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  1. Replies
    10,103
    Views
    2,584,389

    Re: Divide and Conquer - Version 0.52 Released

    why the battle editor dot work with this mod is any way to fix it?[
  2. Replies
    10,103
    Views
    2,584,389

    Re: Divide and Conquer - Version 0.52 Released

    why the battle editor don't work with this mod? I really need it.
  3. Re: Forgotten Realms of Gathered Submods (FRoGS) v2.5.1 RELEASED!!! ~ Reworked Dale Woodsmen and Beorning Berserkers preview - page 187!

    any way we can add the elven voices for the elves? I love your mod this is the only mod I play!
  4. Re: Changing the look of Highland and l-mail units.

    when I open texture coordinate editor some of the attachments faces appear like as a single line like a bunch of dots just stretch in a single line and most are of reach from the pic and I cant...
  5. Re: Changing the look of Highland and l-mail units.

    THANKS!!!
  6. Re: Changing the look of Highland and l-mail units.

    so should I try this in milkshape just like this or were do I go from here?
  7. Re: Changing the look of Highland and l-mail units.

    hey I think im making progress look at my first umhh , whatever this is :http://s27.postimg.org/gz8syywzn/TEST_att.pnghow do I make a background for textures?
  8. Re: Changing the look of Highland and l-mail units.

    can I increased the dimensions of the attachments.texture file from 1024x1024 to 2048x2048 or 2048x1024 in order to have more space , and how do I know the width and height for scaling m2tw textures...
  9. Re: Changing the look of Highland and l-mail units.

    yes thanks a lot im using gimp and getting pretty good at it.
  10. Re: Changing the look of Highland and l-mail units.

    the same textures on a smaller size
  11. Re: Changing the look of Highland and l-mail units.

    hey i already know it all about textures i just need to know how to resize or make it smaller to fit the new textures, look i found a smaller version of the same textures for the shields i want to...
  12. Re: Changing the look of Highland and l-mail units.

    this is an example there is way more stuff on the ones on top, there is way to many stuff even way more than what i want to merge. the last one is the one of my unit
  13. Re: Changing the look of Highland and l-mail units.

    this is just an example of others textures in the game were there is way more stuff[http://s14.postimg.org/ff6yvfj8d/anduin_eored_att.jpg ...
  14. Re: Changing the look of Highland and l-mail units.

    When you merge two models the result is a new model.
    If one model has a texture file with ten shields and no room for more shields in that texture file and the other model has any number of shields,...
  15. Re: Changing the look of Highland and l-mail units.

    LOL I think you are speaking in riddles on purpose!!! please bear with me tw brother i m seeking the precious knowledge you posses. what I m trying to do cant be as hard as you are making it look...
  16. Re: Changing the look of Highland and l-mail units.

    http://s8.postimg.org/690nvebp1/ms3d_2016_01_30_08_39_28_49.jpghttp://s17.postimg.org/7q55xxgxr/ms3d_2016_01_30_08_39_34_71.jpghttp://s11.postimg.org/685p1ealf/ms3d_2016_01_30_08_39_40_75.jpghttp://s3...
  17. Re: Changing the look of Highland and l-mail units.

    yes sir , thanks
  18. Re: Changing the look of Highland and l-mail units.

    THIS :wub:ING FORUM IS JUST ANNOYING I CANT DO NOTHING I TRY TO EDIT MY LATEST COMMENT AGAAAAAING!!!!!!!!WHEN I PRESS EDIT COMMENT AND I PRESS SAVE!!!!! NOTHING HAPPENS I HATE THIS!!!!!!
  19. Re: Changing the look of Highland and l-mail units.

    but don't I need to resize anyways if I want to add this stuff or there is other way


    every time I try to delete or edit comments in this forum othing happens so im just gonna keep posting as Im...
  20. Re: Changing the look of Highland and l-mail units.

    thanks a lot you are great!!!! I have seen u answering a lot of really hard questions, it most be so cool to have all this knowledge.
  21. Re: Changing the look of Highland and l-mail units.

    thanks a lot you are great!!!! I don't know how to deleted this message sorry.
  22. Re: Changing the look of Highland and l-mail units.

    I got this uv map from third age tw were there is no more space and I want to add a shield and a spear how do I scale or resize it so I can add this weapons?
  23. Re: Changing the look of Highland and l-mail units.

    I almost got all this figured out my jesus syndrome have been fix since I m not making any new models but mixing the existing ones, i already know the uv map thing, now my problem is assigning this...
  24. Re: Changing A Unit's Primary Weapon to Secondary Weapon

    wow some of the restrictions of this game are just shocking and senseless. any way we can make 1 unit generals ,well there is sauron Im just asking
  25. Re: Changing A Unit's Primary Weapon to Secondary Weapon

    can I make my mirkwoods captains and generals to use longbow as primary weapons? that would be awesome!
  26. Re: Changing the look of Highland and l-mail units.

    do I have to convert the textures into dds or tga to be able to work in gimp?
  27. Re: Changing the look of Highland and l-mail units.

    thanks a lot
  28. Re: Changing the look of Highland and l-mail units.

    how do I copy and paste the textures using gimp? another question is how can I add all this new textures and shields with already big textures for attachment without mixing then up.
  29. Re: Changing the look of Highland and l-mail units.

    to create a new image file do I use milkshape texture coordinate editor or lithunwrap?
  30. Re: Changing the look of Highland and l-mail units.

    how did you manage to put in the new textures from whatever you added to the unit I need some help, is it uv mapping the textures like how do I put for ex: a new shield and sword textures to the unit...
  31. Re: troubles getting new units into the game

    im having problems with the so called jesus syndrome that I think is cause by milkshape3d I just don't know how to fix this ,and I know it could probably be easy to fix with the help of any one of...
  32. [Tutorial] Re: Learn-by-Example Modelling 02: Composite UV-Mapping

    WHY I CANT SEE ANY PICS ANYWERE THIS IS :wub:!!!!!
  33. Replies
    47
    Views
    40,367

    [Tutorial] Re: How to edit M2TW MESH

    WHY I CANT SEE ANY PIC ANYWERE IN THIS FORUM !!!!! THIS IS SOOOO ENRAGING!!!!
  34. Replies
    108
    Views
    34,966

    [Tutorial] Re: Converting RTW units to M2TW

    why I cant see any pictures?
  35. Re: Forgotten Realms of Gathered Submods (FRoGS) v2.5.1 RELEASED!!! ~ Reworked Dale Woodsmen and Beorning Berserkers preview - page 187!

    any way I can add the new buildings from patch 4.8 please I only play this mod it will be awesome if we can add the new buildings!!!!
  36. Re: Forgotten Realms of Gathered Submods (FRoGS) v2.5.1 RELEASED!!! ~ Reworked Dale Woodsmen Christmas preview - page 179!

    RIGHT!!! same here dude
  37. Re: Forgotten Realms of Gathered Submods (FRoGS) v2.5.1 RELEASED!!! ~ Reworked Dale Woodsmen Christmas preview - page 179!

    this is the only mod I play in my opinion this is the best third age ,and I don't know why I don't like DAC as much as this so the new building would be awesome.
  38. Re: Forgotten Realms of Gathered Submods (FRoGS) v2.5.1 RELEASED!!! ~ Reworked Dale Woodsmen Christmas preview - page 179!

    will this ever be updated with the patch 4.8 for all the new settlements? that would be awesome, or how I can integrate those new buildings to this mod?
  39. Re: WIP - Visual mod based on the movie 'Hobbit' - for MOS 1.62

    I can pay a lot of money for this do you got any website were you can sell this?
  40. Re: WIP - Visual mod based on the movie 'Hobbit' - for MOS 1.62

    wow it just to beautiful.
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