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  1. Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    Just take all the time needed for a good patch. Will have plenty of other stuff for Christmass. :)
  2. Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    Well since you are like one of the few who can't get it to work, the issue most likely isn't on the mod's end.
  3. Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    Axe throwers crashed in vanilla TATW for me at first, since their path was directed to Third_Age_3 instead of where i had my TATW in. But in DaC i've never had any crashes with them so far, the path...
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    Re: New The Hobbit models.

    In Tolkien's Middle Earth the Elves use horses, Elks are wild animals who have nothing to do with any wars. Also Dwarves have no cavalry, they prefer their heavy armoured legions. Tho i believe they...
  5. Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    If you actually play the game you will notice how well balanced it all is tho.
  6. Re: Divide and Conquer Public Beta Release - Patch 0.4 Released

    LOL no i love Balin's faction. In the lore it failed yea, but in TATW you change the history of Middle Earth anyways.
  7. Re: Divide and Conquer: Campaign Map, Remade for 3.2 - v3.0 previews on page 83!!

    I've had quite a few battles at the Argonath myself and i would be sad if it were to be removed. :(
  8. Re: Divide and Conquer: Campaign Map, Remade for 3.2 - new preview on page 83!!

    FireFreak! :D
    Welcome back mate! Can't wait for what you have made!
  9. Re: Divide and Conquer Public Beta Release - Patch 0.31 - First Hotfix Released

    Yea, put the 2 words of a city name between "", like "Minas Tirith".
  10. Poll: Re: DCI: Last Alliance Total War - Faction symbols & banners previewed 16th Oct

    Haha, a lore-master from a minecraft project actually came up with it when i showed him the submod. Me myself, i wouldnt call myself an expert, though im slowely getting there. :P
  11. Poll: Re: DCI: Last Alliance Total War - Faction symbols & banners previewed 16th Oct

    Haha now i understand your reply fully, yea that last quote makes it clear to me that the crown is for Gondor, and the stars for the palantir. My apologies. :)
  12. Poll: Re: DCI: Last Alliance Total War - Faction symbols & banners previewed 16th Oct

    Hmm, you make alot of assumptions.

    The royal banner could still have had a crown on it to represent the line of Kings, since the Kings of Gondor must have gotten that tradition from somewhere,...
  13. Poll: Re: DCI: Last Alliance Total War - Faction symbols & banners previewed 16th Oct

    Hey guys, quick question: Was Amon Lanc not in controll of the Wood Elves?

    EDIT: Another question:
    Since the numenorian Kingdoms are a single faction, why did you chose to use Gondor's banner?...
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    Re: 4.7 Alternative patch (READ THE DAMN FAQ PLEASE)

    Even google translate failed me this time.
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    Re: R2:TW GEM - Graphic Enhancement Mod (Version 6.1)

    Well that's just it, there is no other overlays working, only steam, which i disabled to be able to play with GEM (at least i hoped to be able to).
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    Re: R2:TW GEM - Graphic Enhancement Mod (Version 6.1)

    Club 3D Radeon HD 7870 2GB 925MHz
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    Re: R2:TW GEM - Graphic Enhancement Mod (Version 6.1)

    It has worked before yes, but that was like half a year ago. I've deleted the game back then cuz it wasn't worth playing back then. I do have certain mods installed that were supposed to work with...
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    Re: R2:TW GEM - Graphic Enhancement Mod (Version 6.1)

    Hey, any1 know about this? My OS is Windows 7 64bit, ive got all the latest drivers and updates that are required.

    EDIT: there's no d3d9.dll in my Rome 2 folder, could that be the cause?
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    Re: R2:TW GEM - Graphic Enhancement Mod (Version 6.1)

    Hey, my game instantly crashes when i try to start it up i've looked into the log.log file and this is what caused the crash:

    [15:09:55] Unable to load 'GEMsunshafts.fx': E:\Program Files...
  20. Re: Divide and Conquer Public Beta Release - Patch 0.3 - Important Bug Fixing File Released

    About the Nimrodel Rangers, i think they are no rangers. How are they supposed to hide and ambush with those bright blue colours on them? Ranger outfits need to fade away in the enviroment to enable...
  21. Re: Divide and Conquer Public Beta Release - Patch 0.3 - Important Bug Fixing File Released

    About the Nimrodel Rangers, i think they are no rangers. How are they supposed to hide and ambush with those bright blue colours on them? Ranger outfits need to fade away in the enviroment to enable...
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    Re: 4.7 Alternative patch (READ THE DAMN FAQ PLEASE)

    I believe he said he's only bugfixing, and will stop modding. :)
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    Re: Divide and Conquer Preview Thread

    Hehehehehe yes the update is awesome, so just wait for it eagerly untill it's out. Also this month release was not a promise though.
  24. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Changes you make to TATW are permanent, no way to uninstall DaC without deleting TATW.
  25. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Based on my campaign as the new sexy Umbar, i'd say the new sexy Umbar.
  26. Re: E Ogiliath CTD on Every Single Battle

    I believe it's a known bug from the older version of the DaC map that MOS uses, it's been fixed too in DaC afaik, in MOS i have no idea.
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    Re: Third Age Submods Crash on Startup

    This is a problem with Leo's mod, nothing to do with submods in general, so you should have posted it there in his thread for help. :)
  28. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    You mean the Barracks Event? At like turn 40 it should pop up and you should be able to build the next level of barrackses and smiths, then arround turn 80 should be the next one for the most elite...
  29. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Yes, that's what reinstalling Medieval 2 is. :P
  30. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Reinstalling Medieval 2 worked just fine for me.
  31. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    No release date the mod is still being tested.
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    Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Pls, no rams please! xD
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    Re: To all steam users!

    That "workarround" never worked for me though...
  34. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    For all units its stats, some units are able to get up to the golden armour icon, and alot of units also have visual upgrades when the armour is upgraded.
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    Re: Dol Amroth Campaign

    It really differs per campaign.
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    Re: 4.6 Alternative patch (NOT COMPATIBLE WITH MOS OR DAC)

    Wow, i still think that The Hobbit is so :wub: compared to what it could have been.
  37. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Reinstalling Medieval 2 completely and then replacing one of the kingdoms campaigns with the mod has worked for me.
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    Poll: Re: Which faction of DAC do you like most?

    For me in 1.0 Umbar is by far my fav. :D
  39. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Those units are all remade in the next version, don't need to worry about the current ones.
  40. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    By reinstalling the mod. :]

    EDIT: You took my gaming name. >:[
    Guan Yu is mine.
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