Search:

Type: Posts; User: sadlogic; Keyword(s):

Page 1 of 4 1 2 3 4

Search: Search took 0.08 seconds.

  1. Replies
    15
    Views
    1,320

    Re: RS2 Multiplayer

    I still have "Evolve" installed, wow, what a long time it has been.
  2. Replies
    3
    Views
    630

    Re: RS 2.6 character development

    If i remember correctly that is intended. It would just be realistic to have many mediocre and only few particularly good/bad characters don't you think?
  3. Replies
    942
    Views
    233,152

    Sticky: Re: RS2's Future and Mod Ideas:

    Absolutely!
  4. Replies
    946
    Views
    172,909

    Re: RS 2.6 Issues and Problems:

    Modesty puts some loincloth over naked units' members. Five Good Emperors is a RSII submod and i suppose it has its own modified garrison script.
  5. Replies
    946
    Views
    172,909

    Re: RS 2.6 Issues and Problems:

    At least for me, they cause end of battle ctds; it can be disabled via the preferences editor
  6. Replies
    946
    Views
    172,909

    Re: RS 2.6 Issues and Problems:

    Make sure you dont have autosaves activated, even if you dont use them
  7. Replies
    29
    Views
    2,369

    Re: Rome 2 worth ? (with mods)

    The Campaign Gameplay has the depth of a puddle compared to some of the Mods for Rome 1. But i have to say it is nice to be able to keep piece with factions. I will probably never play all my battles...
  8. Replies
    946
    Views
    172,909

    Re: RS 2.6 Issues and Problems:

    For Rome Campaigns the AI gets multiplte benefits to up the difficulty.
  9. Replies
    254
    Views
    283,496

    Re: Download link for RS 2.5

    I see. Then yes, i do think it well would.
  10. Replies
    254
    Views
    283,496

    Re: Download link for RS 2.5

    Are there any benefits of playing 2.5 over 2.6? If there is no reason this thread should probably be unstickied.
  11. Re: is roma surrectum coming to rome II total war?

    I have read/heard somewhere that a legion was recruit every year for a campaign and disbanded afterwards. So with 2 turns to build a stack (almost) seems far more realistic than 1-turn (assuming the...
  12. Replies
    19
    Views
    2,592

    Re: Post your empires!

    Yeah i had that happen before aswell...
  13. Replies
    19
    Views
    2,592

    Re: Post your empires!

    Nice empire; also nice to see carthage win over rome and not dieing to garamantia for once
  14. Replies
    11
    Views
    1,339

    Re: How to understand the battle odds?

    Some stats are being overly highly valued by the system, that's why the romans make it work for them pretty good in RSII
  15. Replies
    1,345
    Views
    269,098

    Re: RS 2.6 - Post Your New Empire

    It would make me very happy to see some screenshots from dvk, enjoying what he created and is still making better and better with no end in sight (really keeping my fingers crossed he actually takes...
  16. Replies
    94
    Views
    46,101

    Sticky: Re: Economic System, explanations elusive?

    Are you by chance playing on easy or very hard?
  17. Replies
    11
    Views
    1,339

    Re: How to understand the battle odds?

    i assume you mean reinforcements by army reserves? If so, you are wrong. It's very easy to see that reinforcements are considered in the battle odds calculation: if only one army has reinforcements...
  18. Replies
    32
    Views
    2,353

    Re: Advice on Carthage

    Just an FYI: You misheard "let alone" for "little lone".
  19. Replies
    94
    Views
    46,101

    Sticky: Re: Economic System, explanations elusive?

    Lol. RTW celebrates its decade now and im still learning something new about it fairly often... Also loving the dev discussion in the main part of the forum.
  20. Replies
    48
    Views
    2,668

    Re: The roman love affair with dogs

    BACK TO TOPIC!
    I observe this problem aswell.
    Since they WERE used in rare occasions im fine with not removing them, BUT they should be limited to 1 unit so you only fight it in rare occasions...
  21. Replies
    67
    Views
    21,638

    Re: Historical Research

    Why is the hollow square formation in the game? From what i quickly read up about it the romans only used it at The Battle Of Carrhae and there the sides where made up of 12 cohorts each, not every...
  22. Replies
    10
    Views
    1,209

    Re: Aren't romans too armoured ?

    It kind of makes sense tho, they do have the biggest shields...
  23. Replies
    1
    Views
    312

    Re: A question to DEI team. Need help.

    The mod is a single file in the data folder, you should find it very easily.
  24. Re: Rome actually does something in patch 0.8! :)

    The Nervii have been too strong in every single campaign i played yet, anyone having the same?
  25. Re: love the mod, but are you guys thinking of changing how cities are done?

    I'm hoping with map modding tools it will be possible to at least make every current city its own "Province" so it can have more buildingslots and walls. If it's possible to increase the size of the...
  26. Replies
    9
    Views
    1,261

    Re: AOR units and foreseen changes:

    Awesome, dvk!

    In regards to #1, i have found 3 maps about legions and one (AOR_Regions_map) with several Areas divided into Rs (which i assume mean regions), i guess this map too is about Legions....
  27. Replies
    21
    Views
    1,990

    Re: Let's Play Macedonia

    You should turn up your voice volume and/or lower ingame sound a bit.
  28. Replies
    16
    Views
    1,181

    Re: How many men are untis suppose to have?

    It's debatable. On regular you get 120 men maniples, which would be realistic (for Hastati and Principes, a maniple Triarii consisted of 60 men). The problem is, that a roman legion would field 10...
  29. Replies
    15
    Views
    1,432

    Re: Where are all the 'Let's Play's'?

    people are too focussed on asking the same questions and arguing over historical facts over and over again instead of enjoying the game and posting some proud screenies :/
  30. Replies
    6
    Views
    668

    Re: Reroute encyclopedia

    BullGod already said it's possible.
    "http://www.honga.net/totalwar/rome2/index.php?l=en&v=dei" for example would be
    "68 74 74 70 3A 2F 2F 77 77 77 2E 68 6F 6E 67 61 2E 6E 65 74 2F 74 6F 74 61 6C...
  31. Thread: pikes

    by sadlogic
    Replies
    3
    Views
    666

    Re: pikes

    Alex.
  32. Replies
    6
    Views
    668

    Re: Reroute encyclopedia

    very cool
  33. Replies
    1,345
    Views
    269,098

    Re: RS 2.6 - Post Your New Empire

    1000 replies, yeay RS2!
  34. Replies
    37
    Views
    6,115

    Re: DeI-post your empires

    Why, thank you!
    It's just the Ebdani or Meroe, can't show both.
  35. Replies
    37
    Views
    6,115

    Re: DeI-post your empires

    i do miss that feature...
  36. Replies
    37
    Views
    6,115

    Re: DeI-post your empires

    how does one keep piece with the Suebi?
  37. Replies
    2,406
    Views
    499,828

    Re: RS II: Post your pictures here!

    nice pic dvk, made me chuckle
  38. Replies
    1,345
    Views
    269,098

    Re: RS 2.5 - Post Your New Empire

    Learned this the hard way too. Had autosave on and frequently got CTDs after battles, and i dont even use the autosaves!
  39. Replies
    18
    Views
    1,569

    Re: "What If" Units?

    This could also work with AoR. I see no reason why every faction shouldn't be able to recruit local units anywhere and give them the factions style. So like someone in another thread said - for...
  40. Replies
    37
    Views
    6,115

    Re: DeI-post your empires

    no, just the newest DEI
Results 1 to 40 of 122
Page 1 of 4 1 2 3 4