 17.8.2014)(Alt-Valkia dl 14.4) (Latest Patch february 2014 - Master-engineer rework)

    Beauty to see it in-game :thumbsup2
    IIRC there are no dismounted models for the Black Guard of Morr or the Knights of the Raven, so I guess it's the Death's Heads (the unique Ostermark (?)...
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    Sticky: Re: Missing Sounds Fix

    If you have the same problem I had recently (and from what I read here that's the case), there are vanilla Medieval II sounds missing (end turn, menu button sounds, etc). Nothing except a clean...
  38. Re: Kahvi's mercenaries (Empire Al-Ulric, Morr, and Sigmar "great-cross" previews 17.8.2014)(Alt-Valkia dl 14.4) (Latest Patch february 2014 - Master-engineer rework)

    Hey Kahvipannu, very impressive work once again :) I'd be glad to help with the unit descriptions, I sent you a PM with something for the standard of Ulric. If you like it, I can do Morr as well.
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    Re: Personal Tweaks to COW

    Check out this thread over here: http://www.twcenter.net/forums/showthread.php?520732-improved-pikemen-modification-reduced-radius
    Valiant Champion actually found a way to make pikemen awesome :D...
  40. Re: Kahvi's mercenaries (Alt-Valkia dl 14.4) (New Patch february 2014 - Master-engineer rework)

    Hey Kahvi, I'm currently reinstalling the Mercs...a question about the EDU: did you just add in your new units or did you edit anything else? I made quite extensive changes to my own EDU because I...
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